I think this answer upsets me a very miniscule amount, I understand "Main Streaming" THe process, But... Going to Adoulin is going to be as exciting as Warping into Abyssea.For Seekers of Adoulin, we didn’t create a map for an ocean route, so we’re planning to make the main mode of transportation a teleport-like warp. We are planning to make this extremely convenient, and as players progress further with pioneering, the number of areas that they’ll be able to warp to will increase. We can’t say too much, but yes, there will be a quest requirement similar to the one to use the boat to travel to Aht Urhgan.
Warp > Loading > WELCOME...
I guess i'm the only one who felt the excitement of boarding the boat to Aht Urghan, Seeing the sights... actually feeling like i was traveling to a far off new land... Not just.. Warp > Done. That 10-20 Minute boat ride to aht urghan gave you excitement, build up, anticipation.. You knew you were going to a far off and new land... Warpin > Done is going to kill and or/eliminate almost all the excitement for most players, as it will be as mundane and routine as warping to a VW Battlefield, or an Abyssea zone.
Boat ride doesn't need to be mandatory every single time, BUt having that first venture, knowing you're going really far, seeing the terrain changes, the structures in the horizon... I guess I'm getting old, I loved the build up.
Whatever though, very minor complaint, Can't say I'm disappointed overall![]()
Last edited by Karbuncle; 07-27-2012 at 02:37 PM.
Camate, a lot of people seem to be worried that the term "empyrean weapons" covers ALL of the magians weapons. We know that Rune Fencer/Knight will not be able to equip Caladblog/Xiphias/Ragnarok, but what about the bread&butter weapons Fulgurante, Tenebreuse and Kauriraris that are available through magian trials? Without those, RNF/K will not have much to wield. (Not as bad as PUP had it when it was introduced, but still...)
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
Artifact armor goes without saying imo.
But if they're gonna get "Relic and Empyrean" armor, why wouldn't they just add that to Dynamis/Abyssea as it is?
But it seems they aren't. They're going to add "equivalents" to Relic/Empyrean, which possibly means a new event that has armor for every job in the game because why would they add an event where you could only get Geomancer/Rune Fencer "Relic/Empyrean" armor. And since this is a whole new expansion... I really wouldn't be that surprised if we did see new job specific gear sets lol
the last thing this game needs is ANOTHER set of job-specific gear.
I've had similar thoughts, especially towards Empyrean weapons.
For example... Rune Fencer can't use Caladbolg? Ok... Let's add a new Empyrean Great Sword then that only Rune Fencer can use. What's that? It'd have similar DMG ratings? It's aftermath would also be Occasionally Deals Double Damage? Similar delay too even? The only difference is that only Rune Fencer can equip it and not Caladbolg itself?
Seriously, just add the new jobs to Empyreans at the very least. I somewhat understand limiting relics to the older jobs because they have more unique properties, but it really makes no sense for Empyreans.
Here's an idea: there's this thing called the Test Server? Why not do a field test that allows restricted jobs on the weapons access to those items? Then the players can provide testing, feedback and SE can look at the parse list to see if the weapons are overpowered for the job or not. Even make it a series of BCNMs where they can only be used. That way you have your control data and the BCNM acts as your "Laboratory controlled conditions" for testing. Probably won't happen, but it could be done on the test server.
They can design a fight with the Heroines but can't do something like this?
you just got BALANCED!
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