Page 27 of 59 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast
Results 261 to 270 of 581
  1. #261
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    Quote Originally Posted by Trisscar View Post
    I'm sorry but I can't support this. Consider this: You have the option to enter Assualts under cap. No one uses it. Ever.

    Also, at what point can a person quest to lift the cap again? Right away? Towards the middle of CoP? After the last cap portion?
    i was thinking about kinda right away, you would need to make a quest in order to get an item that as traded to the battlefield entrace would release the cap, those quests would not meant to be made by low level players tough (i dunno getting a drop from high level monsters) something that if you want to do alone at a high level you should be able to without much trouble but at low level woudnt (unless you got help from a friend of course)
    (1)

  2. #262
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Smokenttp View Post
    i was thinking about kinda right away, you would need to make a quest in order to get an item that as traded to the battlefield entrace would release the cap, those quests would not meant to be made by low level players tough (i dunno getting a drop from high level monsters) something that if you want to do alone at a high level you should be able to without much trouble but at low level woudnt (unless you got help from a friend of course)
    Yeah. That wouldn't work.

    Nice try any way.
    (0)

  3. #263
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by vienne View Post
    Why odd? It sounded like a great idea, you definitly have my "like" on this one, I just wonder how they can implement it lvl wise. Would this be RSE for higher lvls (where I see a big problem with AF3, or is this more some kind of gear thats slightly better then pearl/azure/aurore that you can use before you obtain AF3+1) or more for lower lvls like maybe an addition to the RSE lvl62 where we only have feet and hands... maybe expand it for body and legs too maybe head. after all people have been complaining that its hard obtaining gear for the pre 75 lvls a couple of race specific allround pieces could solve this problem.... the added quests by implementing new RSE would be nice too.
    But as always the stats should be worth the trouble of putting time in obtaining them.
    I always thought it odd the level 62 RSE only had hands/feet. They should finish those sets, then add a fourth one that trumps the gear that you buy with cruor. Make it quested in Adoulin by an involved quest, ala Artifact quests or maybe the teleport scroll quests.

    Also add hair pins (like emperor pins) to all existing RSE sets.
    (6)
    Last edited by Trisscar; 08-17-2012 at 04:56 PM.

  4. #264
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    Quote Originally Posted by Trisscar View Post
    Yeah. That wouldn't work.

    Nice try any way.
    yeah i know people would go trough the easy way but i wanted to let the option there,i kinda miss the felling of wining a hard battle . to be honest i left the item option more as a mesure to ppl with dificulty to form a party to tackle the missions then as a short cut.
    (1)

  5. #265
    Player Snoni's Avatar
    Join Date
    Mar 2011
    Location
    Windurst, but currently overseas working in Bastok
    Posts
    16
    Character
    Snoni
    World
    Ragnarok
    Main Class
    THF Lv 99
    Just two things I would to see in the future.

    I would like a revival or revision to the current Ballista and Brenner. Traffic to these areas have been dead since pre-Abyssea. Although majority of the players here dislike PvP, offer some rewards that are only exclusively obtained through PvP such as augments, items and gear to be on par with the rest of the activities held in FFXI; just to bring them back. I've noticed when ballista was active, only jobs at 60+ were the ones that usually filled the battle fields. we could do away with lower level caps. We could revive PvP in to something that is more familiar with the crowd, such as Capture the Flag, Conquest, Defenders and Attackers for example. Lots of online gaming and first person shooters have these types of game play which if we do use them, does not infringe of their copyright since these types have been in gaming for many years.
    I was quite sad since Ballista died out when Wings of the Goddess came out. An MMORPG should have an endless variety of activities to keep players from getting bored. We have too many excess of Players Vs Monsters activities (Abyssea, CoP, endgame, etc. and only four forms of Player vs. Player. (Ballista, Brenner, Chocobo racing and Dice game.)

    My second issue I would like to touch upon is the Gambling system. It is evident in FFXI that we have a Gambling system, Dice tables and Chocobo Circuit. Traffic to these have been dead since it came out. We should have a house in which like a real Gambling system has its advantage and we, the players would like give a chance to win big. As evident with the NPCs in the Chocobo Circuit placing bets to change the odds, not enough players or bets are there to give a chance that it is anyone's game. Gambling is a past time for players to win big or go home with nothing. Most SE games contain a casino, DragonQuest Series, FFVII. There is a choice in what we use for bets: Gil or a point system. Gil for the big risk takers and point system for those who would play for fun or try to earn that big teddy bear in a glass case or a rare weapon, gear, etc.
    (10)
    Anyone want to ballista?

  6. #266
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Snoni View Post
    Gil for the big risk takers and point system for those who would play for fun or try to earn that big teddy bear in a glass case or a rare weapon, gear, etc.
    The HNM, Dark Lord, Ark Angel statues, if added, would encourage me to start gambling.
    (5)

  7. #267
    Player Skinner's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Skinner
    World
    Sylph
    Main Class
    THF Lv 99
    Due to not being within the first few pages, i doubt this will spark many likes. I shall share my opinion in the politest way possible.

