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  1. #211
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    Quote Originally Posted by Mystaticromance View Post
    Nope, not strategy at all. Legion can be whatever you want it to be. Trophy runs are easy and do not require PD if you really don't want to use it. Clears certainly do. Why is that a bad thing? Not necessarily posting this question to you, but others. Should we be able to cruise through everything without needing the aide of abilities like that? That indeed is strategy, and it is unfortunate that people do not realize this. Full clears of chambers require strategy. To say that there is little strategy would be an understatement. The fact that it requires specialized job selection is also not strategy either. How is that an exploitation of game mechanics? Those are the game mechanics! I think some people need to seriously re-examine their scope of exploitation vs. game mechanics. I understand that people have their perspectives on things, but there is a large number of folks on these forums that blow things waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay out of proportion. This is unfortunate. With that said, enjoy the game guys and gals, because it is only a game. Think about that a bit more.
    The problem simply is that all events right now use either Atma or Temps, if they are not available, then you use Embrava and/or PD. Its very limited basically, any event you can use atma or temps you should be ok with those alone, when they are not present, you use PD if the battle will take about a minute, or if it lasts 5+ then you change to using Embrava. Depending on kill speed required and how much damage mobs do, you use both, all in all its bad because these are the 4 things that are completely relied on to win.

    PD & Embrava are unbalanced in jobs, why? Because they have the best 2-hours in the game, neither the new or old 2-hours of any job come close to them in design. Astral Flow & Tabula Rasa allow access to 2 abilities each, and each are very powerful, useful, and now required abilities. If other jobs had this kind of power, it may not be so bad, but as of right now, it limits things which people do not like. For instance NNI is basically required to have 2 SCH, then 4 DDs. Its the reason why people don't like it, if it were 1 or 2 events with this kind of thing, thats ok, but to make all events need a form of super power is just stupid.
    (9)

  2. #212
    Player Luvbunny's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    PD & Embrava are unbalanced in jobs, why? Because they have the best 2-hours in the game, neither the new or old 2-hours of any job come close to them in design. Astral Flow & Tabula Rasa allow access to 2 abilities each, and each are very powerful, useful, and now required abilities. If other jobs had this kind of power, it may not be so bad, but as of right now, it limits things which people do not like. For instance NNI is basically required to have 2 SCH, then 4 DDs. Its the reason why people don't like it, if it were 1 or 2 events with this kind of thing, thats ok, but to make all events need a form of super power is just stupid.
    LOL, I disagree with unbalanced 2 hours, let's not give them any more bad ideas. I think Embrava + Kaustra is a great example of a 2 hours done right. And that is what SE should strive to do more, creating 2 hours that is great, and meaningful, the ones that can and will turn the tide of battle without the aid of atmas, temp items, etc... The new 2 hours suggestion they have is rather lack lusters, as if whoever designed Embrava was fired and instead they hired complete newbies to come up with the laughable new versions.
    (0)

  3. #213
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    Quote Originally Posted by Luvbunny View Post
    LOL, I disagree with unbalanced 2 hours, let's not give them any more bad ideas. I think Embrava + Kaustra is a great example of a 2 hours done right. And that is what SE should strive to do more, creating 2 hours that is great, and meaningful, the ones that can and will turn the tide of battle without the aid of atmas, temp items, etc... The new 2 hours suggestion they have is rather lack lusters, as if whoever designed Embrava was fired and instead they hired complete newbies to come up with the laughable new versions.
    That is part of the problem. They need to go 1 way or the other, either make 2-hours a tide turning power that really is worth a 2-hour wait, or make them all worth a 30-minute(if that) wait, like most are now. Very few are currently great, Tabula & Astral are 2 of them, Mighty Strikes isn't bad either, SV as well, Chainspell is great with stun, about all though. In the end alot of 2-hours are bad, or very limited, where as there are some in the group that are amazing. I would love 2-hours to all be amazing, but the problem is, that would need to be all of them, all or nothing because with how it is now, 2 jobs have the most amazing power ever to buff party members or destroy enemys, while no other job has any abilities that come close to matching up to them.

