
Originally Posted by
Babekeke
lol thanks for that. What I was getting at is that Wish is completely ignoring any time locked in her timeline.
Yes, I was counting the time since souleater was used, that is me completely ignoring it's recast. Or perhaps it's the complete opposite and it's me proving my point that you only get 1 souleater per wave of 3 mobs in a good group.
Code:
Fight # Enemy Killed? Killed By Start Time End Time Fight Length Exp Chain
1 Veiled Sandworm True Strify 10:34 PM 10:35 PM 00:00:32 0 0
2 Veiled Ixion True Strify 10:34 PM 10:37 PM 00:02:38 0 0
3 Veiled Amphiptere True Kaerin 10:36 PM 10:38 PM 00:01:58 0 0
4 Veiled Alicorn True Firalexys 10:39 PM 10:40 PM 00:01:04 0 0
5 Veiled Sanguiptere True Firalexys 10:40 PM 10:42 PM 00:01:46 0 0
6 Veiled Gigaworm True Kaerin 10:46 PM 10:47 PM 00:00:47 0 0
7 Veiled Ironclad True Kaerin 10:48 PM 10:49 PM 00:01:06 0 0
8 Veiled Alicorn True Kuzuri 10:48 PM 10:53 PM 00:04:09 0 0
9 Veiled Amphiptere True Kaerin 10:49 PM 10:50 PM 00:01:21 0 0
10 Veiled Ironclad True Firalexys 10:56 PM 10:57 PM 00:01:17 0 0
11 Veiled Sanguiptere True Kaerin 10:59 PM 11:01 PM 00:01:11 0 0
12 Veiled Sandworm True Kaerin 11:00 PM 11:02 PM 00:01:04 840 0
Lets look at this real quick, real numbers from an 18 man Legion run with my LS.
10:34 -> 10;38 first wave of 3 mobs.
10:39 -> 10:47 second wave of 3 mobs.
10:48 -> 10:53 third wave of 3 mobs.
10:56 -> 11:02 fourth wave of 3 mobs.
The second wave, where we quit in the middle to redo rolls before the worm, is the only time that 2 souleaters could of been used on a single group of mobs.
This was caused by our bad setup as we didn't have everyone around we normally do for the event, and had to replace some of our 12~ members with more mules than we normally bring. We even brought a random person who isn't even in our LS. As a consequence we ended up bringing WARx3, SAM and MNK, which isn't our normal setup, and only 2 of the WARs (Strify and I) are normally on melees, we had to make substitutions for the best we had left over after other jobs were filled, so our damage was actually gimped. Or the other possibility is that we should of redone rolls before starting the second wave. Either way, the only reason you get more than 1 SE per wave is a result of player error. (Buffing between waves is ideal since you have 1-2 minutes of forced downtime after each wave before the next wave spawns.)
So anyway, if you used souleater then, you would not have gotten to use souleater on the 3rd group til the last mob, and same with the fourth. One souleater per group of 3 is the norm, not the exception. Unless your group is bad or something. BTW I just happened to have saved this as it was an accuracy test on the Ixions, but Im posting the relevant portion of it to this this thread. There is an error though, the 4 minute Ailcorn we didnt actually fight til 51 or 52. I'm not sure why it says we started sooner than that honestly.
So in this set of runs we can see that because of player error, you get 1 extra souleater, but its generally 1 per wave, exactly as I was saying it is. it's not really something I think is worth debating. Screw up and you get more souleaters, dont screw up and you get one. Full time Bloodrage beats 1 souleater per mob wave.
Sorry for the long delay from my last post too, forgot this thread was here, I probably won't reply again either, my point has been made.
EDIT: Ixions/Alicorns like to run around, and Amphipteres like to do AOE knockback, which extends their fight time a little to a lot.