Quote Originally Posted by Okipuit View Post
Plague effect enfeebling magic spell:
Since there are already abilities that add a plague effect, we don’t really feel a necessity to add it to red mage’s arsenal. Also, since DoT-related magic spells are scholars forte, this wouldn't be something that is unique to red mage.
"Unique to Red Mage" is an oxymoron...

Quote Originally Posted by Okipuit View Post
Stronger version of Dia/Bio:
Red mages already have Dia 3 and Bio 3 from merit points which are considerably powerful version of these spells.
If that's a joke, it's a bad one... I didn't even have Dia III/Bio III until it was made mandatory by Voidwatch weaknesses, and even then I only put 1 rank into them for a negligable debuff that fades in 30 seconds... They are not powerfull, they are merely a pain in the ass.

Quote Originally Posted by Okipuit View Post
As mentioned previously, the Development Team is looking into adding new spells that will be quite different from the current list available.
That would be nice. Just make sure other jobs get them as well, at a lower level, cheaper and/or stronger. It is, after all, a fine RDM tradition.