@30 secs = 1st Souleater
@7mins = 2nd Souleater
@13mins and 30 sec = 3rd Souleater
@20mins = 4th Souleater
@26 mins amd 30 secs = 5th Souleater
ur 12 fights took place 10:34-11:02 = 28 mins
28mins > 26 and 30 secs
soooooo

Originally Posted by
wish12oz
No, it gets four, unless youre bad, or you mess up. I'm sorry your group is bad at Legion, but you only get 4.
So you bad at legion?
As for attack this is what it I've seen....
I have seen 90 ukon avg dmg per hit excluding SE hits and crits it hits for less than a 95 ragna DRK w/ the same buff which mathematically it shouldn't (it should do more w/ aftermath) if attack didn't matter.
Also I once used carbonara over red curry and my WS dmg dropped a noticeable amount on it's avg (about 400 odd) showing to me that even w/ LR Berserk Endark Chaos and Minuet X 2 i can still notice a difference of 90ish attack (and 4 STR)
Either way lets just say this ...
If infact Acc and attack is cappable w/ buffs then you could do this....
DRK/SAM and 5 hit w/ Ragnarok when embrava is up and increase it's WS DMG by +20%ish meaning ahead of WAR on WS DMG (and it would still have more acc and attack than WAR) but because it does matter it's just not true.
With the correct merits you can get 5 SE off in 20 mins (thats 5/5 SE recast and LR effect)
Even then you ignore it in ur calculations even at 1 per wave it adds 300+ avgerage to you WS
Also i love how
143 base DMG + 180str at 100% STR Weapon DMG = 300
(possible to have more)
Then when i look at your gear since ur calculation in belt oglers and gorget into dmg you have 71+103 STR = 174*0.6 = 104
104+260 = 260 base dmg maybe you accounting for fSTR but your not doing the same for DRK
apart from that i know you are very very detailed w/ the maths you use for WAR you missing ALOT out when you consider DRK and ofc you push WAR ahead cause of this.at 1.7 pdif
323*0.94*5*1.7*1.07 = 2855
then +300 avg from SE = 3155 (that's considering 1 SE per wave)
then 20% Da
0.2*0.94*1.7*1.07*323*2 = 221
So 3355 for resolution
You say Moonshade gives +8% crit when 100-200 tp is a 15% crit inc so
15*0.25 = 3.75
So from ur set 11(crit gear)+4(moon)+20(blood)+5(merits)+5(base)+20(ukko) = 65-70% varing on mobs AGI
ofc your 8 could be from tp overflow and we could go that direction just remember Resolution DMG increase about 4% for every 25 tp over you are.
For 8 u'd be WSing at 125 tp at least so ur losing 1 hit at least there.
@90% crit @ 1.7 ur avg cratio is
.1*1.7 + .9*2.7*1.22
0.17+2.96 = 3.13 (overall cratio for 90% crit rate)
260*3.13*3.2*1.1 = 2864
and +24% DA rate
0.24*260*3.13*1.1*2 = 429
So 3293 for Ukko @ 90% crit rate
0.25*1.7 + 0.75*2.7*1.22
0.43 + 2.47 = 2.9
260*2.9*3.2*1.1 = 2654
0.24*260*2.9*1.1*2 = 398
So 3052 for ukkos @ 75% crit rate
Fighters rolls closes the gap by about 100 dmg for every 10% DA
So yea it's not the resolution destroyer ya claim it to be
Hidden cause it's too long 
Anyway i'll leave it there
As for white DMG DRK has 5% Quad + 2% triple + 16% Da before WAR sub It can have more but you kinda need the stp to hold the 6 hit
Then 99 ragna has +14% and occsonally does X2.5 dmg (not sure on rate tho i have read it's @13% and it only can proc on first hit if ya DA TA or QA)
Honestly i'm kinda done here for a few reasons best couple is you really can't grasp the concept of using SE when it's up and locking it w/ lee way for 30 sec for each SE (30 secs is alot)
Thing is this is what ur really saying
We can kill all 12 mobs in 27 mins and well even tho we have time to kill one more ... nahh we suck to fight after 27 mins cause u could use a 5th souleater..
Or if ya at 25 mins w/ the 12th mob up you shouldn't wait 30 secs for recast to make the fight easier cause you suck to make the most of the 30 mins given.... plz
Then this....

Originally Posted by
wish12oz
Mobs last 1 min~ PD lasts 1.5~ minutes, it wont wear off if you're not in a bad group.
Fact is if your want to kill 12 mobs everytime you won't have pd up full time so you need to be able to kill mobs w/out it using shock squall order and what not.
Either way in most halls we use prolly 2 and sometimes 1 PD a wave so we only need 6-8 SMNs a run