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  1. #61
    Player Taint2's Avatar
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    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    No interest is supplying more napkin math but Ejiin one of the top DDs on any server and also part of one of the most successful NA Legion groups swears by WAR with Ragnarok. (he has 99 Ukon as well)

    Saevel - agreed on the dDEX, you are going to be pretty much floored on 2nd tier+ Legion.

    One thing nobody has mentioned is Tomahawk and how important that is on top tier mobs.
    (0)
    Masamune
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  2. #62
    Player wish12oz's Avatar
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    Quote Originally Posted by saevel View Post
    There is no way in hell a WAR is going to be capping dDex during Ukko's on anything that we would be having this discussion over. That's 50 DEX over the targets AGI, meaning 160+ during WS for a NM with 110+ AGI.
    When we started Legion I just kind of assumed mobs would have around 130 AGL, but we saw some strange 'that looks way to high' crit rates around 140 DEX. Theres lots of reasons we could be seeing those numbers though, small sample sizes and all, but Im not convinced mobs in Legion even have 110 AGL anymore.

    Quote Originally Posted by saevel View Post
    Attack / Accuracy are things we're much better at pegging down and thus able to alter builds around. When your stacking Berserk / LR / Min x 2~3 and food then -8% on Res ends up meaning nothing as you tend to soar right past the Ratio cap. Attack bonus / penalty's are applied before Ratio cap, thus enough attack can compensate for it. This is something we learned from Gekko and Ground Strike testing.
    DRK should always be attack capped as long as you bring a COR and a BRD, even with 100 TP Resolutions.


    EDIT:
    Quote Originally Posted by Taint2 View Post
    One thing nobody has mentioned is Tomahawk and how important that is on top tier mobs.
    Quote Originally Posted by wish12oz View Post
    Teach your WARs to cycle Blood rage and you can keep it up 100% of every fight, that levels the playing field between WAR and DRK white damage, but WAR still has the superior 2 hour, Stronger WS, and sometimes loltomahawk.
    http://forum.square-enix.com/ffxi/th...l=1#post344183

    Page 3

    Quote Originally Posted by Taint2 View Post
    No interest is supplying more napkin math but Ejiin one of the top DDs on any server and also part of one of the most successful NA Legion groups swears by WAR with Ragnarok..
    And thats the correct thing to do when all your other DDs are DRKs andf you're the token WAR for the COR roll. Since you dont have other WARs to cycle bloodrage, you cycle warcry and Resolution will end up being better. My arguement is that Ukon is better when you use 1 DRK and a bunch of WARs. And also that a setup of a bunch of WARs and 1 DRK is superior to lots of DRKs and 1 WAR.
    (1)
    Last edited by wish12oz; 08-18-2012 at 04:09 AM.

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  3. #63
    Player Taint2's Avatar
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    Character
    Dirtyfinger
    World
    Cerberus
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    SAM Lv 99
    His group uses atleast 2 WARs for Tomahawk. Sometimes you try too hard to justify Ukon. 5 WARs just to keep bloodrage up seems like a stretch when other DDs bring additional factors to the table.
    (1)
    Masamune
    Arma up next!

  4. #64
    Player Urteil's Avatar
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    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by saevel View Post
    Doesn't work that way. DD's don't fight brick walls with infinite HP pools.

    WAR's and DRK's deal damage in phases based on their current buffs and the time until those buffs can be reapplied. If the NM dies before those buffs expire then the DD's would of dealt higher damage then the average your talking about. The longer the NM lives the more average those numbers look until the recast cycle is back up and the DD can rebuff themselves. Basically Berserk / Aggressor are only 3min with a recast greater then their duration.

    The infinite HP brick wall method is a good way to find out X item being better then Y item in Z situation, it's a bad way to compare two different jobs.
    Praise the lord.
    (2)

  5. #65
    Player Rezeak's Avatar
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    Mar 2011
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    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    @30 secs = 1st Souleater
    @7mins = 2nd Souleater
    @13mins and 30 sec = 3rd Souleater
    @20mins = 4th Souleater
    @26 mins amd 30 secs = 5th Souleater

    ur 12 fights took place 10:34-11:02 = 28 mins

    28mins > 26 and 30 secs

    soooooo
    Quote Originally Posted by wish12oz View Post
    No, it gets four, unless youre bad, or you mess up. I'm sorry your group is bad at Legion, but you only get 4.
    So you bad at legion?

