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  1. #1
    Player Cymmina's Avatar
    Join Date
    May 2011
    Posts
    45
    Character
    Cymmina
    World
    Leviathan
    Main Class
    SCH Lv 99
    Quote Originally Posted by Camate View Post
    Changes to the Pathos of Alzadaal

    After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.

    While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
    This sounds terrible, bordering on the worst thing I can think of. There are NMs that depend on specific Pathos being active or removed from specific numbers of party members. I'm not looking forward to missing out on one of the Porrogo Madames because the unlocks got randomly distributed to party members, instead of the 3 designated members (groups typically only have 3 people these days anyway, but we'll occasionally have an extra who wants to go because he needs something).

    Also not looking forward to having nothing unlocked after all of the mobs that can drop that unlock have been defeated.

    If it's an atma/abyssite style unlock where if you get the unlock, the whole party gets the unlock, then it won't be so bad. But if it's 1 person randomly gets it with the possibility of no one getting it at all, then this is going to be as hated as the whole Voidwatch loot pool/personal box design.

    Quote Originally Posted by Miloki View Post
    The more random FFXI gets, the less strategy matters. We all had Salvage down. You go after the cells you need, you get the number of drops you need and you move on. Now we really have to /pray to the Random Gods to not give the SCH HP unlock before the MNK and before we run outta mobs?
    I know this isn't obvious to most people, but SCH can't use Sublimation without the HP unlock. You'll be better off taking RDM if the system is as random as everyone is assuming it will be.
    (4)
    In the year that I was gone, SCH went from a job no one wanted to a job that gets to use their 2-hour and go sit in the corner. I guess that's progress?

  2. #2
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    857
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    Changes to the Pathos of Alzadaal

    After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.

    While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
    I completely disagree with this. You would be changing strategy to luck. I've done salvage since it came out and by now I can call out cells very easily. That is strategy in itself. If you change it that way it seems more like luck over strategy. It will also alienate jobs even more. As it stands now it is possible to take other DD than MNK because they can get weapons unlocked at a later time. If it goes in random and impossible to predict who will get unlocked, it pretty much screams MNK/PUP only, those with native H2H skill.

    I would rather have cells, that take strategy to decide who would unlock first than luck of who gets unlocked. NOT having to rely on gear but skill of a players knowledge of jobs/mp management/how to pull without links is what made salvage challenging. Yes gear helps BUT to be limited by what gear we could use and make the best out of the situation shows the teamwork and the skill of players.

    I find this akin to Nyzul V2, that it's more about luck than skill, luck of how many floors you warp up. Look at how Nyzul V2 alienates jobs to only the highest dd and SCHs.

    Please reconsider it being like current salvage where we the player can decide who to unlock and NOT the game deciding based on random number generation.
    (5)
    Last edited by VoiceMemo; 08-14-2012 at 10:21 PM.

  3. #3
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    There anyway to make it so this will skip over individuals the either won't benefit from the pathos or already has it removed? While it will free up inventory I can see this as being a bit more of a strategy killer as you'd have to have the mages engage and kill a mob to get a pathos unlocked (unless I'm misreading this). You're talking about jobs that have absolutely no h2h skill and only means of being profecient in a type of damage is already locked (their magic) where as with cells you'd have the melee do kills for you to get the cells passed to these individuals.

    If possible, can you clarify how this pathos unlock system is working? Is it randomly unlocking anyone in the zone or is it randomly unlocking only those who perform a killing blow? By "skipping over individuals who won't benifit" I mean melee jobs that have no main/sub use of magic skill at all (thus this shouldn't be locked in the first place or be required to be unlocked).
    (4)
    Last edited by Kitkat; 08-14-2012 at 10:33 AM.

