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  1. #1
    Player Theytak's Avatar
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    honestly, given how SE already took one of SCH's two big unique things (helixes) and made them subable, for no real reason, that sch's left with just 3 storm spells unique to itself is a good thing. The last thing we need is whms able to cast aura storms on themselves. Sch's already been reduced to being a one trick pony, it'd be a really low blow to take the last of their storms from them.
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    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  2. #2
    Player Zeargi's Avatar
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    Quote Originally Posted by Theytak View Post
    honestly, given how SE already took one of SCH's two big unique things (helixes) and made them subable, for no real reason, that sch's left with just 3 storm spells unique to itself is a good thing. The last thing we need is whms able to cast aura storms on themselves. Sch's already been reduced to being a one trick pony, it'd be a really low blow to take the last of their storms from them.
    I'd don't understand why SE even changed that to begin with. the Helix spells are crap anyway unless you have a native Elemental Skill. They don't last long enough to do anything really noticeable.
    (1)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  3. #3
    Player Spiritreaver's Avatar
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    Quote Originally Posted by Zeargi View Post
    I'd don't understand why SE even changed that to begin with. the Helix spells are crap anyway unless you have a native Elemental Skill. They don't last long enough to do anything really noticeable.
    You don't need good initial DMG on landing the spell to proc in VW, that's why.

    With the way Arts work on /SCH, anyone with /SCH and an appropriate staff can land a helix for the most part.
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  4. #4
    Player Zeargi's Avatar
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    Quote Originally Posted by Spiritreaver View Post
    You don't need good initial DMG on landing the spell to proc in VW, that's why.

    With the way Arts work on /SCH, anyone with /SCH and an appropriate staff can land a helix for the most part.
    But they changed the level requirements before this whole proc'ing business, If I remember correctly.
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  5. #5
    Player Theytak's Avatar
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    Quote Originally Posted by Zeargi View Post
    But they changed the level requirements before this whole proc'ing business, If I remember correctly.
    No, they changed it after. Schs were really pissed because it eliminated the need to have a sch in the alliance in voidwatch. SE did it for some bullshit "buff" to make helixes stronger that really didn't do much of anything, but resulted in completely fucking over sch until the introduction of embrava.
    (2)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

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