    As for attack this is what it I've seen....
    I have seen 90 ukon avg dmg per hit excluding SE hits and crits it hits for less than a 95 ragna DRK w/ the same buff which mathematically it shouldn't (it should do more w/ aftermath) if attack didn't matter.

    Also I once used carbonara over red curry and my WS dmg dropped a noticeable amount on it's avg (about 400 odd) showing to me that even w/ LR Berserk Endark Chaos and Minuet X 2 i can still notice a difference of 90ish attack (and 4 STR)

    Either way lets just say this ...
    If infact Acc and attack is cappable w/ buffs then you could do this....
    DRK/SAM and 5 hit w/ Ragnarok when embrava is up and increase it's WS DMG by +20%ish meaning ahead of WAR on WS DMG (and it would still have more acc and attack than WAR) but because it does matter it's just not true.

    With the correct merits you can get 5 SE off in 20 mins (thats 5/5 SE recast and LR effect)

    Even then you ignore it in ur calculations even at 1 per wave it adds 300+ avgerage to you WS

    Also i love how
    143 base DMG + 180str at 100% STR Weapon DMG = 300
    (possible to have more)

    Then when i look at your gear since ur calculation in belt oglers and gorget into dmg you have 71+103 STR = 174*0.6 = 104
    104+260 = 260 base dmg maybe you accounting for fSTR but your not doing the same for DRK

    apart from that i know you are very very detailed w/ the maths you use for WAR you missing ALOT out when you consider DRK and ofc you push WAR ahead cause of this.at 1.7 pdif

    323*0.94*5*1.7*1.07 = 2855
    then +300 avg from SE = 3155 (that's considering 1 SE per wave)
    then 20% Da
    0.2*0.94*1.7*1.07*323*2 = 221
    So 3355 for resolution


    You say Moonshade gives +8% crit when 100-200 tp is a 15% crit inc so
    15*0.25 = 3.75

    So from ur set 11(crit gear)+4(moon)+20(blood)+5(merits)+5(base)+20(ukko) = 65-70% varing on mobs AGI

    ofc your 8 could be from tp overflow and we could go that direction just remember Resolution DMG increase about 4% for every 25 tp over you are.
    For 8 u'd be WSing at 125 tp at least so ur losing 1 hit at least there.

    @90% crit @ 1.7 ur avg cratio is

    .1*1.7 + .9*2.7*1.22
    0.17+2.96 = 3.13 (overall cratio for 90% crit rate)
    260*3.13*3.2*1.1 = 2864
    and +24% DA rate
    0.24*260*3.13*1.1*2 = 429

    So 3293 for Ukko @ 90% crit rate

    0.25*1.7 + 0.75*2.7*1.22
    0.43 + 2.47 = 2.9
    260*2.9*3.2*1.1 = 2654
    0.24*260*2.9*1.1*2 = 398

    So 3052 for ukkos @ 75% crit rate

    Fighters rolls closes the gap by about 100 dmg for every 10% DA

    So yea it's not the resolution destroyer ya claim it to be

    Hidden cause it's too long

    Anyway i'll leave it there

    As for white DMG DRK has 5% Quad + 2% triple + 16% Da before WAR sub It can have more but you kinda need the stp to hold the 6 hit

    Then 99 ragna has +14% and occsonally does X2.5 dmg (not sure on rate tho i have read it's @13% and it only can proc on first hit if ya DA TA or QA)

    Honestly i'm kinda done here for a few reasons best couple is you really can't grasp the concept of using SE when it's up and locking it w/ lee way for 30 sec for each SE (30 secs is alot)

    Thing is this is what ur really saying
    We can kill all 12 mobs in 27 mins and well even tho we have time to kill one more ... nahh we suck to fight after 27 mins cause u could use a 5th souleater..

