Red mage was labeled an enfeebling class, because it was the best bet for landing enfeebles on a high level mob. All the other jobs you named had better things to do during a big fight than worry about landing enfeebling magic. Not to mention the fact that most of them weren't as good at landing them with the exception of one or two spells. I don't know what you thought red mage was, or what you thought it should be, or what the devs thought it was. But, it was there to enfeeble and cast haste / refresh %99 of the time and do whatever else you thought it was supposed to do the other %1. Devs can call it a flying pig if they want, but if it walks like a duck...
On Topic: The adjustments to dancers 2 hour seem pretty blah. I'm not even sure where that you would use this outside of just trying to make some cool numbers on your screen. Perhaps we could get some details as to how the devs plan on having this used, because it looks to me like it should just be a short recast offensive ability. Maybe to get just one more kill before getting timed out of dynamis? I dunno.


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