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  1. #41
    Player Valkrist's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Valkrist
    World
    Bahamut
    Main Class
    MNK Lv 4
    Quote Originally Posted by Camate View Post
    The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.

    However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.

    As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.
    Here goes the question that I'm surprised that other people haven't asked yet. Where are the relic equivalent weapons for all of the five "new" jobs after CoP? That hasn't been addressed, yet the two new classes to be coming out already have those weapons in mind?
    (5)

  2. #42
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    For Seekers of Adoulin, we didn’t create a map for an ocean route, so we’re planning to make the main mode of transportation a teleport-like warp. We are planning to make this extremely convenient, and as players progress further with pioneering, the number of areas that they’ll be able to warp to will increase. We can’t say too much, but yes, there will be a quest requirement similar to the one to use the boat to travel to Aht Urhgan.
    I think this answer upsets me a very miniscule amount, I understand "Main Streaming" THe process, But... Going to Adoulin is going to be as exciting as Warping into Abyssea.

    Warp > Loading > WELCOME...

    I guess i'm the only one who felt the excitement of boarding the boat to Aht Urghan, Seeing the sights... actually feeling like i was traveling to a far off new land... Not just.. Warp > Done. That 10-20 Minute boat ride to aht urghan gave you excitement, build up, anticipation.. You knew you were going to a far off and new land... Warpin > Done is going to kill and or/eliminate almost all the excitement for most players, as it will be as mundane and routine as warping to a VW Battlefield, or an Abyssea zone.

    Boat ride doesn't need to be mandatory every single time, BUt having that first venture, knowing you're going really far, seeing the terrain changes, the structures in the horizon... I guess I'm getting old, I loved the build up.

    Whatever though, very minor complaint, Can't say I'm disappointed overall
    (12)
    Last edited by Karbuncle; 07-27-2012 at 02:37 PM.

  3. #43
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Creelo View Post
    ...Could this possibly allude to new job specific gear sets for every job with the upcoming expansion?

    That part definitely seems a little confusing.
    Artifact Armor Equipment
    Relic Armor Equipment
    Empyrean Armor Equipment.

    Not new job specific gear sets, I think they're just saying "They're going to get Relic/Emp/Artifact" Gear. However, a new set of Job Specific armor seems redundant at this point.
    (2)

  4. #44
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    To answer the question about "why can't these new jobs also use relics?"

    The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.

    However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.

    As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.
    Camate, a lot of people seem to be worried that the term "empyrean weapons" covers ALL of the magians weapons. We know that Rune Fencer/Knight will not be able to equip Caladblog/Xiphias/Ragnarok, but what about the bread&butter weapons Fulgurante, Tenebreuse and Kauriraris that are available through magian trials? Without those, RNF/K will not have much to wield. (Not as bad as PUP had it when it was introduced, but still...)
    (4)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #45
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Artifact Armor Equipment
    Relic Armor Equipment
    Empyrean Armor Equipment.

    Not new job specific gear sets, I think they're just saying "They're going to get Relic/Emp/Artifact" Gear. However, a new set of Job Specific armor seems redundant at this point.
    Artifact armor goes without saying imo.

    But if they're gonna get "Relic and Empyrean" armor, why wouldn't they just add that to Dynamis/Abyssea as it is?

    But it seems they aren't. They're going to add "equivalents" to Relic/Empyrean, which possibly means a new event that has armor for every job in the game because why would they add an event where you could only get Geomancer/Rune Fencer "Relic/Empyrean" armor. And since this is a whole new expansion... I really wouldn't be that surprised if we did see new job specific gear sets lol
    (0)

  6. #46
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    the last thing this game needs is ANOTHER set of job-specific gear.
    (3)

  7. #47
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Valkrist View Post
    Quote Originally Posted by Camate View Post
    Greetings,

    To answer the question about "why can't these new jobs also use relics?"

    The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.

    However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.

    As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.
    Here goes the question that I'm surprised that other people haven't asked yet. Where are the relic equivalent weapons for all of the five "new" jobs after CoP? That hasn't been addressed, yet the two new classes to be coming out already have those weapons in mind?
    I've had similar thoughts, especially towards Empyrean weapons.

    For example... Rune Fencer can't use Caladbolg? Ok... Let's add a new Empyrean Great Sword then that only Rune Fencer can use. What's that? It'd have similar DMG ratings? It's aftermath would also be Occasionally Deals Double Damage? Similar delay too even? The only difference is that only Rune Fencer can equip it and not Caladbolg itself?

    Seriously, just add the new jobs to Empyreans at the very least. I somewhat understand limiting relics to the older jobs because they have more unique properties, but it really makes no sense for Empyreans.
    (6)

  8. #48
    Player THD's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Dammit
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    To answer the question about "why can't these new jobs also use relics?"

    The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.
    Because a Scholar with Claustrum destroys balance.
    (5)
    Fail Tizona

  9. #49
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Here's an idea: there's this thing called the Test Server? Why not do a field test that allows restricted jobs on the weapons access to those items? Then the players can provide testing, feedback and SE can look at the parse list to see if the weapons are overpowered for the job or not. Even make it a series of BCNMs where they can only be used. That way you have your control data and the BCNM acts as your "Laboratory controlled conditions" for testing. Probably won't happen, but it could be done on the test server.

    They can design a fight with the Heroines but can't do something like this?
    (10)

  10. #50
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    you just got BALANCED!
    (2)

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