    Or if ya at 25 mins w/ the 12th mob up you shouldn't wait 30 secs for recast to make the fight easier cause you suck to make the most of the 30 mins given.... plz

    Then this....

    Quote Originally Posted by wish12oz View Post
    Mobs last 1 min~ PD lasts 1.5~ minutes, it wont wear off if you're not in a bad group.
    Fact is if your want to kill 12 mobs everytime you won't have pd up full time so you need to be able to kill mobs w/out it using shock squall order and what not.

    Either way in most halls we use prolly 2 and sometimes 1 PD a wave so we only need 6-8 SMNs a run
    (0)
    Last edited by Rezeak; 08-18-2012 at 07:58 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  6. #66
    Player wish12oz's Avatar
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    Quote Originally Posted by Rezeak View Post
    @30 secs = 1st Souleater
    @7mins = 2nd Souleater
    @13mins and 30 sec = 3rd Souleater
    @20mins = 4th Souleater
    @26 mins amd 30 secs = 5th Souleater

    ur 12 fights took place 10:34-11:02 = 28 mins

    28mins > 26 and 30 secs

    soooooo

    So you bad at legion?
    I specifically said that was a bad run, and that we messed up and had to do rolls in the middle of the second wave. I bet you wish you could say you messed up, only had 11 people and cleared 12 mobs.

    What you fail to comprehend is the basic strategy of using DRKs. With 4 DRKs, the idea is to have 2 of them souleater the hardest mob, which you pull first to alleviate strain on the kiter, and 1 on each of the other 2 mobs every wave. This way your WHM doesnt want to kill them self dealing with 4 SE's on a single mob repeatedly, and it spreads the damage out more so you dont lose SE time waiting for PD to wear so you can lock your buffs. This is the strategy for using lots of DRKs.

    It looks like this: Pull first mob in a wave: 2 DRKs SE, mob dies in 1~ min (1 min since SE was used), then you spend 1 minute getting a new SMN, waiting for PD to wear, locking buffs, then getting a new PD, then running to the next mob (2 min since SE was used at this point), kill second mob, this takes 1 minute (3 min since SE was used) spend 1 min getting new smn/waiting on PD/locking buffs/getting new PD/running to the mob 3, this lasts 1 minute, (4 minutes since SE was used). Kill last mob of the wave, takes 1 minute (5 minutes since SE was used)

    As you can see, each wave of fighting mobs lasts 5~ minutes. which means when you're done fighting the wave, the first 2 DRKs SE's are up. At this point you redo some buffs waiting for wave 2 to spawn, then repeat the process. Unless you want to use SE in the middle of getting buffs, then lock it so your timer is up sooner, you'll only be able to actually do 1 SE per wave. And since the strategy is to vary SE's on different mobs, this is pointless, because eventually you will have people SEing mobs when they shouldnt. Like lets say for instance you use SE as soon as its up during the buffing waiting for wave 2. Ok, 2 DRKs now have SE for the first mob, the third DRK who SE's the second mob every wave has SE up for the first mob too, so he uses it to maximize the amount of times you can use it, and now you have 3 DRKs SEing 1 mob, mob dies in 30~ seconds, and half your SE time is spent waiting for PD to wear so you can lock buffs. And now the 4th DRK SE's the second mob of the wave, and then no one has SE up for the third mob of the second wave, and all 4 DRKs SE the first mob of the third wave. Do you see why this is stupid and doesn't work the way you think it does now?

    You get 1 SE per wave.

    Quote Originally Posted by Rezeak View Post
    [HB]As for attack this is what it I've seen....
    I have seen 90 ukon avg dmg per hit excluding SE hits and crits it hits for less than a 95 ragna DRK w/ the same buff which mathematically it shouldn't (it should do more w/ aftermath) if attack didn't matter.
    95 Ragnarok has higher base damage than 90 Ukon..... Empyrean level 1 aftermath is the same increase as the hidden extra damage procs on Relics also. Based simply on that, the Ragnarok should hit harder. And we're not talking about gimp level 90 Ukon vs gimp 95 Ragnarok. We're talking about 99 vs 99 witht he best gear. I'm sure your scrub WAR with the 90 Ukon had bad other gear to go with his 90 Ukon also.