    I'd like YOU to understand that this forum, more specifically this thread; is going to include a vast amount of suggestions that are going to 'make easier' what we already currently have. For example: "Lower requirements for 'this and that'". These posts in particular will obtain a vast amount of 'likes' - something you said you'd take into consideration when viewing replies. In my opinion it is due to the type of players which are active on this website. I kindly ask, if you do look towards 'making something easier', please take time in consulting the census your team creates for us to feast our eyes on every year. This should indicate proportions, rations, figures; of which you can make judgement if they're
    'easy' or not.

    This website was launched late into the game. Due to this i feel i'm right in saying the population that actively use this website are a fairly newer generation of players. The Forum, most importantly from what i can tell, was designed to locate feedback from the wonderful players. Whilst it has been a brilliant success, it has also had a downside. A downside where the suggestions had a negative impact on the way the game was. I mean this in the sense, too many of the newer players would complain such and such was too taxing. Thus they would post their complaints - whilst players who had struggled through with a wild sense of acchievement questioned 'Why make it easier?'. -Most- of the game now has lost any sense of acchievement. I believe this forum to be a small reason as to why - but that's just my opinion.

    So please, i ask you take great care in interpreting what is suggested throughout this forum. As i'm sure you will. In some ways i understand your team is not as big anymore - it needs the players to spark ideas for you, and i appreciate that! I guess i just miss some bits of what we had before, that's all.

    Moving on! I think the greatest thing that you could acchieve with the new expansion or in the near future is reworking the current Enmity system. I'm aware of it being suggested already. But one thing i miss is the neccessity of is a 'tank'. Fights which require them and also require a strategy above a 'zerg' to kill. I miss that, and so do others!

    Thanks,
    Skinner.
    (15)
    Mandau 99 / Aegis 95 / Excalibur 95

  8. #268
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Smokenttp View Post
    yeah i know people would go trough the easy way but i wanted to let the option there,i kinda miss the felling of wining a hard battle . to be honest i left the item option more as a mesure to ppl with dificulty to form a party to tackle the missions then as a short cut.
    EXACTALY! We would like option to do it the hard way, not force casual players to do. Just give a bigger reward doing it the more difficult way. The rewards should be based on skill not luck.

    Quote Originally Posted by Skinner View Post
    Due to not being within the first few pages, i doubt this will spark many likes. I shall share my opinion in the politest way possible.

    I'd like YOU to understand that this forum, more specifically this thread; is going to include a vast amount of suggestions that are going to 'make easier' what we already currently have. For example: "Lower requirements for 'this and that'". These posts in particular will obtain a vast amount of 'likes' - something you said you'd take into consideration when viewing replies. In my opinion it is due to the type of players which are active on this website. I kindly ask, if you do look towards 'making something easier', please take time in consulting the census your team creates for us to feast our eyes on every year. This should indicate proportions, rations, figures; of which you can make judgement if they're
    'easy' or not.

    This website was launched late into the game. Due to this i feel i'm right in saying the population that actively use this website are a fairly newer generation of players. The Forum, most importantly from what i can tell, was designed to locate feedback from the wonderful players. Whilst it has been a brilliant success, it has also had a downside. A downside where the suggestions had a negative impact on the way the game was. I mean this in the sense, too many of the newer players would complain such and such was too taxing. Thus they would post their complaints - whilst players who had struggled through with a wild sense of acchievement questioned 'Why make it easier?'. -Most- of the game now has lost any sense of acchievement. I believe this forum to be a small reason as to why - but that's just my opinion.

    So please, i ask you take great care in interpreting what is suggested throughout this forum. As i'm sure you will. In some ways i understand your team is not as big anymore - it needs the players to spark ideas for you, and i appreciate that! I guess i just miss some bits of what we had before, that's all.

    Moving on! I think the greatest thing that you could acchieve with the new expansion or in the near future is reworking the current Enmity system. I'm aware of it being suggested already. But one thing i miss is the neccessity of is a 'tank'. Fights which require them and also require a strategy above a 'zerg' to kill. I miss that, and so do others!

    Thanks,
    Skinner.
    Well summed up. It's what I was aiming for in my comment but you do it better justice.
    (2)
    Last edited by Prrsha; 08-17-2012 at 05:29 PM.
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  9. #269
    Player Cordareo's Avatar
    Join Date
    Jul 2011
    Posts
    4
    Character
    Cordareo
    World
    Bismarck
    Main Class
    BST Lv 95

    Food, Medicine, 100+Crafts, Stacking Items, Shaper's Shawl, Music

    WARNING!! Incoming Wall of Text! Turn back now!!

    I would love to see Mage food. Right now a Melee job can get huge attack boosts and even strength on their food that put them in a whole new tier just from a piece of food, but the best a mage can get is some MND or INT and a handful of MP. I would love to see food with greater amounts of MP recovered while healing, Refresh +1, Magic attack bonus, magic critical hit rate, cure potency, group food effect of cure effect received, fast cast, etc.
    Example Food:
    Fast Cast +2
    Cure Potency +2
    MND +5
    MP Recovered while Healing +10

    I would love to see new more unique food buffs for melee also. Maybe some foods that include Double attack, Triple attack, critical hit rate, save tp, regain, physical and/or magical damage taken -%, cure effect received, etc.

