GUI enhancements:
- option to increase clipping pane to infinity (it's really strange to miss something as big as crag of dem just because you are not close enough) on appropiate hardware, this is annoying me since 2004....
Synth player interaction
Often people shout for players with a certain crafting skill. How about to install a synth manufactory in the major cities?
a) A "client" player deploys the necessary ingredients at the synth manufactory, selects a skill requirement (at least the skill requirements to execute the synth at all) and deposits a reward as well as a small fee.
b) A player willing to synth (agent) can browse the "orders" suiting his abilities (skill requirements selected by the client) and decide to try the synth for a small "manufacture fee" (e.g. dependent on the recipe level and player skill / required skill ratio). The agent has to bring his own crystals. :-)
c) The selected synth is executed by the agent player (the ingredients stay with the synth manufactory)
d) If the synth fails, no fee is reimbursed. The agent lost his crystal (and reputation ;-). The client player can re-collect the reward gil and the remnants of the ingredients (if any) from the manufactory. Everybody is sad. ;-p
d) If the synth succeedes, the result of the synth is kept by the manufactory and can be collected by the client. The fee for the agent is reimbursed and a reward is approved depending on the result (e.g. receipes yielding only NQ results always pay out 100% of the reward, while recipes with HQ3 will disburse 10% for NQ, 40% for HQ1, 80% for HQ2, 100% for HQ3 for example)
Example:
Player A wants to a "Noble's Tunic", which is a Clothcraft 87 Adept recipe, but lacks the required skill, let's say by... 87. So he walks to the synth manufacture, deploys 2 x Gold Thread, 2 x Velvet Cloth, 1 x Rainbow Cloth, 1 x Shining Cloth, 1 x Silk Cloth, 1 x Silver Thread, selects 95 as minimum skill and a reward of 30000gil. Since it is an "Adept" synth, the fee is 900gil (Amateur would be 100gil) plus 1000gil for each level the required skill is selected above the cap level. In this case the fee is 8900gil. On the other hand each selected level below the cap skill could decrease the fee by 100gil.
Player B with Clothcraft 100 browses the synth manufacture and finds the order of Player A. Player B decides to give it a shot and so she also pays 900gil fee and an earth crystal. The synth is a huge success! HQ Aristocrat's coat! Since the recipe only yields NQ or HQ the reward split is e.g. 30% for NQ and 100% for HQ. Player B get's 30900gil (fee & full reward).
Somewhat later Player A collects his Aristocrat's coat from the manufacture.