    Quote Originally Posted by Rezeak View Post
    Also I once used carbonara over red curry and my WS dmg dropped a noticeable amount on it's avg (about 400 odd) showing to me that even w/ LR Berserk Endark Chaos and Minuet X 2 i can still notice a difference of 90ish attack (and 4 STR)
    So how much attack total did you have? 1200? 1300? 1400? Suck less. Legion is about completely Optimal setups or not doing very well.

    Quote Originally Posted by Rezeak View Post
    Either way lets just say this ...
    If infact Acc and attack is cappable w/ buffs then you could do this....
    DRK/SAM and 5 hit w/ Ragnarok when embrava is up and increase it's WS DMG by +20%ish meaning ahead of WAR on WS DMG (and it would still have more acc and attack than WAR) but because it does matter it's just not true.
    All SAM sub gives you in Legion in some extra STP. You lose more than you gain. And rather than talk about all this amazing stuff DRK has over WAR, how about you post the set you use, so we can compare it.

    Quote Originally Posted by Rezeak View Post
    With the correct merits you can get 5 SE off in 20 mins (thats 5/5 SE recast and LR effect)
    Which isn't short enough to be able to do SE twice in 1 wave of mobs unless youre bad/mess up!

    Quote Originally Posted by Rezeak View Post
    Even then you ignore it in ur calculations even at 1 per wave it adds 300+ avgerage to you WS

    Also i love how
    143 base DMG + 180str at 100% STR Weapon DMG = 300
    (possible to have more)
    180*.85=153
    143+153=296

    How much are you adding for fSTR? Everything I ever saw for Resolution puts the damage right around 300. How about you post the gear set you use and I will tell you the exact number.

    Quote Originally Posted by Rezeak View Post
    Then when i look at your gear since ur calculation in belt oglers and gorget into dmg you have 71+103 STR = 174*0.6 = 104
    104+260 = 260 base dmg maybe you accounting for fSTR but your not doing the same for DRK
    The 270 is based on the gear I use for my 99 Ukon in Legion, and yes, it adds some fSTR. If I knew exactly what DRKs use I could give you a better number, but as far as I've seen, 300 is correct. Post your gear set, and base STR, and I'll determine what it should be, k?

    Quote Originally Posted by Rezeak View Post
    apart from that i know you are very very detailed w/ the maths you use for WAR you missing ALOT out when you consider DRK and ofc you push WAR ahead cause of this.at 1.7 pdif
    I am missing a lot for DRK, which is why I've asked repeatedly for gear sets.

    Quote Originally Posted by Rezeak View Post
    323*0.94*5*1.7*1.07 = 2855
    then +300 avg from SE = 3155 (that's considering 1 SE per wave)
    then 20% Da
    0.2*0.94*1.7*1.07*323*2 = 221
    So 3355 for resolution
    This is just all kinds of wrong. Phorcys body is only counted on the first hit of a WS, and I'm not even going to pretend I understand how you're counting DA.

    Quote Originally Posted by Rezeak View Post
    You say Moonshade gives +8% crit when 100-200 tp is a 15% crit inc so
    15*0.25 = 3.75
    Im counting TP overflow to put you at 125~ TP average for every WS, which is correct for WARs, and moonshade adding an extra 25 TP.

    According to the DEVs, at 100 TP Ukkos is 20% crit rate, at 200 TP it's 35% crit rate.
    35-20=15
    15/2=7.5
    7.5+20=27.5
    so 27.5 is what Im really saying crit rate from TP is, I just used 28 cause it looks better. But again, dDEX adds at least 3 crit rate to Ukkos, and I only gave it 2. So as you can see, I round up and down to make nicer numbers, like the 75% base crit rate, it should actually be a bit more.