    Example Food:
    Regain +1
    Attk/R.Attk +20% (Cap 50)
    Acc/R.Acc +10% (Cap 25)
    Lasts 5 minutes

    Food designed for many types of situations such as for fights that require less people to be hitting the boss.

    I'd love to see a lot more things stack to 99 or even stack at all.

    Some Examples:
    San d'orian Flour (Stack to 12)
    Ores (Stack to 12)
    Empyrean items such as Glavoid shells stack to 99
    Voidwatch Cells (I'll be doing the fights enough times I think X99 is fair)
    Flint stones (Stack to 99)

    Update medicine recipes and availability please. I would LOVE to carry around all kinds of medicine to increase my efficiency as a player and help alleviate a lot of inventory issues. My biggest concerns as a White mage is maintaining haste, cures and removal of status effects and in large events where everyone is stretched thin and spread out I would love for medicine to be a great way for the Front line jobs to help out healers to free us up to use more enhancing magics such as Boost spells and Haste more readily.

    Examples:
    Echo Drops (Stack to 99 and Update Recipe to X11, X22, X33 results)
    Remedy (Stack to 99) and/or Remedy ointment X99 (Update Recipe to X11/22/33)
    Antidotes, Eye Drops, Holy Water X99.

    Please increase prices on NPC medicines to create more market for alchemists from any level (don't bother doing so if you don't adjust stack amounts though). If you alleviate some of the recipe on items such as remedy ointment just a little by increasing synthesis results and increasing NPC prices you can give more alchemists something to do with their craft.

    Create more consumables for other crafts, such as items that create protect effect, shell effect and other alternatives to some of the common basic necessities. I'd love to have the ability to carry around enhancing magic for use on the go for events like Dynamis where I'm without a dedicated mage to use such spells.

    Example:
    Leathercraft
    Reinforcement Leather, creates a protect effect on user when used. Lasts 30 minutes.
    Hardened Leather, creates a protect II effect on user when used. Lasts 30 Minutes.

    Goldsmithing
    Polished Mirror, creates a shell effect on user when used. Lasts 30 minutes.
    Gleaming Mirror, creates a shell II effect on user when used. Lasts 30 minutes.

    Alchemy
    Astral Barrier, creates a protect and shell and phalanx effect (5 dmg reduced). Lasts 15 minutes.

    Bonecraft
    Spike Strip, reflects a small portion of damage back at your attacker (deals 3-5% damage) lasts for 5 minutes or until 1000 damage is dealt.

    Please make the 100+ level synths for all crafts materials easier to obtain. I don't want the market to be flooded with the items, but the rate a lot of the items appear literally make it impossible to level the craft or even create -1 Hexed gear for a vast majority. For cooks it's super easy to get 110 and it's quite imbalanced compared to the other crafts.

    Shaper's Shawl is obtained in a very poor fashion that limits it in ways that are not only frustrating to all crafters, but counter productive to your own efforts to fight RMT and Third party programs. I understand you don't want the item to be easy to obtain, but you aren't making it difficult you are just feeding RMT, botters and very few legitimate fishermen. I'd suggest adding an alternative method to obtain the item that is no less difficult, but opens it to any crafter to obtain instead of JUST fishing. It would have been nice to see Shaper's shawl be purchasable with Guild points or questable by crafting a series of HQ synth items and turn them in (stuff with low chance to HQ with moderately difficult to obtain materials) or making it a synergy recipe like crafting stalls and you get the items to craft it from a non repeatable quest (ala Sleepga II fashion as such a series of moderately difficult quests), instead of simply leaving it to fish botters to sit for hours a day fishing up Cave Cherax, then Matsya's and selling them for over 1,000,000g each literally doing 0 work whatsoever, but clicking a button that says "Fish!" and walking away from their computer. I'm sure it's a sore subject because of the negative feedback, but I hope you'll give it more consideration.

    I love the change music options for Moblin Maze Mongers, if it isn't too much effort, would it be possible to extend that to your own Mog house? Would it be possible to create furniture that changes your mog house music as long as it's in your lay out?

    Anyways Thank you very much for reading my feedback and I hope that my post was clear enough and non intrusive to the development team, Producer Akihiko Matsui and my fellow players.

    Thanks for reading.
    (14)

  10. #270
    Player Keinn's Avatar
    Join Date
    May 2011
    Posts
    56
    Character
    Keinn
    World
    Bahamut
    Main Class
    BLU Lv 99
    Quote Originally Posted by Smokenttp View Post
    yeah i know people would go trough the easy way but i wanted to let the option there,i kinda miss the felling of wining a hard battle . to be honest i left the item option more as a mesure to ppl with dificulty to form a party to tackle the missions then as a short cut.
    All my jobs are 99, so I created a mule to level from the beginning and experience the new FFXI from scratch. The uncapped COP is an interesting and rewarding challenge for new low level players to try to solo through, providing they try to go at an optimal level instead of plowing through only after hitting 99. It feels something like you are playing a real Final Fantasy.
    It would be sad to see the option to play through the CoP story this way disappear..
    (4)

Page 27 of 59 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast