I think Abyssea blows and I still completely disagree with you.
See this:
Also, your conclusion isn't a conclusion at all, it's a generalization, and generalizations never work.
Two things. First of all, an RPG is defined by character progression. You can choose a role for your character and develop it in that direction. That does not require EXP at all. You can have RPGs that strictly focus on skill levels, selective abilities and gear, without any character levels in the entire game.
Secondly, why do you care for FFXI being an RPG? Who cares at all about the genre? FFXI is a game. If it's fun, people play it, if it isn't, people don't. Why is it important to fit the rules and guidelines of a certain class of game? If FFXI ceased to be an RPG by definition, I wouldn't give a fuck about it. I probably wouldn't even notice. And you probably wouldn't either.
It's simply a matter of tastes and statistics. Many people don't like EXP, so Abyssea is good for them (in that respect). There's still many people who enjoy EXPing. I've been getting a flood of players recently that refuse to leech EXP at all (even though I offered it to them at several points) and instead GoV it up and take longer to reach 99. Nothing wrong with that either. Just don't go posting about people being lazy or people's ideas of what's right being wrong, because none of that applies. I could as well call you lazy for taking a plane to Hawaii instead of swimming there, but it's none of my business how you plan your travel routes.
		
		

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