    Quote Originally Posted by Rezeak View Post
    So from ur set 11(crit gear)+4(moon)+20(blood)+5(merits)+5(base)+20(ukko) = 65-70% varing on mobs AGI
    This isn't correct.
    If you want absolutes,
    TP is going to be at least 27
    Rancorus mantle is 5
    AF3+2 mask is 3
    Claymore grip is 3
    base is 5
    merits 5
    bloodrage 20.

    Bare minimum is 73.
    And thats only if mobs have like 145 AGL.

    Saying 75% crit rate is actually giving it less credit than it's actually worth. I was only using 75 because it's a nicer number to work with than 78 or 79, which is what I should be using. But I'm trying to tone Ukkos damage down a bit since I dont know exactly what Resolution WS sets are for Legion. How about you tell me, and then I will do exact math.


    Quote Originally Posted by Rezeak View Post
    ofc your 8 could be from tp overflow and we could go that direction just remember Resolution DMG increase about 4% for every 25 tp over you are.
    For 8 u'd be WSing at 125 tp at least so ur losing 1 hit at least there.



    @90% crit @ 1.7 ur avg cratio is

    .1*1.7 + .9*2.7*1.22
    this is correct.

    Quote Originally Posted by Rezeak View Post
    0.17+2.96 = 3.13 (overall cratio for 90% crit rate)
    260*3.13*3.2*1.1 = 2864
    I'm not even going to try and understand this
    Quote Originally Posted by Rezeak View Post
    and +24% DA rate
    0.24*260*3.13*1.1*2 = 429
    Again, not going to pretend I understand I under how you're counting DA. But Ukkos is not a 1 hit WS, and it kinda looks like you're only counting DA once, when it should be twice, and you're also forgetting WAR's roll from the COR.

    Quote Originally Posted by Rezeak View Post
    So 3293 for Ukko @ 90% crit rate

    0.25*1.7 + 0.75*2.7*1.22
    0.43 + 2.47 = 2.9
    260*2.9*3.2*1.1 = 2654
    0.24*260*2.9*1.1*2 = 398

    So 3052 for ukkos @ 75% crit rate

    Fighters rolls closes the gap by about 100 dmg for every 10% DA

    So yea it's not the resolution destroyer ya claim it to be
    Capped dDEX Ukkos is much higher than Resolution in legion, sorry to disappoint you, but you should recheck your math, I know it's wrong because your answers look nothing like mine.



    Quote Originally Posted by Rezeak View Post
    Hidden cause it's too long

    Anyway i'll leave it there

    As for white DMG DRK has 5% Quad + 2% triple + 16% Da before WAR sub It can have more but you kinda need the stp to hold the 6 hit
    You 7 hit Ragnarok as far as I'm aware, and you also cant use Mala in Legion as far as I'm aware, and I dunno where you get Triple attack from. How about you post your gear set.

    Quote Originally Posted by Rezeak View Post
    Then 99 ragna has +14% and occsonally does X2.5 dmg (not sure on rate tho i have read it's @13% and it only can proc on first hit if ya DA TA or QA)

    Honestly i'm kinda done here for a few reasons best couple is you really can't grasp the concept of using SE when it's up and locking it w/ lee way for 30 sec for each SE (30 secs is alot)
    SE duration is shorter than PD, you can't lock PD because PD doesn't overwrite PD, you have to let it wear off before you lock. I.E. you cannot lock SE and save it.

    Quote Originally Posted by Rezeak View Post
    Thing is this is what ur really saying
    We can kill all 12 mobs in 27 mins and well even tho we have time to kill one more ... nahh we suck to fight after 27 mins cause u could use a 5th souleater.
    At that point pretty much all your buffs are down, you have no PDs, and you need to wait 1-2 minutes for the next wave to spawn, which means you're done. And again, only 2 DRKs would get that SE.

    Quote Originally Posted by Rezeak View Post
    Or if ya at 25 mins w/ the 12th mob up you shouldn't wait 30 secs for recast to make the fight easier cause you suck to make the most of the 30 mins given.... plz
    You right dawg, our 12 man Legions with 12 kills is pathetic, if only we were as good as your LS. What does your LS accomplish again?

    Quote Originally Posted by Rezeak View Post
    Then this....



