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  1. #21
    Player Tummie's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Tummie
    World
    Lakshmi
    Main Class
    BLU Lv 99
    The thing is, SE designed these weapons to have a different focus. What makes the relics special is that not only do the weapons have an enhancement/additional effect on the weapon, but the weaponskill gave an aftermath unique to each weapon.

    With the Mythics, instead of each weapon enhancing, they focused on augmenting job abilities while making all of the aftermaths the same. The reason for was more than likely was due to the fact that the weaponskill wasn't specifically bound to the weapon and you could obtain the weaponskill without having the mythic. So they gave the mythic weapons Att/Acc/OAT aftermaths which really turned out to be a disappointment to most players.

    Empyreans followed the same path as Mythics but instead of augmenting, they are more related to stat boosts and all of the aftermaths are alike. In the case of the mythics, it becomes pretty easy to change the aftermath because each weapon is specific to one job. The weaponskills when used on the level 99 version could have additional effects to the aftermath that suits the job. For instance, Atonement could provide an enmity boost, Tizona could provide Blue Magic Cast time -X%, Ascetics Fury could increase kick attack rate, etc.

    For Empyreans, it's a bit difficult because some Empyreans have more than one job on it (Almace). Also, when you start adding special enhancements after the weaponskill is used, then the Empyreans start to become overly strong especially with the Occ Double Damage.
    (0)

  2. #22
    Player Futan's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Creativename
    World
    Sylph
    Main Class
    RDM Lv 1
    Quote Originally Posted by Ryland View Post
    I think empyreans need a buff, because they are not as powerful as they should be. Maybe if you have an empy weapon you should be allowed to use 4 atma instead of 3! Yeah! Should also lower the entrance level for abyssea to 1.
    But onry if you're wearing the empy. Else it would be OP!!!
    (0)

  3. #23
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    342 post already!
    (0)
    it's what you learn after you know it all that counts

  4. #24
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kam View Post
    I agree they definitely need a buff in comparison to relics, which are overpowered, but on your point of the added effects -Rudra's Storm makes your WS able to crit without SA.
    As someone with a level 90 Twashtar, I feel inclined to correct you here. It does not~!

    You're probably confused because Dancers can use Striking Flourish with AF3+1/2 body and make Rudra's Storm crit even though it doesn't normally. That's a property of the JA and gear, not the weapon, and it works equally well with Dancing Edge or Shark Bite (though it matters much less with them).

    The only Aftermath or special effect from Rudra's Storm is the typical 1H AM1/2/3 and Gravity (fairly long-lasting and accurate, fortunately). The WS and Gravity effect are both available with the Daka +1/2, so really it's just the AM1/2/3, which only applies to the main hand.


    Boooo ODD aftermath setup! Let it proc on both hands! It would still be less powerful than 2H Empyrean aftermath:
    (1H Empyrean DPS * ODD rate + Offhand DPS * ODD rate)/2 < 2H Empyrean DPS*ODD rate
    as long as Empyrean DPS > Offhand DPS (always true unless you're offhanding a level 90 relic or something).
    (0)

  5. #25
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I hope all the people saying emps need a damage boost are just trolling(some of you are obviously). There is not a single emp that isn't as good or better than its relic counterpart barring MAYBE the scythe because the utility of the drain effect on cata. I just haven't seen enough of Quietus to say for sure. If they give them the utility of mythics they have to nerf the damage or they will be even more out of balance. Aftermath on both hands isn't gonna happen. It's the "sacrifice" you make for dual wielding. MNKs should maybe get it but then Spharai mnks would kill themselves.
    (0)

  6. #26
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    You have to understand that emp weapons are the DAMAGE PATH, so that's what they are good at, DAMAGE, unlike relics/mythics they cost 0 gill unless you want to be lazy and buy all your rare/ex item from people doing the work for you.

    Honestly, i like the way they were done, aside from the reason just stated above they force you to WORK for them, unlike a relic where all you need is a bunch of gill that you probably bought or spent a ton of time accumilating and just dump it all into getting stage 3 with little work needed for the attenstation and fragment.

    They didn't intend for them to be a copy of the relic or mythic ones, then what would be the point in the unique factor.
    (0)

  7. #27
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I'd seriously like to see my suggestions put into effect, less to even the weapons out with Mythics/Relics and more to even them out with other 2H Empyreans. Also, the 300TP Aftermath overwriting thing would just make gameplay smoother.

    Relics/Mythics are old content, but acting like they're entirely outdated is a little pessimistic. Some of them are still quite competitive or outright superior to their Empyrean alternative. Some others still have situational (often defensive) uses, even if they aren't the best damage option anymore.
    (0)

  8. #28
    Player Dew's Avatar
    Join Date
    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    There are a few Empyreans that are a lot weaker then the rest. Ex. Masamune, Tachi: Fail isn't that good. Before anyone says this or that, I have Lv.90 Masamune and yes it is kind of weak. Look at Almace, Kanagi, Gandiva, H2h, and GA all of those are far better then some of the other Empyreans.
    (0)

  9. #29
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dew View Post
    There are a few Empyreans that are a lot weaker then the rest. Ex. Masamune, Tachi: Fail isn't that good. Before anyone says this or that, I have Lv.90 Masamune and yes it is kind of weak. Look at Almace, Kanagi, Gandiva, H2h, and GA all of those are far better then some of the other Empyreans.
    For being a kasha reskin, it still beats gekko.
    (0)

  10. #30
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Dew View Post
    There are a few Empyreans that are a lot weaker then the rest. Ex. Masamune, Tachi: Fail isn't that good. Before anyone says this or that, I have Lv.90 Masamune and yes it is kind of weak. Look at Almace, Kanagi, Gandiva, H2h, and GA all of those are far better then some of the other Empyreans.
    This is simply because of abyssea, if you look at verd, kannagi they are devestating due to the critical boost they get since the WS are critical damage based, this is why DRK is not getting any love because none of their WS have a critical damage mod. i'm sure Tachi:fudo would excel outside but since everything is set on abyssea it will stay on the side lines.
    (0)

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