That may have been too much in the first statement. What I really meant was the community's indecisive suggestions towards Rdm requests. Some want Rdm to be a great DD, some want to be at least on par with sch nuking, some want healing capabilities closer to the level of Whm and then there are the ones who want their enfeebling and enhancing to be relevant(this is perfectly reasonable.)
Back in the day Rdm was great at tanking, kiting, Pvp, soloing, enfeebling and enhancing. I was a Rdm main and I dabbled in DD'ing but largely focused on enfeebling and enhancing. I then quit the game around Abyssea's release, a year later I return and rdm is deemed worthless. So i went with my other jobs but it was unfortunate that Rdm fell so low.
Unfortunately due to the design of this game, when one job comes up, another one gets the boot. Whm > Rdm now compared to Rdm > Whm 6 years ago. Sam got dropped hard for War during Abyssea's prime. It's just the nature of this game. If you're not one of the best DD, you're not wanted; if you're not the best healer, you're not wanted.
I'd like some unique content but that probably won't be happening. Either it's the dev's fault(more likely) or the limitations of this games engine. Setting up a zerg is that much easier than having a well constructed fight. Who knows what's going on behind the scene but what is currently happening now, 11 other jobs are having similar issues to Rdm in current end game.
P.S.: Parsing in VW leaves too many possibilities in the equation. Someone may have to proc, have died in battle, etc. A one-handed job should never beat a 2 hander unless they are really, really bad. Math should prove who is the victor in a controlled run with best gear sets.

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