    Fact is if your want to kill 12 mobs everytime you won't have pd up full time so you need to be able to kill mobs w/out it using shock squall order and what not.

    Either way in most halls we use prolly 2 and sometimes 1 PD a wave so we only need 6-8 SMNs a run
    Only 6-8 SMNs? My group brings 5 and just hopes our CORs reset them. We really only 2 mobs without PD. And we always be sure to know which we're doing PDless, so we can get the end of one of our PDs at the beginning of the fight. We generally pick the squishiest target and pair it with the second squishiest right before, so we have PD for every mob. With our 12 kills and 5 SMNs. If it doesnt work out we just ditch the chamber, no big loss. Mul has the good drops anyway.

    And seriously, you going with 36? You must be to bring that many SMNs.

    Quote Originally Posted by Taint2 View Post
    His group uses atleast 2 WARs for Tomahawk. Sometimes you try too hard to justify Ukon. 5 WARs just to keep bloodrage up seems like a stretch when other DDs bring additional factors to the table.
    3 is all you need to full time Blood rage, but it's a waste unless pretty much everyone is using Crit WS's. So optimal setup would be 4x WAR 1xDRK (for chaos roll) for the melee party.
    (3)
    Last edited by wish12oz; 08-18-2012 at 10:05 AM.

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  7. #67
    Player Rezeak's Avatar
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    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by wish12oz View Post
    Im counting TP overflow to put you at 125~ TP average for every WS, which is correct for WARs, and moonshade adding an extra 25 TP.

    According to the DEVs, at 100 TP Ukkos is 20% crit rate, at 200 TP it's 35% crit rate.
    35-20=15
    15/2=7.5
    7.5+20=27.5
    Thats all fine as well but you not doing the same for DRK which agian is what you need to be doing to prove WAR > DRK

    I have 109+77 STR in gear = 186

    186 + 143 = 329 also it possible to have more STR than what i use it's not hard lol

    Difference between 95 Rag and 90 ukon is 2 base dmg and gear shouldn't matter (even tho they are geared well) so w/ All attack buff ukon should hit harder on none crits and none SE hits (ukkos aftermath is stronger than relic bonus to hit even at lvl 1)

    Phorcys i'm sure apply to the entire WS but if it does work like gorgets then it applys to all of resolution since that's how the WS works.

    btw i accounted for both hits in you notice the X2 at the end and i already said war roll gives +100 DMG more to ukkos for every 10% it adds as an estimate.

    as for the nos i gave

    .1*1.7 + .9*2.7*1.22
    0.17+2.96(this is whats ABOVE) = 3.13 (overall cratio for 90% crit rate)
    Or a better way to say it your Average cratio is 3.13
    260(base dmg)*3.13*3.2(2.2ftp+1.0ftp)*1.1(Ws bonus) = 2864 (before DA)
    then for da you remove the ftp mod and x2 xDa%

    It's a much simpler way to calculate WS DMG since you can ater it quickly since each part is defined once.

    3293 is what i got for 90% c/rate ukkos
    and 3355 is what i got for resolution using 1 SE per wave

    All the data i used was from your gear sets from FFXIah

    So after fighters roll yea it would be stronger thing is you claiming your stacking near 150 dex and 206 str as well as gearing gorget+belt+oglers

    we clear 12 w/ 18 and don't need to rely on wildcard /shrug not 100% of the time ofc btw

    As for gear all my gears sets and working more stuff out nahhhh i wasted enough time on here alot is on FFXIah + i have like 3-5 different Tp sets and alot of varying gear and since you really arn't trying to discuss the stuff i post and rather get made and call me dumb so yea i'd rather play FFXI on FFXI than on a calc w/ you.

    what have i done /shrug prolly all the same crap you've done a million times FFXI is easy and there no content that is impossible with decent groups and yea done legion and killed 9-13 on most run it's not that big of a deal the hardest part of legion is organization tho the final chamber is tough.

    Edit: btw all i wanted to show was DRK is on the same level as WAR instead of the claim you making where WAR > DRK clearly cause you did the math yet... when it came down to it you havn't even worked out how my STR DRK has in WS before you made those claims soooo yea you were clearly saying WAR > DRK cause i said so before this.

