What I'm hearing is that after meeting a certain requirement.. Once you arrive on the next floor there's a lamp there and you freely get to choose a pathos to be unlocked that could have been unlocked on the floor prior...
For instance: If there were Magic and JA cells on the floor 1, Then on Floor 2 you can unlock Magic or JA via the lamp. This is of course assuming you met the requirement to use this lamp.
In a timed event where you need to move as swift as possible, checking a lamp to unlock just eats up time. This is the same thing that happened in Neo-Nyzul and will lead to problems of it own I'm sure.
But I do however like this idea as it should help alleviate the random unlock problem slightly. This still won't help you out on the floor prior if your mage doesn't get their Magic pathos unlocked.
I don't understand this... How is something that is completely random a part of strategy? It's like saying I can win at a dice game by the strategy of rolling the dice at a 45° angle each time I toss them.
Random does not equal strategy.
Now to address the part I bolded in the above quote.
What this says, to me, is that we'll have to kill more monsters then needed to ensure that our groups get the proper pathos removed from the correct people. So during this time, our mages could be zombies and completely useless, or our DD's could be whiffing (re: attempting to use H2H) while trying to farm pathos unlocks.
My group has only had one or two problems with cells, but it's quickly sorted out and never hindered us as a group. If this new system is better or not... Only time can tell.
I'd love to try this on the test server with my group but alas... It seems that half of them can't join, and I really like having my friends/group behind me as we know each other well now.
Last edited by Muse; 08-23-2012 at 03:10 PM.
With the pathos being unlocked upon the defeat of a monster, will it mean that you must be within 'exp range' to have them unlocked?
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
No, you got it wrong. Upgraded salvage gear will not be available to DNC/SCH, but another set of gear ALSO obtainable from salvage will have DNC/SCH.
Homam armor can be upgraded to Enif armor with an arch-omega piece, which has the same jobs as Homam, but the arch-omega piece can also be used to create Murzim armor. The same for Nashira armor.
Homam/Enif : THF / PLD / DRK / DRG / BLU
Murzim : THF / PLD / DRK / RNG / DRG / COR / PUP / DNC
Nashira/Adhara : WHM / BLM / RDM / SMN / BLU
Shedir : WHM / BLM / RDM / BRD / SMN / BLU / SCH
So DNC will not appear on Skadi +1 armor but will appear on Alt-Skadi +1 armor, while SCH will not appear on Morrigan +1 armor but will on Alt-Morrigan +1 armor.
Alt-salvage armors will probably have a slightly different job distribution, so stats will also be different like with neolimbus armor and alt-armor.
GEO and RNF might als appear on the alt-armors, since they know those jobs are going to be added, but I suspect they will not.
Last edited by Kristal; 08-23-2012 at 09:40 PM.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
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