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  1. #131
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Okipuit View Post
    I have some more information to share about the content of the Salvage higher-tier expansion.
    • After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
      We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)

      The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.

    • Unlocking Pathos as an element of strategy
      The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.

    • Jobs that can equip the rewards
      Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.

    I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more.
    Wait a minute...maybe I'm misinterpreting, this but does this mean we have to unlock and re-unlock pathos each floor we go up?
    (0)

  2. #132
    Player Muse's Avatar
    Join Date
    Mar 2011
    Posts
    64
    Character
    Thenomadgrey
    World
    Siren
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kitkat View Post
    Wait a minute...maybe I'm misinterpreting, this but does this mean we have to unlock and re-unlock pathos each floor we go up?
    What I'm hearing is that after meeting a certain requirement.. Once you arrive on the next floor there's a lamp there and you freely get to choose a pathos to be unlocked that could have been unlocked on the floor prior...

    For instance: If there were Magic and JA cells on the floor 1, Then on Floor 2 you can unlock Magic or JA via the lamp. This is of course assuming you met the requirement to use this lamp.


    Quote Originally Posted by Okipuit View Post
    The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
    In a timed event where you need to move as swift as possible, checking a lamp to unlock just eats up time. This is the same thing that happened in Neo-Nyzul and will lead to problems of it own I'm sure.


    But I do however like this idea as it should help alleviate the random unlock problem slightly. This still won't help you out on the floor prior if your mage doesn't get their Magic pathos unlocked.


    Quote Originally Posted by Okipuit View Post
    Unlocking Pathos as an element of strategy
    The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
    I don't understand this... How is something that is completely random a part of strategy? It's like saying I can win at a dice game by the strategy of rolling the dice at a 45° angle each time I toss them.

    Random does not equal strategy.

    Now to address the part I bolded in the above quote.

    What this says, to me, is that we'll have to kill more monsters then needed to ensure that our groups get the proper pathos removed from the correct people. So during this time, our mages could be zombies and completely useless, or our DD's could be whiffing (re: attempting to use H2H) while trying to farm pathos unlocks.

    My group has only had one or two problems with cells, but it's quickly sorted out and never hindered us as a group. If this new system is better or not... Only time can tell.


    Quote Originally Posted by Okipuit View Post
    I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more.
    I'd love to try this on the test server with my group but alas... It seems that half of them can't join, and I really like having my friends/group behind me as we know each other well now.
    (1)
    Last edited by Muse; 08-23-2012 at 03:10 PM.

  3. #133
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    With the pathos being unlocked upon the defeat of a monster, will it mean that you must be within 'exp range' to have them unlocked?
    (1)

  4. #134
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Babekeke View Post
    With the pathos being unlocked upon the defeat of a monster, will it mean that you must be within 'exp range' to have them unlocked?
    I suspect exp range is not an issue. It would limit the tactical advantage of bringing a full alliance, because instead of spreading in multiple groups to tackle more mobs, everyone would have to keep bunched up together.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #135
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Okipuit View Post
    [*]After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
    We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
    how will the chest at the start be handled? will it be a lamp that lets you choose 2-3?
    (0)
    Quote Originally Posted by Camate View Post
    Quote Originally Posted by Akihiko_Matsui
    This goes the same for extremely difficult content. (Naturally it’s not easy since it’s extremely difficult…)
    Quote Originally Posted by Camate View Post
    as long as you don’t have severely bad luck.

  6. #136
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Sargent View Post
    Difference being the upgraded salvage gear is available to DNC/SCH. The upgraded Limbus gear was not. This puzzles me.
    No, you got it wrong. Upgraded salvage gear will not be available to DNC/SCH, but another set of gear ALSO obtainable from salvage will have DNC/SCH.

    Homam armor can be upgraded to Enif armor with an arch-omega piece, which has the same jobs as Homam, but the arch-omega piece can also be used to create Murzim armor. The same for Nashira armor.
    Homam/Enif : THF / PLD / DRK / DRG / BLU
    Murzim : THF / PLD / DRK / RNG / DRG / COR / PUP / DNC

    Nashira/Adhara : WHM / BLM / RDM / SMN / BLU
    Shedir : WHM / BLM / RDM / BRD / SMN / BLU / SCH

    So DNC will not appear on Skadi +1 armor but will appear on Alt-Skadi +1 armor, while SCH will not appear on Morrigan +1 armor but will on Alt-Morrigan +1 armor.
    Alt-salvage armors will probably have a slightly different job distribution, so stats will also be different like with neolimbus armor and alt-armor.

    GEO and RNF might als appear on the alt-armors, since they know those jobs are going to be added, but I suspect they will not.
    (0)
    Last edited by Kristal; 08-23-2012 at 09:40 PM.
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #137
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Okipuit View Post
    I have some more information to share about the content of the Salvage higher-tier expansion.
    [list][*]After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
    We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)

    The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
    Simply put: I love this!
    (0)

  8. #138
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kristal View Post
    No, you got it wrong. Upgraded salvage gear will not be available to DNC/SCH, but another set of gear ALSO obtainable from salvage will have DNC/SCH.
    Quote Originally Posted by Okipuit View Post
    • Jobs that can equip the rewards
      Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
    It specifically says DNC/SCH will be able to use upgraded gear.
    (0)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  9. #139
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by hiko View Post
    because they can't put temps in treasure pool
    Do we know this? Have they tried, and told us it couldn't be done, or is it just that they haven't tried doing it yet?
    (1)

  10. #140
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Kristal View Post
    I suspect exp range is not an issue. It would limit the tactical advantage of bringing a full alliance, because instead of spreading in multiple groups to tackle more mobs, everyone would have to keep bunched up together.
    My point exactly
    (0)

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