    Lets not get into error bars and crap since you also need to prove WAR is better by more than the margin of error the formulas that we have derivied at the end of the day your hours of work away from proving anything imo.
    (2)
    Last edited by Rezeak; 08-18-2012 at 01:42 PM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  8. #68
    Player wish12oz's Avatar
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    Quote Originally Posted by Rezeak View Post
    Thats all fine as well but you not doing the same for DRK which agian is what you need to be doing to prove WAR > DRK

    I have 109+77 STR in gear = 186

    186 + 143 = 329 also it possible to have more STR than what i use it's not hard lol
    WSC modifiers at 99 are multiplied by .85 than whatever for WSC.
    A 100% STR WS, with 186 STR and a 143 damage weapon is
    (186*.85)+143
    which is 158+143, or 301.

    About the DRK fTP per hit thing, I was using your .94/hit number. I actually would of put it higher, because I assume moonshade goes in the WS set, but I dont really know, the last time I saw a set claiming to be the best, moonshade wasnt in it.

    Quote Originally Posted by Rezeak View Post
    Difference between 95 Rag and 90 ukon is 2 base dmg and gear shouldn't matter (even tho they are geared well) so w/ All attack buff ukon should hit harder on none crits and none SE hits (ukkos aftermath is stronger than relic bonus to hit even at lvl 1)
    Whats the proc rate and damage multiplier on 99 Ragnarok again?

    Quote Originally Posted by Rezeak View Post
    Phorcys i'm sure apply to the entire WS but if it does work like gorgets then it applys to all of resolution since that's how the WS works.
    Conclusive testing shows its first hit only.

    Quote Originally Posted by Rezeak View Post
    btw i accounted for both hits in you notice the X2 at the end and i already said war roll gives +100 DMG more to ukkos for every 10% it adds as an estimate.
    There's no needs for estimates or guessing, you can just convert extra attacks to fTP and get solid numbers.

    Like if we look at Ukkos Fury, 3 fTP, 2 for the first hit, 1 for each additional, 2 hits base. With 24% DA, this changes the fTP to 3.48, since the first 2 hits of any WS can get the extra attacks added onto them, get it? This is the proper way to account for DA/TA/etc in WS's.

    If we look at Ukkos numbers.
    Base crit rate Ukkos
    (((270*2.2)*1.1)*((2.7*.75)*1.22)+(1.7*.25))+((270*1.48)*((2.7*.75)*1.22)+(1.7*.25))
    2602

    Then add 10% DA.
    (((270*2.2)*1.1)*((2.7*.75)*1.22)+(1.7*.25))+((270*1.68)*((2.7*.75)*1.22)+(1.7*.25))
    2736 is the new average, which is 134 damage. You can't just "guess" 10% DA gives some random value, and hope its right.


    Quote Originally Posted by Rezeak View Post
    as for the nos i gave

    .1*1.7 + .9*2.7*1.22
    0.17+2.96(this is whats ABOVE) = 3.13 (overall cratio for 90% crit rate)
    Or a better way to say it your Average cratio is 3.13
    260(base dmg)*3.13*3.2(2.2ftp+1.0ftp)*1.1(Ws bonus) = 2864 (before DA)
    then for da you remove the ftp mod and x2 xDa%

    It's a much simpler way to calculate WS DMG since you can ater it quickly since each part is defined once.
    Thats nice and all, but unfortunately, it's wrong.

    Quote Originally Posted by Rezeak View Post
    3293 is what i got for 90% c/rate ukkos
    You should of gotten 3122.

    Quote Originally Posted by Rezeak View Post
    and 3355 is what i got for resolution using 1 SE per wave
    How much HP do you have? 1500~? so an extra 150 damage/hit if youre capped, resolution is 5 hits, so an extra 750 damage when SE is up, and since it's up on one out of 3 mobs, we can take 33% of 750 and add it to Resolutions WS numbers and be pretty close.

