
Originally Posted by
Trisscar
I won't say that it was all bad, I have had some truly epic experience parties in the past. But as anyone can tell you, those were the exception rather than the rule.
And true, a lot of it was the fault of the player base rather than the development. However, the development was a large part of the problem.
Before level sync and FoV/GoV you had to deal with small camps that had annoying mobs that respawned too slowly and had too few spawns. Colibri mimicked white/black magics, which caused Black Mages to be instantly and near universally be rejected for parties. And everything else in Whitegate areas had high resistance to magic.
Aggressive mobs guarding the entry way into experience camps, sometimes breaking parties before they even gotten a single kill. Bounty Hunters engaging parties minding their own business, elementals wrecking havoc because the White Mage is doing what they should be doing, and on.