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  1. #1
    Player Zeargi's Avatar
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    Mar 2011
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    743

    [Dev] Iridal Staff + "Previous Atma" set

    OK, I know I'll most likely get flamed, but I just had this notion...

    The special effect on the Iridal Staff and it's HQ counter part are effected by the weather (Please correct me if I'm wrong). I don't think it'd be too unreasonable to ask then, if the Storm spells could be lowered to have access to all of them while subbing SCH. I like SCH as a sub, and this would help quite a few jobs when one wasn't present. SMN, WHM, and BLM can all benefit from these, and it doesn't take away from SCH's Stormsurge ability. But this would also make Klimaform more useful at an Earlier bracket if the SCH could also use it.

    My next thought:
    Is there anyway to maybe expand the "Previous Atma" section to the last 3 combos. I've got 3 or 4 different jobs that I play with at a time, but it sucks when an atma falls off the history and I have to cycle back through anyway. It's also speed up the process to I could switch between like a BLM set-up to a Pet or Even DD in relative ease. It'd kind of work like the history section where it'd push down the last one into the next slot, and then the next; so that way that there would be 3 sets selectable and adding any more manually would then push the last one out of rotation.

    Just a thought.
    (5)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  2. #2
    Player Twille's Avatar
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    Mar 2011
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    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I would like to be able to store (and later edit) multiple Atma sets, would make entering Aby and getting ready much faster.
    (3)

  3. #3
    Player Spiritreaver's Avatar
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    Jul 2011
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    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zeargi View Post
    OK, I know I'll most likely get flamed, but I just had this notion...
    Give it a bit and i know you'll be proven right.

    Personally, i say why the hell not? SE is giving the job away piecemeal as is and the playerbase has reduced what's left to yet another '2hr whore' job. Why not just go ahead and dead-check SCH already?

    I am all for your atma-list suggestion tho.
    (3)

  4. #4
    Player Zeargi's Avatar
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    Mar 2011
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    RDM is in far worse shape than SCH is. The weather effects are minimal at best. It doesn't impact trials. The only thing it would do would lower Prep costs for SMN, Give the Magic Attack boost back to BLM IF they decided to sub SCH, but with RDM or WHM as a better choice, and increase slightly the the Cure Effect for WHM. And even if the don't lower all them. Getting the last basic element Thunderstorm would be fine by me.
    (3)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  5. #5
    Player Reiterpallasch's Avatar
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    Mar 2011
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    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Spiritreaver View Post
    Give it a bit and i know you'll be proven right.
    Sure will! Allow me to begin:
    Quote Originally Posted by Zeargi View Post
    Iridal Staff
    Why even mention the NQ staff? Aside from the fact that it's crap (as are all NQ staves), there's absolutely no reason any semi decent BLM shouldn't have already owned a full set of the HQ staves. They're dirt cheap. They're still dirt cheap, even compared to prices from years ago back before magians existed and anyone that was worth anything had them.

    Oh well, I guess the NQ version is still better than Maleficus, so some terribad BLM will get some use out of it (while being bad, that is).
    (0)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  6. #6
    Player Zeargi's Avatar
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    Quote Originally Posted by Reiterpallasch View Post
    Sure will! Allow me to begin:

    Why even mention the NQ staff? Aside from the fact that it's crap (as are all NQ staves), there's absolutely no reason any semi decent BLM shouldn't have already owned a full set of the HQ staves. They're dirt cheap. They're still dirt cheap, even compared to prices from years ago back before magians existed and anyone that was worth anything had them.

    Oh well, I guess the NQ version is still better than Maleficus, so some terribad BLM will get some use out of it (while being bad, that is).
    Off topic, but OK thanks! Besides the Iridal staff is a whole-hell-of-a-lot easier to spell than the HQ one.

    Also, since when has 2,470,000 gil been cheap @_@ That's not even including the craftering fee if you can't make the staff on your own.
    (1)
    Last edited by Zeargi; 08-04-2012 at 06:11 AM. Reason: grammar and editing.
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  7. #7
    Player Theytak's Avatar
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    Mar 2011
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    honestly, given how SE already took one of SCH's two big unique things (helixes) and made them subable, for no real reason, that sch's left with just 3 storm spells unique to itself is a good thing. The last thing we need is whms able to cast aura storms on themselves. Sch's already been reduced to being a one trick pony, it'd be a really low blow to take the last of their storms from them.
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
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  8. #8
    Player Zeargi's Avatar
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    Quote Originally Posted by Theytak View Post
    honestly, given how SE already took one of SCH's two big unique things (helixes) and made them subable, for no real reason, that sch's left with just 3 storm spells unique to itself is a good thing. The last thing we need is whms able to cast aura storms on themselves. Sch's already been reduced to being a one trick pony, it'd be a really low blow to take the last of their storms from them.
    I'd don't understand why SE even changed that to begin with. the Helix spells are crap anyway unless you have a native Elemental Skill. They don't last long enough to do anything really noticeable.
    (1)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  9. #9
    Player Spiritreaver's Avatar
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    Jul 2011
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    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zeargi View Post
    I'd don't understand why SE even changed that to begin with. the Helix spells are crap anyway unless you have a native Elemental Skill. They don't last long enough to do anything really noticeable.
    You don't need good initial DMG on landing the spell to proc in VW, that's why.

    With the way Arts work on /SCH, anyone with /SCH and an appropriate staff can land a helix for the most part.
    (1)

  10. #10
    Player Zeargi's Avatar
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    Quote Originally Posted by Spiritreaver View Post
    You don't need good initial DMG on landing the spell to proc in VW, that's why.

    With the way Arts work on /SCH, anyone with /SCH and an appropriate staff can land a helix for the most part.
    But they changed the level requirements before this whole proc'ing business, If I remember correctly.
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

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