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  1. #1
    Player ManaKing's Avatar
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    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    It's an emotional game that is social in origin?

    Also, I take my RDM almost everywhere, even to Legion. I CSS all the things. Am I evil plague on my alliance for bringing my RDM? IDC.
    (2)
    I'm a RequieSCAT-MAN!

  2. #2
    Player Rooj's Avatar
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    Jun 2012
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    128
    its an.......................... emotional game..................................???????????????????????

    ???????????????????????????????????????????????????????????????????????????????????????
    ??????????????????????????????????????????????????????????????
    ???????????????????????????????????
    (0)

  3. #3
    Player Rooj's Avatar
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    Jun 2012
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    128
    Aaaaaaaaaanyway, you take your RDM /almost/ eveywhere... where do you NOT take it?
    (0)

  4. #4
    Player
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    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Rooj View Post
    Aaaaaaaaaanyway, you take your RDM /almost/ eveywhere... where do you NOT take it?
    Only places my RDM doesn't go is to things I absolutely need that people wont accept my RDM, such as Aello shouts. I normally end up on PLD for them, now if it were Qilin, I can do without Qilin, so I tell people either I come RDM, or I don't come. My ls knows I do everything on RDM better than most people in my ls do on any job so they don't really care either way. Thats just me at least.
    (1)

  5. #5
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Any place I can't. Then I take BST and still have a good time.
    (3)
    I'm a RequieSCAT-MAN!

  6. #6
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    RDM could get a couple of enhancing spells and maybe an enfeebling spells. That's about it. We'd be better off asking for job traits and abilities.

    RDM is a 2nd rate Healer and Nuker, not in potency, but in spell selection and it always has been, so getting new heals or nukes isn't going to happen, unless it's something like Impact, which most RDMs don't have anyways.

    Divine has always been a joke and Dark Magic is a side note for Bio 3, which has done little but earn us the disdain of the general community.

    Enfeebling would be nice, but everything we ever get is either benign or castrated as soon as it is found to be effective. Dia 3 is our only good enfeeble because it can't be resisted. Everything else is subject to the whims of rules that make absolutely no logical sense. Gravity 2 has landed on absolutely nothing worth landing it on ever and it was designed that way.

    Merit 2s are as bad as BLM's merit 2s in that they don't matter. They reduce white damage. Too bad the general community doesn't care about white damage and the reason for that is because SE never made them. They will make NMs that will TP your face off and kill all your friends too, but a NM that has substantial white damage does not exist.

    If you remember when you could pull hate with Blind because it actually generated more hate than general DDing, then you remember what enfeebling used to work like. Also blind was worth casting because mobs could miss. I used to really like enfeebling, but it's a train wreck that isn't worth crying over because the game moved past the need for it.

    I still play RDM because I enjoy enhancing magic. Enhancing magic, much like Dia 3, can't be resisted. SE is also mildly more generous with our enhancing because our combat and magic skills are generally sub par. I don't care if it takes me 2 minutes to buff every time i get to a zone. I turn into a strange hybrid that doesn't die easily and puts out decent numbers. With good gear you can even do good numbers.

    Brave and Faith are both really good idea of how to let RDM switch 'stances', but honestly I don't think you should be switching stances. The point of RDM is that it has semi gimped skills because you can use them when you want. You don't intentionally start off worse than others so that you can specialize to be effective. Specialization is something you are good at and get better at to be effective. What we need is synergy.

    Examples of Synergy:

    We need Enfire III that deal twice as much damage as Enfire I. It needs to lower the magic evasion of fire for the mob we hit with it, and it needs to raise our affinity to fire by a reasonable (read this as balanced) amount so that we can nuke harder against them. It needs / to be lower priority than useful additional affects like the ones from Excalibur and Ephemeron. They need to apply to all hits so we actually get a damage increase that can keep us closer to the majority of players that want to hit things with weapons.

    Occult Accumen would make it so we could nuke while not slowing down our TP gain. We wouldn't have to sacrifice damage for other kinds of damage. It's funny that DRK, which won't nuke, and BLM/SCH which won't WS for the most part get OA, but RDM does not. We are suited for it. We are a jack of all trades. We steal things from other jobs that mix magic and melee. We should be on this.

    Spontaneity Upgrade. It would be nice if we could use Spontaneity to create level 2 SC properties. Example. Cast Water 4 on a mob, follow it up with Blizzard 4 via Spontaneity. You create, Distortion. From here you have 2 options. Magic Burst OR you can Requiescat and create Dark SC. Magic Burst off this as well. The reason why we should get this is because RDM can use every type of level 2 SC property if they are equipped with an Excalibur. Our versatility is something we should be able to take advantage of.

    Do things like this and at least we will get looked at as something other than a silly job that is outdated.
    (6)
    Last edited by ManaKing; 08-09-2012 at 04:57 AM.
    I'm a RequieSCAT-MAN!

