Quote Originally Posted by CapriciousOne View Post
Dont get me wrong it is a nice addition but i just dont like the spell form it was given i rather have it as a trait then a spell bc there is already some a list of spells I dont find much use for past 90 lately. Also dont get me wrong /DNC is a nice addition as far as subjobs and is a centerpiece in my style of play as far as meleeing but it would be nicer to have dual wield natively so i can sub some other combinations more often without losing my offhand weapon. I dont like /nin too much bc of all the tools needed to carry around on a regular basis and the rip off prices to buy them or the nusiance of having to crafting it myself. I always fancy some maybe less than desired combos like RDM/SCH, RDM/BLU, RDM/BLM just to toy around with solo but I refuse to give up that second melee swing EVERY ATTACK ROUND to do it so I SETTLE for temper because SE doesnt leave much choice. Still it is useful so I wouldnt call it a total waste.
i like /NIN and /DNC both. /NIN seems expensive at first, but then you realize that you can seal farm with it and utsu 1+2 makes you a really strong solo. NIN elemental debuffs are also very potent and require no actual skill to profit from. If you are trying to land enfeebles in VW, they go a long way to doing it in 1 or 2 casts instead of the 4 or 5 everyone else has to do. Also, you can proc with them.

/DNC has it's own little bag of tricks, but the thing that kills me about it is that they essentially cut off the toys a couple levels too early. Chocobo Jig and Building Flourish would have made /DNC almost as good as /NIN.