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  1. #71
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Well, When its announced on the Test server, Someone hit me up, I'll go do a Run or two. If we get through 6-7 Mobs and our mage doesn't have magic yet, We can tell them they're dumb and they should feel bad.

    Until then, PESSIMISTS, ASSEMBLE
    (6)

  2. #72
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    My hope for the system:

    • Mobs that dropped specific cells in the past, will now unlock pathos upon defeat instead.
    • The pathos will unlock for all party/ally members.

    My expectation:

    • All mobs will have a ~10% chance at unlocking any random pathos for any random party/ally member.
    • The system won't be smart enough to understand that you already have a particular pathos unlocked and will instead try to give DD their MP 20 times in a row before giving them weapons.
    (8)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  3. #73
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Changes to the Pathos of Alzadaal

    After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.

    While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
    You, good sir have made my day! Thank you!
    (0)

  4. #74
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Time to level monk again gimplets >_>. If they don't leave an initial chest with ruseful pathos it's going to be a pain without H2H.
    (1)

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  5. #75
    Player Miloki's Avatar
    Join Date
    Jul 2012
    Posts
    8
    Character
    Miloki
    World
    Asura
    Main Class
    NIN Lv 99
    While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
    hmm....then why even keep it? I imagine we will clear a type of mob on a certain floor and get a specific type of pathos unlocked..but like mentioned previously, random unlocks would force us to kill until we get the right player the right unlocks. But how much time will we lose with unlucky random unlocks. HP and weapon locked DDs while mages have no magic but full gear? As lame as the old "use-cell-item-to-unlock" method was...random in FFXI is almost always a step back.

    The more random FFXI gets, the less strategy matters. We all had Salvage down. You go after the cells you need, you get the number of drops you need and you move on. Now we really have to /pray to the Random Gods to not give the SCH HP unlock before the MNK and before we run outta mobs?

    Here's my 2 cents. Just put the Pathos unlocks into a perma treasure box in a few rooms of the floor. As we kill mobs you "fill" the box with that mobs specific unlock. For example, After you kill 10 lizards or w/e, 3-4 magic pathos unlocks pop into the box and the people who need can grab and go. We could know that the unlocks have landed with a simple message in the chat stating a temp item dropped. If you need more, go kill more, or move to the next mob type and unlock something else. No inventory clogging items, no need to bazaar, no one needs to pass or lot...and no random.
    (3)
    Last edited by Miloki; 08-14-2012 at 03:53 PM.

  6. #76
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Will people that want the higher lvl gear need the old sets is all im worried about. Is this going to be like Neo Limbus or Neo Nyzul. Are you going to be rewarding people that spent time to get all their pieces and made the old sets, or you just giving new gear to everyone even if they never went before.

    I was alittle upset when I found out I wasted time when I went out of my way to get the old sets before Nyzul got updated.
    (0)
    Last edited by Tile; 08-14-2012 at 05:14 PM.

  7. #77
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by MarkovChain View Post
    Time to level monk again gimplets everyone >_>. If they don't leave an initial chest with ruseful pathos it's going to be a pain without H2H.
    Agreed, until we know more cant say for certain but this already seems like its going badly.
    (0)

  8. #78
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Karbuncle View Post
    PESSIMISTS, ASSEMBLE
    The pathos-unlocking system will be so bitterly random that some people will have to put together mage-melee sets complete with satchels full of hi-potions and varied elixirs just to be useful for the first half-hour of each Salvage run.

    Also, you have cancer. I have cancer. We all have cancer.
    (6)

  9. #79
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    This is good, but you need to do it the main jobs priority is high on the list of options, otherwise this could go badly.

    How it should work (similar to anyway):

    WAR - Weapon > JA > Armour
    WHM - Magic > JA
    RDM - Magic > Weapon

    How we don't want it:

    WAR - Magic > MP > HP
    WHM - Weapon > HP > Weaponskills
    RDM - HP > JA > Armour
    (1)

  10. #80
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Insaniac View Post
    This also worries me. Not having to worry about distributing cells will be great but not being able to decide who gets what and when could be a huge pain. If my mage doesn't get magic and my non-mnk DD doesn't get weapons or abilities out of the gate problems will arise. I would suggest leaving the initial chest as it is. With cells that can be distributed.
    First floor mobs would be squishy, and if each one drops multiple unlocks, it shouldn't take long to unlock key unlocks on all members. If unlocks are automatic but random, they can check for existing unlocks and skip that person.

    I'm more worried about the old salvage. Completing those armor pieces was a biatch, took ages and expensive to boot. Unlike nyzul, which dropped ready-to-go armor so you just had to get lucky. And unlike nyzul, salvage doesn't have mythic weapons that require reentry. So I'm hoping that neosalvage requires the old armor, perhaps as an upgrade.
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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