When I saw the entire world map on a topic the other day there was also the far west and the North areas with the Orchish lands and Gigas lands. So something can be done about those too.
When I saw the entire world map on a topic the other day there was also the far west and the North areas with the Orchish lands and Gigas lands. So something can be done about those too.
Necromancer
Geomancer (Scholar weather spells in no way cover geomancer)
Green Mage (though it would have to be fleshed out a bit more)
Machinist
Berserker (Hammer DD)
And those are just previous final fantasy jobs. FFXI is capable of original jobs as well such as corsair.
I'd like to see a job centered around a giant bladed hoop (like Tira in Soul Calibur 4).
A job that excels with the Great Sword (Yeah PLD WAR and DRK can use it but it's hardly their best weapon by far). Berserker could probably fill this role as well.
Nunchuk/Swordchuck class (or give them to ninja/monk).
A weaponless mage class that uses magic in it's basic attack (geomancer could do this but i'd prefer geomancer to have a bell weapon).
A Barrier forming class, this one may be impossible to implement though and we "technically" have this in White Mage (protect/shell) but the difference is that the barrier class would be create physical barriers and auras.
A gunblade class (this could be added to corsair's weapon selection).
Why the hell do people want a necromancer? It would be the exact same thing as Beastmaster, except instead of charming mobs, you'd bring them back from the dead. So essentially, you'd have the same mob, except one is rotting and smells really bad. I fail to see the upside?
Beastmaster can't control humanoids, that would be what Necromancer does. Skeletons, Drauger, Ghosts (though not a humanoid), undead creatures in general. I won't deny that it would like Beastmaster but, then again so is Puppetmaster yet, it still has enough about it to make it unique.
I still vote time mage. They even had the perfect venue with a time travel expantion and failed.
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