    Resolution
    (((300*.94)*1.07)*1.7)+(300*4.16)*1.7)
    2634+(750*.33)
    2881 Average Counting SE.

    Again, your numbers are way off.

    Quote Originally Posted by Rezeak View Post
    All the data i used was from your gear sets from FFXIah
    And which of the 30 item sets for WAR on my FFXIAH page did you look at to determine my Legion WS set? I only ask because my Legion WS set isn't posted there.
    http://www.ffxiah.com/forum/topic/19...up/71/#1982332
    But if you read this post, you will know what to do.
    http://www.ffxiah.com/item-sets/251374
    You use this set with Heca hands+1, since you will always have more than base crit rate, and you would use Thunder belt and Ogiers pants since you need the ACC, and you would not switch on Mekira hat+1 ever since you need the ACC on the AF3+2 mask.

    Speaking of sets, when will you tell me yours so I can tell you more precisely what your Resolution average is?

    Quote Originally Posted by Rezeak View Post
    So after fighters roll yea it would be stronger thing is you claiming your stacking near 150 dex and 206 str as well as gearing gorget+belt+oglers
    Not at all. Im saying I gear 200 STR (103 base, 68 gear, 7 hasso, 15 minuets, 7 food), 10% WSD, 11% Crit, 24% DA, and thunder gorget/belt with capped acc/att.
    (200*.85)*.60=102
    Ukonvasara 99 is 156 base Damage, which gives it a weapon rank of 17, and means it's fSTR cap is 25.
    If we figure Legion mobs have 130 ish VIT, this leaves me with 70~ STR to tally into fSTR, 70/4=17
    102+156+17=275

    So you're totally right, I should be using 275, instead of just guessing it to be 270 because I wanted to gimp it a little bit. I guess I should count boost STR also, and lower what the mobs VIT could potentially be too. Then I could cap my fSTR and be even better off. Lets go with that number. My new damage for all Ukko's calculations is going to be 295 instead of 270.

    Quote Originally Posted by Rezeak View Post
    we clear 12 w/ 18 and don't need to rely on wildcard /shrug not 100% of the time ofc btw

    As for gear all my gears sets and working more stuff out nahhhh i wasted enough time on here alot is on FFXIah + i have like 3-5 different Tp sets and alot of varying gear and since you really arn't trying to discuss the stuff i post and rather get made and call me dumb so yea i'd rather play FFXI on FFXI than on a calc w/ you.
    Originally I typed something mean here, but I deleted it.

    Quote Originally Posted by Rezeak View Post
    what have i done /shrug prolly all the same crap you've done a million times FFXI is easy and there no content that is impossible with decent groups and yea done legion and killed 9-13 on most run it's not that big of a deal the hardest part of legion is organization tho the final chamber is tough.

    Edit: btw all i wanted to show was DRK is on the same level as WAR instead of the claim you making where WAR > DRK clearly cause you did the math yet... when it came down to it you havn't even worked out how my STR DRK has in WS before you made those claims soooo yea you were clearly saying WAR > DRK cause i said so before this.
    You don't even know how to count WSC or fSTR, yet you accuse me of not knowing stuff? Why don't you tell me your gear set?

    Quote Originally Posted by Rezeak View Post
    Lets not get into error bars and crap since you also need to prove WAR is better by more than the margin of error the formulas that we have derivied at the end of the day your hours of work away from proving anything imo.
    I am hours away from proving to you that TEAMwar is better than TEAMdrk, but I would be a lot closer if you provided anything beyond random numbers and complaints that I was trying to make Ukko's seem better than it was, when I've been doing the exact opposite.
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    Last edited by wish12oz; 08-18-2012 at 06:36 PM.

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  9. #69
    Player wish12oz's Avatar
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    Note to self: Restraint
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  10. #70
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    Considering RNG with annihilator/armageddon + adaman bullet completely destroys both of these jobs DD-wise, I'm not sure why we need 7-8 pages arguing which job is best when neither are. It was already easy enough to out-parse them before the update; now with the ranged attack delay reduction it's stupidly easy. This is assuming capped haste with embrava, 4x minuet, chaos, etc.
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