Okipuit, there are spells we know exist in the .dat files which have been unused for over 6 years and are taking up valuable spell capacity. These spells include:
Tractor II
Curse (Used by NMs, so this is fine)
Reflect
Might
Faith
Bar-element II
Bar-status II
Bar-elementga II
Bar-statusga II
Poison IV
Poison V
Poisonaga III-V
Bio IV
Dia IV
Dia V
Diaga IV/V
Bio V
Aer(Will probably be GEO's Aera)
Baraer
Baraera
Ignis(Will probably be GEO's Fira)
Barignis
Barignisra
Terra(Will probably be GEO's Stonera)
Barterra
Barterraga
Aqua(Will probably be GEO's Watera)
Baraqua
Baraquara
Toad
Confuse
Berserk
Virus
Invisra
Sneakra
Deodoriza
That's over 60+ unused spells that are jamming up the spell capacity. Oh did I forget there are over 50-70 more unused BLU spells?
Gastric Bomb
Sandvacuum
Intimidate
Buble Shower
Airy Shield
Spider Web
TP Drainkiss
Secretion
Rage
Shakeshroom
Great Whirlwind
Aerial Wheel
Photosynthesis
Ink Jet
Sweep
Shell Guard
etc...
If the capacity for new spells is unavailable, could the dev team either:
1) Introduce these spells for their respective class and balance their effects, they've been in the unused data files since 2006.
2) Delete these spells from the spell registry and replace them with brand new spells that can be implemented immediately.
By deleting these unused spells, you'd free up well over 100 spaces for new spells.

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