Limbus like? So that means we'll receive slightly updated version of the current gear sets (which will be equippable by the same jobs) and 5 new sets with completely different stats and equippable by new jobs as well.
I wonder why bother with the second set.
If it were me I would have just increased the stats of the old sets and maybe added something more, and made the set effect work like the ones we've seen the last years (so incresed set bonus potency the more set pieces you have).
I see no reason not to include the new jobs in the lv99 updated versions, I still don't understand why they did that with Limbus gear.
And the autumn of life has finally come
with the promise of winter thaw.
Well 1 way to open it would be have pop items drop off of all enemys in the area that pop the NMs which gear drop from. That way everyone can fight the NMs and get gear still like with the Arch-NMs for Dyna. Perfectly honest I have no idea though because I never really did Salvage, always seemed more annoying than it was worth to me, so this might fit nothing of what Salvage is/was and could be completely stupid nonsense.
I could have misread something, but I'm pretty sure they just posted something in the JP thread saying they would lower the requirements.In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion.
Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
- High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
- Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
- Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it!
Devin "Camate" Casadey - Community Team
Could this be further explained?
Because as it stands it sounds more hurtful then helpful... Especially as, stated by others already, it means mages may not get magic/MP and DD's weapons/HP when they should. This also sounds like it'll make Salvage harder, and make making Mythics even harder in the long run.
Also, will this new system of not needing items to unlock pathos effect just the new Salvage areas or both of them?
If both of them... I weep for the future of Salvage.
Anybody want to do some some full unlock frogs when you can't get 3 people unlocked?
Have to agree with this, especially considering the old system worked this way requiring that people strategize to unlock specific pathos on specific players only because the zone required it. So saying that cells hurts strategy but somehow a randomly pathos unlock system doesn't is kinda double standard given the past of Salvage requirements don't you think?
Time to level monk again gimplets >_>. If they don't leave an initial chest with ruseful pathos it's going to be a pain without H2H.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
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