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  1. #1
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Michaeluk View Post
    2 hand weapons don't get triple procs, something like 6-8% double proc isn't it. What i said above is what they should be nerfed down to, not like it matters empyreans currently get 30,40,50% odd and yet you feel they need buffing maybe that car accident you were in a while back affected your brain slightly.
    ODD rate really needs to be tone down if they can go off each hit, not just first one like relics.

    town the ODD greatly like i said or ODD on first hit only, what do you perffer?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #2
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Cream_Soda View Post
    As it is now, every Empyrean is essentially the same weapon.

    Build TP to 100, 200, 300, get an identical aftermath. There aren't anything that focuses on job abilities or traits, like mythics, and there's no great special effect, like on relics (Increases critical hits on Ragnarok, Enhances counter on Spharai, Amano's ability to weaken attacks, etc.)

    That being said, I think it would add uniqueness to Empyrean weapons giving each of them its own specific special quality to separate them from one another. DMG wise, they're in the middle of relics and mythics and on each end of that, you have enhancing qualities to either job abilities or the weapon itself.

    Empyrean weapons should also have this.
    I do not understand what you want emp weapons to do, it is too vague.

    can you be more detail? what weapons you expect to be booted and how?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #3
    Player Cream_Soda's Avatar
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    Mar 2011
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    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rambus View Post
    I do not understand what you want emp weapons to do, it is too vague.

    can you be more detail? what weapons you expect to be booted and how?

    Well in general, Byrth summed it up pretty nicely

    Currently 2H Empyreans get the same ODD% as 1H Empyreans, though ODD can proc on all of their swings compared to 50% of a dual wielded empyrean's swings. Monk counts as a 1H Empyrean in this case, as ODD can only proc on their second fist. The obvious solution here is to give ODD to both hands for 1H users instead of confining it to the main hand. The same should be done for Mythic 1H Aftermath level 3s, as it is a similar problem.

    The second big issues with Empyreans (and Mythics, I think) are that 300TP Aftermaths do not overwrite themselves. 100TP overwrites 100TP. 200TP overwrites 100TP. 300TP overwrites 100 or 200TP, but 300TP doesn't overwrite 300TP. Assuming someone wants to keep an activated level 3 Aftermath, they need to start TPing up to 300TP before their aftermath wears off. One or two lucky Triple Attacks with a 2H Empyrean or Mythic can put you at 300TP early and waiting for your aftermath to wear off so you can reapply it. It would be easier if you could just WS as soon as you get 300TP and reset the timer like you can for 100TP. I can't imagine this would be hard to fix, and would allow for smoother gameplay.

    My final issue is with multiple aftermaths at once. There's about one (quasi-)practical application of this, and that's Mythic GKT with Relic bow. I know someone with both, and he can't have both Aftermaths active at once despite being able to equip both weapons at once and use both weaponskills. Why limit it?
    A good place to start is fixing what's currently wrong w/ them.

    After that, I'm not asking for anything specific. It seems vague because it's open ended. Each relic, mythic, and emp have an aftermath. Mythics enhance JAs and/or job traits etc and have stats. Relics enhance things (like crit hit rate, or counter) and some have stats (or just multiple things they enhance). Emps just have stats. They should get something extra, just as relics and mythics have.
    (0)
    Last edited by Cream_Soda; 03-20-2011 at 01:34 AM.

  4. #4
    Player Cream_Soda's Avatar
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    Tigerwoods
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    Sylph
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    MNK Lv 99
    not like it is hard to get tp every 30 seconds to keep it up
    It is when you're avoiding ruby lights
    (0)

  5. #5
    Player Insaniac's Avatar
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    Mar 2011
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    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    5% is an exaggeration. It's more like 3-4%. It's also a different type of triple damage. Mandau triple damage seems to triple the base damage of your weapon or something along those lines. Emp ODD is a direct 2x multiplier of the damage you would have done. Also the Relic damage increase can only proc on the first swing of any attack round. For example the 2nd and 3rd attacks of a triple attack can not gain the mandau damage bonus while an emp could proc on all 3 swings.

    The unfortunate thing about this discussion is that very few players have both a relic and an empyrean. Being one of those people I feel I have a certain understanding and I'm more trying to enlighten than I am trying to debate.
    (0)

  6. #6
    Player Cream_Soda's Avatar
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    Character
    Tigerwoods
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    Sylph
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    MNK Lv 99
    I was told the ODD doesn't proc on jumps at all in a drg thread and I know personally they can't proc on mnk's kick attacks.
    (0)

  7. #7
    Player Alderin's Avatar
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    Mar 2011
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    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    I disagree with changing Emp's at all.

    In effect currently the power order goes like this:-
    Empyrean > Relic > Mythic

    Augments / aftermath etc
    Empyrean > Relic >=< Mythic (depending on the weapon, some mythics have better augs then their relic counterparts)

    Attainability (From easiest to hardest)
    Empyrean > Relic > Mythic.

    The proper power order based on difficulty to get should essentially be:
    Relic > Mythic > Empyrean

    Empyreans do not need to be adjusted at all. Relics and Mythics do, drastically. Overpowered or not - I believe some people are forgetting that proud relic owners have essentially spent ~200Mil gil on their weapons. Empyreans have been obtained *practically* overnight.

    My vote - buff up relics and mythics for the proud owners out there. Leave us less fortunate people that havnt had the time or patience with the lesser of the 3x ultimate weapons.
    (0)
    Last edited by Alderin; 03-20-2011 at 02:19 AM. Reason: *Attainability - Relic > Mythic

  8. #8
    Player Insaniac's Avatar
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    Mar 2011
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    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Alderin View Post
    Attainability (From easiest to hardest)
    Empyrean > Mythic > Relic.
    Empyrean > Relic > Mythic*

    There is a ton of other work involved in finishing a mythic even if you buy all the alexandrites. Mythics however were supposed to be about utility and not raw damage. SE failed to realize when designing them that for DDs Raw Damage trumps utility every time. Then on top of that they didn't even make the utility that great on most of the weapons.

    Boost Relic damage. MEGA-BOOST Mythic utility and every reasonable person will be happy.
    (0)

  9. #9
    Player Alderin's Avatar
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    Character
    Alderin
    World
    Ragnarok
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    NIN Lv 99
    Quote Originally Posted by Insaniac View Post
    Empyrean > Relic > Mythic*

    There is a ton of other work involved in finishing a mythic even if you buy all the alexandrites. Mythics however were supposed to be about utility and not raw damage. SE failed to realize when designing them that for DDs Raw Damage trumps utility every time. Then on top of that they didn't even make the utility that great on most of the weapons.

    Boost Relic damage. MEGA-BOOST Mythic utility and every reasonable person will be happy.
    Ah right, shows how much I know about Mythic weapons then. Will edit with the correction.

    All in all, as a non-relic owner, you relic owners have a +1 on my vote. You guys have been majorly gipped since Empyreans were released.
    (0)

  10. #10
    Player Cream_Soda's Avatar
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    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alderin View Post
    Ah right, shows how much I know about Mythic weapons then. Will edit with the correction.

    All in all, as a non-relic owner, you relic owners have a +1 on my vote. You guys have been majorly gipped since Empyreans were released.
    Riiiiight because going from 1st to 2nd place (third minimum) and still utterly owning the crap out of everything else in the game is "majorly gipped"
    (0)

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