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  1. #41
    Player Taint's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Taint
    World
    Cerberus
    Main Class
    RNG Lv 90
    Quote Originally Posted by Byrth View Post
    Tachi: Fudo is probably SAM's best WS, though Kaiten with a 90 Amano should beat it in some weird situations.

    Kaiten (Amano 90) - 3.75 fTP, 60% STR
    Fudo (Masa 90) - 3.65 fTP, 60% STR

    Fudo is going to win most of the time though, because Masa 90 has 15 STR on it and Amano has.... 35 Acc. Only time Kaiten will be better than Fudo on average is when 15 STR (and the resulting ~12 Attack) fails to make up a .1 fTP difference.

    In Abyssea it doesn't stack up, but outside of Abyssea the Empyreans are pretty balanced (ignoring ODD aftermath issues).

    This is all considering a WS at 100TP which for SAM of all jobs doesn't happen a lot. Sekkanoki is an Auto 200tp WS, conserve TP, Meditate, DAs, TAs, Ikishoten procs, Moonshade earring all lean in Fudo's favor and come into play quite often.
    (0)
    Cerberus - Armada
    90poc
    90masa
    85Kannagi

  2. #42
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by MarkovChain View Post
    A level 90 empyreal is only attainable to a small amount of harcore players just like relic and mythics, so no.
    Every single lvl 85 empyrean is attainable by anyone with 2 friends. The only lvl 90 that potentially needs more than 3 people is the Briareus path cause of the stuns needed on Apademak. Don't argue, I've killed every Emp dropping NM with 2-3 people.
    (0)

  3. #43
    Player Kam's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Kinas
    World
    Leviathan
    Main Class
    NIN Lv 90
    Quote Originally Posted by Byrth View Post
    As someone with a level 90 Twashtar, I feel inclined to correct you here. It does not~!

    You're probably confused because Dancers can use Striking Flourish with AF3+1/2 body and make Rudra's Storm crit even though it doesn't normally. That's a property of the JA and gear, not the weapon, and it works equally well with Dancing Edge or Shark Bite (though it matters much less with them).

    The only Aftermath or special effect from Rudra's Storm is the typical 1H AM1/2/3 and Gravity (fairly long-lasting and accurate, fortunately). The WS and Gravity effect are both available with the Daka +1/2, so really it's just the AM1/2/3, which only applies to the main hand.


    Boooo ODD aftermath setup! Let it proc on both hands! It would still be less powerful than 2H Empyrean aftermath:
    (1H Empyrean DPS * ODD rate + Offhand DPS * ODD rate)/2 < 2H Empyrean DPS*ODD rate
    as long as Empyrean DPS > Offhand DPS (always true unless you're offhanding a level 90 relic or something).
    no ur wrong
    (0)
    Last edited by Kam; 03-19-2011 at 10:23 PM.

  4. #44
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Insaniac View Post
    Every single lvl 85 empyrean is attainable by anyone with 2 friends. The only lvl 90 that potentially needs more than 3 people is the Briareus path cause of the stuns needed on Apademak. Don't argue, I've killed every Emp dropping NM with 2-3 people.
    You can duo a mythic easily.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  5. #45
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Yeah you're just trolling now.
    (0)

  6. #46
    Player Denabond's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Denabond
    World
    Lakshmi
    Main Class
    MNK Lv 90
    Quote Originally Posted by MarkovChain View Post
    You can duo a mythic easily.
    Hmmmm last I heard, minimum requirement to enter salvage was 3 ppl? Also, its awesome knowing its possible to duo Odin, Gurfurler the Menacing, Medusa, and Mamool Beastman king (forgot the name).
    (0)

  7. #47
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Mythic is not good at mage utility so maybe emp can try a shot at it? or do you expect SE to do great changes to mythics?

    Maybe some need buff if they do not outperform other weapons like magians of that type but that is hard to believe. I seen futo outside abyssea with just the futo only (emp NQ) and it was good damage. I would hear comments like that mob is strong to everything… but not to futo.

    Can someone explain what the main objective to this thread or is it joke?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #48
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    The main objective of the thread is to get emps the adjustments they deserve.
    (0)

  9. #49
    Player Michaeluk's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Quote Originally Posted by Cream_Soda View Post
    The main objective of the thread is to get emps the adjustments they deserve.
    Yeah a nice nerf for them would indeed be awsome. I'd say lets reduce the odd aftermath to 100tp = 10% 200tp 12.5% 300tp 15%
    (0)
    Mandau

    Twashtar

  10. #50
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Cream_Soda View Post
    As it is now, every Empyrean is essentially the same weapon.

    Build TP to 100, 200, 300, get an identical aftermath. There aren't anything that focuses on job abilities or traits, like mythics, and there's no great special effect, like on relics (Increases critical hits on Ragnarok, Enhances counter on Spharai, Amano's ability to weaken attacks, etc.)

    That being said, I think it would add uniqueness to Empyrean weapons giving each of them its own specific special quality to separate them from one another. DMG wise, they're in the middle of relics and mythics and on each end of that, you have enhancing qualities to either job abilities or the weapon itself.

    Empyrean weapons should also have this.
    I do not understand what you want emp weapons to do, it is too vague.

    can you be more detail? what weapons you expect to be booted and how?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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