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  1. #1
    Player Smokenttp's Avatar
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    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    3- Nerf aliance exp (outside abyssea, gets a penality on gov/fov for being in an alliance, but please dont touch it in any other way),altough i admit this ideia don work well alone it makes more scence togheter with the other ones, i fell the level progression of the game is going too fast and making people miss some aspects of the game that made it truly unique
    (0)

  2. #2
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    4- make abyssea 70-75+ entrace (to make old content relevant again). again i admit this ideia don work well alone it makes more scence togheter with the other ones, i fell the level progression of the game is going too fast and making people miss some aspects of the game that made it truly unique
    (3)

  3. #3
    Player Smokenttp's Avatar
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    Mar 2011
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    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    5- enmity system needs some atention to make tanks relevant again, i guess nothing more needs to be said about that one
    (14)

  4. #4
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
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    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    6- re evaluate the following jobs taking in consideration low and mid level play as well (abilities that make a turning point in the job role should be put in these levels think of it like the diference curing waltz make to dnc or how bludgeon affects blue mage):

    DRK-(either make its magic more potent or abandon it for melee damage dealing, one way to make its magic relevant is allowing its elemental magic to participate in skill chains (i know scholar got this but it just makes more sense on drk)

    THF-(needs to be able to either deal more damage or become a true tank job)

    SMN-(altough on high levels its not an issue anymore on lower and mid levels perpetuation costs are still troblesome i would like some abilities to help on this , as well as a bit more control on spirits and buffs to both its blood pacts wards effects and rage damage)

    NIN-( needs more tools of enmity control)

    RDM-(needs a buff in enfeenbling magic area making possible to stick debuffs on nms is a good start but it also needs some exclusive debuffs as well)

    DRG-(wyvern needs to last longer/be called more frequently)
    (5)

  5. #5
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    7- make shield usefull on jobs outside PLD (this would defenetly help bringing more situational tanks to the game )
    (7)

  6. #6
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    8- make assault minimum entrace 1 player (for higher level player , can be a quested thing) and maybe allow more tags to be holden
    (26)

  7. #7
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    9- less luck based events and more effort based ones
    (16)

  8. #8
    Player Smokenttp's Avatar
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    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    personal requests

    1- more inventory space

    2- more macro lines or ways to equip all my gear easily

    3- show the recast time of ja/ duration of buffs in the screen

    4- show party/alliance members tp

    5- give more attention to the comunity ideias even if they sometimes are not possible at least an more elaborated anwser on why it isnt should seattle the things down ( you dont need to fully explain on why sistem-wise an ideia is not possible or if its a metter of time/lack of avaliable people to work on it , but if thats the reason give at least a little feedback to us and in some cases ask us if we want you to change focus on some development areas to other that we might think that are more urgent, i mean most people gets angry when devs sundenly decides that adding song bells is more important to fix then a major flaw in the game system)
    (19)

  9. #9
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    and a new one to finish make more 99 versions "old battlefields " i would love to see lvl 99 sky with powered up sky gear(exemple you fight lvl 75 genbu and get apop item to lvl 99 genbu with lvl 99 version of its drops), do these for wyverns , toau kings, znm etc, and also to low level events like garrison,eco warrior. make then relevant again
    (1)

  10. #10
    Player Snoni's Avatar
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    Mar 2011
    Location
    Windurst, but currently overseas working in Bastok
    Posts
    16
    Character
    Snoni
    World
    Ragnarok
    Main Class
    THF Lv 99
    Just two things I would to see in the future.

    I would like a revival or revision to the current Ballista and Brenner. Traffic to these areas have been dead since pre-Abyssea. Although majority of the players here dislike PvP, offer some rewards that are only exclusively obtained through PvP such as augments, items and gear to be on par with the rest of the activities held in FFXI; just to bring them back. I've noticed when ballista was active, only jobs at 60+ were the ones that usually filled the battle fields. we could do away with lower level caps. We could revive PvP in to something that is more familiar with the crowd, such as Capture the Flag, Conquest, Defenders and Attackers for example. Lots of online gaming and first person shooters have these types of game play which if we do use them, does not infringe of their copyright since these types have been in gaming for many years.
    I was quite sad since Ballista died out when Wings of the Goddess came out. An MMORPG should have an endless variety of activities to keep players from getting bored. We have too many excess of Players Vs Monsters activities (Abyssea, CoP, endgame, etc. and only four forms of Player vs. Player. (Ballista, Brenner, Chocobo racing and Dice game.)

    My second issue I would like to touch upon is the Gambling system. It is evident in FFXI that we have a Gambling system, Dice tables and Chocobo Circuit. Traffic to these have been dead since it came out. We should have a house in which like a real Gambling system has its advantage and we, the players would like give a chance to win big. As evident with the NPCs in the Chocobo Circuit placing bets to change the odds, not enough players or bets are there to give a chance that it is anyone's game. Gambling is a past time for players to win big or go home with nothing. Most SE games contain a casino, DragonQuest Series, FFVII. There is a choice in what we use for bets: Gil or a point system. Gil for the big risk takers and point system for those who would play for fun or try to earn that big teddy bear in a glass case or a rare weapon, gear, etc.
    (10)
    Anyone want to ballista?

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