    Tired so if that didn't make sense, easier way to say it. I like Embrava & PD, but they need to be fair, either all jobs get great 2 hours, or no jobs get great 2 hours, right now unbalanced is the exact word I would put to if for that reason. It seems the same to me as Emp/Relic for the new jobs, pre-ToAU/WotG jobs have Relics, all current jobs have Mythic/Emp, new jobs have only Mythic, it is unbalanced because only some jobs have access to certain things, while still having access to what everyone else has as well.
    (4)

  4. #214
    Player Luvbunny's Avatar
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    They seems like have no vision on how the new 2 hours should function, pretty much lack luster ideas on most of them, especially the one for beastmaster. But yeah I agree that all 2 hours should be revisited and revamped, they did it with Dragoon and Scholar, they should be able to do it with all other jobs.
    (1)

  5. #215
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    Quote Originally Posted by Luvbunny View Post
    They seems like have no vision on how the new 2 hours should function, pretty much lack luster ideas on most of them, especially the one for beastmaster. But yeah I agree that all 2 hours should be revisited and revamped, they did it with Dragoon and Scholar, they should be able to do it with all other jobs.
    Well they didnt so much revamp SCH, as they added on to it. DRG was an old 2-hour which time was cut down to 1/6th of what it once was while leaving a new one in its place. Where as SCH & SMN were just added on to with more powers, but that being said they are the only jobs which got such treatment, and thats where things come from that make them awesome.
    (0)

  6. #216
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    Quote Originally Posted by Demon6324236 View Post
    Tired so if that didn't make sense, easier way to say it. I like Embrava & PD, but they need to be fair, either all jobs get great 2 hours, or no jobs get great 2 hours, right now unbalanced is the exact word I would put to if for that reason. It seems the same to me as Emp/Relic for the new jobs, pre-ToAU/WotG jobs have Relics, all current jobs have Mythic/Emp, new jobs have only Mythic, it is unbalanced because only some jobs have access to certain things, while still having access to what everyone else has as well.
    I choose to be optimistic that the merits for two-hour abilities coming later this year will even things out a bit. This isn't hard to envision, since the only thing needed is potent merits for base abilities and no merits for Embrava/Kaustra/Alexander/Odin because they're technically not base two-hour abilities.

    This would also affect Legion a bit, because it's hard enough that all of the least awful two-hour abilities are needed there.

    Of course, the reality of those merits will be something that makes no sense at all and has no effect on how people clear Legion (or anything else) and makes no sense at all; and I'll be madder than a honey badger with agonizing bone cancer because I chose to be optimistic.

    Bone cancer that metastasizes and inflicts boner cancer.
    (3)

  7. #217
    Player Afania's Avatar
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    Quote Originally Posted by saevel View Post
    Another thing missing from FFXI is true dungeon crawls / raids. I'm not talking about the BS known as MMM nor it's apparent successor Meebles. 15 to 30 min is not a dungeon crawl, it's an afternoon picnic. Older limbus was the closest thing FFXI ever had to a true "dungeon delve", you went in and killed murgs and mini boss's while proceeding through the levels. It was lacking in level mechanics and size though, but at least it had diversity.

    A true dungeon / raid is a 2hr event and involved you killing 50 ~ 100 monsters, several mini boss's, a powerful dungeon boss all while conserving resources and avoiding traps. It's something you do once or twice per week and has decent loot from the mini boss's and good loot from the mega boss's. At the finale fight (after all dungeons have been cleared) the super mega boss should drop really nice gear after requiring you to go through their own dungeon.

    It's the long dungeon part that is important, it emphasizes endurance, resource control, crowd control (a seemingly lost art now), versatility of members, different strategies for the mini boss's / dungeon boss's, and completely ruins zerging. Now doing PD / Embrava zerging on the final dungeon boss would be understandable but you still had to get there and that shouldn't be easy.

    Honestly though PD shouldn't exist in the game. There should be no game fight that requires you to be immune to all damage and negative effects or lose. But SE opened that pandora's box and now their having to swim in it.
    Why does raid/dungeon crawl has to be 2hr long? Including gathering time it's something taking 3hr with no rest in between, which is a bit too long(and bad for health) isn't it? Almost as long as old dyna(which is being hated by players who doesn't want to play 3~4hr in one sitting) Note that old limbus doesn't take 2hr to do, nor instance raid in FF14(at least before I quit 14)

    I'd say 30 min~1hr long raid/event is just fine, anything longer is more of a pain in the ass.
    (0)

  8. #218
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    30 mins is clearly too short for something advertising itself as a raid because of the pace FFXI was designed with.

    100 mins like Salvage is probably nearest to the ideal as it gives you plenty of time to do whatever tasks are required without becoming overbearing and mindnumbing as Dynamis was. Save points like Nyzul are also a great way to divide up the challenge while giving the player a chance to tap out and take a break until the next time they're up to play.
    (3)

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