  4. #4
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    This also worries me. Not having to worry about distributing cells will be great but not being able to decide who gets what and when could be a huge pain. If my mage doesn't get magic and my non-mnk DD doesn't get weapons or abilities out of the gate problems will arise. I would suggest leaving the initial chest as it is. With cells that can be distributed.
    (10)
    ↓ Trolling sapling ↓

  5. #5
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Insaniac View Post
    This also worries me. Not having to worry about distributing cells will be great but not being able to decide who gets what and when could be a huge pain. If my mage doesn't get magic and my non-mnk DD doesn't get weapons or abilities out of the gate problems will arise. I would suggest leaving the initial chest as it is. With cells that can be distributed.
    First floor mobs would be squishy, and if each one drops multiple unlocks, it shouldn't take long to unlock key unlocks on all members. If unlocks are automatic but random, they can check for existing unlocks and skip that person.

    I'm more worried about the old salvage. Completing those armor pieces was a biatch, took ages and expensive to boot. Unlike nyzul, which dropped ready-to-go armor so you just had to get lucky. And unlike nyzul, salvage doesn't have mythic weapons that require reentry. So I'm hoping that neosalvage requires the old armor, perhaps as an upgrade.
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #6
    Player
    Join Date
    May 2011
    Posts
    462
    Imagine that the system would not require mages to be meleeing to unlock, sounds to me like kill x mob and random person in alli gets pathos unlocked.

    Perhaps they will set up a method to prioritize pathos ex: mp and magic to mages, JA and Weapons to melee. That said as explained it does seem rather half baked.

    I know my level of pessimism concerning the dev bros getting it right has gotten pretty high but I'm not willing to bet they will release the neo pathos system that incomplete... (oh dear god must find real wood to knock on now...)
    (0)
    Last edited by Nala; 08-14-2012 at 12:38 PM.

  7. #7
    Player Miloki's Avatar
    Join Date
    Jul 2012
    Posts
    8
    Character
    Miloki
    World
    Asura
    Main Class
    NIN Lv 99
    While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
    hmm....then why even keep it? I imagine we will clear a type of mob on a certain floor and get a specific type of pathos unlocked..but like mentioned previously, random unlocks would force us to kill until we get the right player the right unlocks. But how much time will we lose with unlucky random unlocks. HP and weapon locked DDs while mages have no magic but full gear? As lame as the old "use-cell-item-to-unlock" method was...random in FFXI is almost always a step back.

    The more random FFXI gets, the less strategy matters. We all had Salvage down. You go after the cells you need, you get the number of drops you need and you move on. Now we really have to /pray to the Random Gods to not give the SCH HP unlock before the MNK and before we run outta mobs?

    Here's my 2 cents. Just put the Pathos unlocks into a perma treasure box in a few rooms of the floor. As we kill mobs you "fill" the box with that mobs specific unlock. For example, After you kill 10 lizards or w/e, 3-4 magic pathos unlocks pop into the box and the people who need can grab and go. We could know that the unlocks have landed with a simple message in the chat stating a temp item dropped. If you need more, go kill more, or move to the next mob type and unlock something else. No inventory clogging items, no need to bazaar, no one needs to pass or lot...and no random.
    (3)
    Last edited by Miloki; 08-14-2012 at 03:53 PM.

  8. #8
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Well, When its announced on the Test server, Someone hit me up, I'll go do a Run or two. If we get through 6-7 Mobs and our mage doesn't have magic yet, We can tell them they're dumb and they should feel bad.

    Until then, PESSIMISTS, ASSEMBLE
    (6)

  9. #9
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    My hope for the system:

    • Mobs that dropped specific cells in the past, will now unlock pathos upon defeat instead.
    • The pathos will unlock for all party/ally members.

    My expectation:

    • All mobs will have a ~10% chance at unlocking any random pathos for any random party/ally member.
    • The system won't be smart enough to understand that you already have a particular pathos unlocked and will instead try to give DD their MP 20 times in a row before giving them weapons.
    (8)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
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  10. #10
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Karbuncle View Post
    PESSIMISTS, ASSEMBLE
    The pathos-unlocking system will be so bitterly random that some people will have to put together mage-melee sets complete with satchels full of hi-potions and varied elixirs just to be useful for the first half-hour of each Salvage run.

    Also, you have cancer. I have cancer. We all have cancer.
    (6)

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