Quote Originally Posted by Luvbunny View Post
LOL, I disagree with unbalanced 2 hours, let's not give them any more bad ideas. I think Embrava + Kaustra is a great example of a 2 hours done right. And that is what SE should strive to do more, creating 2 hours that is great, and meaningful, the ones that can and will turn the tide of battle without the aid of atmas, temp items, etc... The new 2 hours suggestion they have is rather lack lusters, as if whoever designed Embrava was fired and instead they hired complete newbies to come up with the laughable new versions.
That is part of the problem. They need to go 1 way or the other, either make 2-hours a tide turning power that really is worth a 2-hour wait, or make them all worth a 30-minute(if that) wait, like most are now. Very few are currently great, Tabula & Astral are 2 of them, Mighty Strikes isn't bad either, SV as well, Chainspell is great with stun, about all though. In the end alot of 2-hours are bad, or very limited, where as there are some in the group that are amazing. I would love 2-hours to all be amazing, but the problem is, that would need to be all of them, all or nothing because with how it is now, 2 jobs have the most amazing power ever to buff party members or destroy enemys, while no other job has any abilities that come close to matching up to them.

Tired so if that didn't make sense, easier way to say it. I like Embrava & PD, but they need to be fair, either all jobs get great 2 hours, or no jobs get great 2 hours, right now unbalanced is the exact word I would put to if for that reason. It seems the same to me as Emp/Relic for the new jobs, pre-ToAU/WotG jobs have Relics, all current jobs have Mythic/Emp, new jobs have only Mythic, it is unbalanced because only some jobs have access to certain things, while still having access to what everyone else has as well.