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  1. #1
    Player Smokenttp's Avatar
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    RUN Lv 99
    well im going to start separating the ideias from here: http://forum.square-enix.com/ffxi/th...l=1#post353272

    in order to know whats good and whats bad.

    1- Re add level cap to missions but make a questable item that can lift the cap, reason behind this is that taking away the cap made mission progression extremely easy, this way it would still be there but you would need to work for the battlefields to be easier.

    you would need to make a "quest" in order to get an item that as traded to the battlefield entrace would release the cap, those quests would not meant to be made by low level players tough (i dunno getting a drop from high level monsters) something that if you want to do alone at a high level you should be able to without much trouble but at low level woudnt (unless you got help from a friend of course)

    i know people would go trough the easy way but i wanted to let the option there,i kinda miss the felling of wining a hard battle . to be honest i left the item option more as a mesure to ppl with dificulty to form a party to tackle the missions then as a short cut.
    (1)
    Last edited by Smokenttp; 08-17-2012 at 04:56 PM. Reason: additional info again

  2. #2
    Player Prrsha's Avatar
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    Prrsha
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    Phoenix
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    WHM Lv 67
    Quote Originally Posted by Smokenttp View Post
    well im going to start separating the ideias from here: http://forum.square-enix.com/ffxi/th...l=1#post353272

    in order to know whats good and whats bad.

    1- Re add level cap to missions but make a questable item that can lift the cap(this quest could be done by high level players but not for low level ones), reason behind this is that taking away the cap made mission progression extremely easy, this way it would still be there but you would need to work for the battlefields to be easier.
    An excellent idea! Best one to date.
    (1)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  3. #3
    Player Trisscar's Avatar
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    Trisscar
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    Asura
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    BLU Lv 99
    Quote Originally Posted by Smokenttp View Post

    1- Re add level cap to missions but make a questable item that can lift the cap(this quest could be done by high level players but not for low level ones), reason behind this is that taking away the cap made mission progression extremely easy, this way it would still be there but you would need to work for the battlefields to be easier.
    I'm sorry but I can't support this. Consider this: You have the option to enter Assualts under cap. No one uses it. Ever.

    Also, at what point can a person quest to lift the cap again? Right away? Towards the middle of CoP? After the last cap portion?
    (9)

  4. #4
    Player Smokenttp's Avatar
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    Quote Originally Posted by Trisscar View Post
    I'm sorry but I can't support this. Consider this: You have the option to enter Assualts under cap. No one uses it. Ever.

    Also, at what point can a person quest to lift the cap again? Right away? Towards the middle of CoP? After the last cap portion?
    i was thinking about kinda right away, you would need to make a quest in order to get an item that as traded to the battlefield entrace would release the cap, those quests would not meant to be made by low level players tough (i dunno getting a drop from high level monsters) something that if you want to do alone at a high level you should be able to without much trouble but at low level woudnt (unless you got help from a friend of course)
    (1)

  5. #5
    Player Trisscar's Avatar
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    Quote Originally Posted by Smokenttp View Post
    i was thinking about kinda right away, you would need to make a quest in order to get an item that as traded to the battlefield entrace would release the cap, those quests would not meant to be made by low level players tough (i dunno getting a drop from high level monsters) something that if you want to do alone at a high level you should be able to without much trouble but at low level woudnt (unless you got help from a friend of course)
    Yeah. That wouldn't work.

    Nice try any way.
    (0)

  6. #6
    Player Smokenttp's Avatar
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    Quote Originally Posted by Trisscar View Post
    Yeah. That wouldn't work.

    Nice try any way.
    yeah i know people would go trough the easy way but i wanted to let the option there,i kinda miss the felling of wining a hard battle . to be honest i left the item option more as a mesure to ppl with dificulty to form a party to tackle the missions then as a short cut.
    (1)

  7. #7
    Player Prrsha's Avatar
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    Quote Originally Posted by Smokenttp View Post
    yeah i know people would go trough the easy way but i wanted to let the option there,i kinda miss the felling of wining a hard battle . to be honest i left the item option more as a mesure to ppl with dificulty to form a party to tackle the missions then as a short cut.
    EXACTALY! We would like option to do it the hard way, not force casual players to do. Just give a bigger reward doing it the more difficult way. The rewards should be based on skill not luck.

    Quote Originally Posted by Skinner View Post
    Due to not being within the first few pages, i doubt this will spark many likes. I shall share my opinion in the politest way possible.

    I'd like YOU to understand that this forum, more specifically this thread; is going to include a vast amount of suggestions that are going to 'make easier' what we already currently have. For example: "Lower requirements for 'this and that'". These posts in particular will obtain a vast amount of 'likes' - something you said you'd take into consideration when viewing replies. In my opinion it is due to the type of players which are active on this website. I kindly ask, if you do look towards 'making something easier', please take time in consulting the census your team creates for us to feast our eyes on every year. This should indicate proportions, rations, figures; of which you can make judgement if they're
    'easy' or not.

    This website was launched late into the game. Due to this i feel i'm right in saying the population that actively use this website are a fairly newer generation of players. The Forum, most importantly from what i can tell, was designed to locate feedback from the wonderful players. Whilst it has been a brilliant success, it has also had a downside. A downside where the suggestions had a negative impact on the way the game was. I mean this in the sense, too many of the newer players would complain such and such was too taxing. Thus they would post their complaints - whilst players who had struggled through with a wild sense of acchievement questioned 'Why make it easier?'. -Most- of the game now has lost any sense of acchievement. I believe this forum to be a small reason as to why - but that's just my opinion.

    So please, i ask you take great care in interpreting what is suggested throughout this forum. As i'm sure you will. In some ways i understand your team is not as big anymore - it needs the players to spark ideas for you, and i appreciate that! I guess i just miss some bits of what we had before, that's all.

    Moving on! I think the greatest thing that you could acchieve with the new expansion or in the near future is reworking the current Enmity system. I'm aware of it being suggested already. But one thing i miss is the neccessity of is a 'tank'. Fights which require them and also require a strategy above a 'zerg' to kill. I miss that, and so do others!

    Thanks,
    Skinner.
    Well summed up. It's what I was aiming for in my comment but you do it better justice.
    (2)
    Last edited by Prrsha; 08-17-2012 at 05:29 PM.
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  8. #8
    Player Trisscar's Avatar
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    Quote Originally Posted by Prrsha View Post
    EXACTALY! We would like option to do it the hard way, not force casual players to do.
    No one does Assualts under cap (an option that already exists), so why should Square implement this idea to CoP when no one is going to use it?

    Quote Originally Posted by Prrsha
    Just give a bigger reward doing it the more difficult way.
    And once everyone gets those rewards, how are you going to entice people to help people to do this in the future? Add even bigger and better rewards again?

    This is the second time in this thread alone I brought this point up with you. I would like to see you address it.
    (2)
    Last edited by Trisscar; 08-17-2012 at 10:57 PM.

  9. #9
    Player Keinn's Avatar
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    Keinn
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    Bahamut
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    Quote Originally Posted by Smokenttp View Post
    yeah i know people would go trough the easy way but i wanted to let the option there,i kinda miss the felling of wining a hard battle . to be honest i left the item option more as a mesure to ppl with dificulty to form a party to tackle the missions then as a short cut.
    All my jobs are 99, so I created a mule to level from the beginning and experience the new FFXI from scratch. The uncapped COP is an interesting and rewarding challenge for new low level players to try to solo through, providing they try to go at an optimal level instead of plowing through only after hitting 99. It feels something like you are playing a real Final Fantasy.
    It would be sad to see the option to play through the CoP story this way disappear..
    (4)