  7. #7
    Player
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    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Um Idk what version of XI you're playing, but it's not the version of XI most other people are playing.

    If people wanted damage mitigation we wouldn't have Pld's complaining about how useless the job feels.

    Not sure why you brought up blu's physicals spells being a problem on higher monsters when Rdm has a problem with everything on higher monsters.
    (6)

  8. #8
    Player Kieron's Avatar
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    Jan 2012
    Posts
    21
    Character
    Kyen
    World
    Fenrir
    Main Class
    NIN Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Um Idk what version of XI you're playing, but it's not the version of XI most other people are playing.

    If people wanted damage mitigation we wouldn't have Pld's complaining about how useless the job feels.

    Not sure why you brought up blu's physicals spells being a problem on higher monsters when Rdm has a problem with everything on higher monsters.
    The physical spells bit was used as an example for player's who claim as if Blu is leagues above Rdm and that Blu has been given the limelight by SE. Neither have been given proper attention and that's only talking about Blu and Rdm. Other job's have been left in the gutter as well. Right now Blu is often used as a proc job and that's it.

    Any job that's not War, Sam, Drk or Whm (I suppose Sch now as well) have a problem with everything on higher monsters.
    They're weaker and not wanted. Enfeebles don't matter anymore besides Dia III and that's not even needed; Enhancing has one name: Embrava; Healing is covered by Whm's superior curing.

    Due to the way the game has shifted, you're better of either quitting Rdm and going for something else (or stop supporting these developers?). Things change and Rdm isn't the only one with such issues.
    (0)

  9. #9
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Trust me I have seen the solo videos you are talking about, I actually talked to him on AH.com for a time and told him how good of a RDM I think he is. My point on damage mitigation still stands however, it only goes so far, the larger the damage the less useful a RDM's abilities become, and eventualy they become useless. But all in all my point was for endgame RDM is lacking, thats why spells are asked for, the majority of my reply was based on the idea of one of your 1st things you said.
    Why does it seem like the Rdm community wants Rdm to be a god at everything a second time around?
    And my reason in a very short way is, we dont, we just want to be of use in endgame, and are trying to find a way of doing it.

    Ideas to restrict TP attacks, or generally enfeeble a mob, are attempts to use our strongest skill as a way in, but these sadly wouldn't work even if added probably because SE would make all of the mobs we need it on, immune. Ideas of DDing are not completely impossible, I myself DD as a RDM quite well, in cases I have done better than heavy DDs in VW, the point is that for it to be something more likely to be acceptable is we would need to have to have a spell making our attack & our accuracy higher, because these are the problems that mainly get in our way besides simply being a 1 hand job.

    As for fitting in all situations, I completly agree, we currently have nothing like it. If SE were to make an event with completely random events taking place inside, where one could not prepare for it, and it changed every run, then RDM might have a place in it. But it comes down to if they would make such an event correctly. Zergs are the main thing that stop this kind of content, because SE has made things so impossible that everything needs a form of invincible in a way to survive. So even if an event like this were made, it would likely end up a PD/Embrava Zerg attempt whenever you tried to do it.
    (1)

  10. #10
    Player Kieron's Avatar
    Join Date
    Jan 2012
    Posts
    21
    Character
    Kyen
    World
    Fenrir
    Main Class
    NIN Lv 99
    That may have been too much in the first statement. What I really meant was the community's indecisive suggestions towards Rdm requests. Some want Rdm to be a great DD, some want to be at least on par with sch nuking, some want healing capabilities closer to the level of Whm and then there are the ones who want their enfeebling and enhancing to be relevant(this is perfectly reasonable.)

    Back in the day Rdm was great at tanking, kiting, Pvp, soloing, enfeebling and enhancing. I was a Rdm main and I dabbled in DD'ing but largely focused on enfeebling and enhancing. I then quit the game around Abyssea's release, a year later I return and rdm is deemed worthless. So i went with my other jobs but it was unfortunate that Rdm fell so low.

    Unfortunately due to the design of this game, when one job comes up, another one gets the boot. Whm > Rdm now compared to Rdm > Whm 6 years ago. Sam got dropped hard for War during Abyssea's prime. It's just the nature of this game. If you're not one of the best DD, you're not wanted; if you're not the best healer, you're not wanted.

    I'd like some unique content but that probably won't be happening. Either it's the dev's fault(more likely) or the limitations of this games engine. Setting up a zerg is that much easier than having a well constructed fight. Who knows what's going on behind the scene but what is currently happening now, 11 other jobs are having similar issues to Rdm in current end game.

    P.S.: Parsing in VW leaves too many possibilities in the equation. Someone may have to proc, have died in battle, etc. A one-handed job should never beat a 2 hander unless they are really, really bad. Math should prove who is the victor in a controlled run with best gear sets.
    (0)

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