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  1. #1
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Ah yeah, I made this to try something different with my sigs -- you know, a "popping out" effect compared to the usual in-box signatures. I really need to hit photoshop more often, it's been a while.
    (1)
    Opinions are opinions. Keep 'em that way.

  2. #2
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,128
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    FrankReynolds,

    Probably from the BYE TANAKA! thread...


    I'll mannered ! !! !
    (0)
    ...or so the legend says.


  3. #3
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    To answer the question about "why can't these new jobs also use relics?"

    The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.

    However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.

    As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.
    (13)
    Devin "Camate" Casadey - Community Team

  4. #4
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.
    A very good point raised about this in similar thread:

    Quote Originally Posted by saevel View Post
    Big issues, huge issues, ginormous continental size issues.

    This deals with GS specifically. Rag is nice and all but what's more important is that it won't get the OaT GSWD which is the next best thing to a Rag. The OaT line is in the EXACT same category as the Emp line, Trial #216 to be exact. Without that RNF (RNK) will be gimp on damage output. At best RNF will tank the same things PLD tanks (I'll let your imagination figure that out), at worst it'll be tanking what NIN's tank. This isn't a "support job" like BRD / COR / SCH / SMN nor is it a healing job like WHM thus it will be evaluated on it's damage output potential. No Trial #216 access and no Rag means it's dead weight and best replaced by a WAR/SAM/MNK/DRK/DRG and possibly a THF/NIN/BLU.
    If "no Empyreans" means "no Magian Greatsword trials" or "only elemental Magian Greatsword trials", then Rune Fencer will begin life with the same chance of success as a premature infant being born into a waiting meatgrinder.
    (13)

  5. #5
    Quote Originally Posted by Kalilla View Post
    Camate, could you also ask why they decided to go with using a teleport npc?

    When ToAU came out we were given the option to go by boat and teleport, but we aren't given that option for Adoulin. This also takes away fishing routes with large ocean fish, which was my greatest disappointment when reading the interview.

    I would of loved having a boat to travel on, and I think Port Sandy has locations which are acceptable to have a ferry. I would like to know why they decided to remove this experience for players when there are already trading routes between sandy and adoulin.

    Edit: I understand that there will be fishing opportunities while visiting Adoulin, but unless they are making a type of Manaclipper we will not have access to fishing new large ocean fish.
    I imagine that they looked at the number of people who use the Ferry between Mhaura and Al Zahbi and realized that making a whole zone for that would not be the best use of the team's or the game's resources. How often does anyone take it? Probably not very often.

    Quote Originally Posted by SpankWustler View Post
    A very good point raised about this in similar thread:



    If "no Empyreans" means "no Magian Greatsword trials" or "only elemental Magian Greatsword trials", then Rune Fencer will begin life with the same chance of success as a premature infant being born into a waiting meatgrinder.
    You know how to make an analogy.
    (6)

  6. #6
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.
    ...Could this possibly allude to new job specific gear sets for every job with the upcoming expansion?

    That part definitely seems a little confusing.
    (1)

  7. #7
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Creelo View Post
    ...Could this possibly allude to new job specific gear sets for every job with the upcoming expansion?

    That part definitely seems a little confusing.
    Artifact Armor Equipment
    Relic Armor Equipment
    Empyrean Armor Equipment.

    Not new job specific gear sets, I think they're just saying "They're going to get Relic/Emp/Artifact" Gear. However, a new set of Job Specific armor seems redundant at this point.
    (2)

  8. #8
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Artifact Armor Equipment
    Relic Armor Equipment
    Empyrean Armor Equipment.

    Not new job specific gear sets, I think they're just saying "They're going to get Relic/Emp/Artifact" Gear. However, a new set of Job Specific armor seems redundant at this point.
    Artifact armor goes without saying imo.

    But if they're gonna get "Relic and Empyrean" armor, why wouldn't they just add that to Dynamis/Abyssea as it is?

    But it seems they aren't. They're going to add "equivalents" to Relic/Empyrean, which possibly means a new event that has armor for every job in the game because why would they add an event where you could only get Geomancer/Rune Fencer "Relic/Empyrean" armor. And since this is a whole new expansion... I really wouldn't be that surprised if we did see new job specific gear sets lol
    (0)

  9. #9
    Player Valkrist's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Valkrist
    World
    Bahamut
    Main Class
    MNK Lv 4
    Quote Originally Posted by Camate View Post
    The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.

    However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.

    As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.
    Here goes the question that I'm surprised that other people haven't asked yet. Where are the relic equivalent weapons for all of the five "new" jobs after CoP? That hasn't been addressed, yet the two new classes to be coming out already have those weapons in mind?
    (5)

  10. #10
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Valkrist View Post
    Quote Originally Posted by Camate View Post
    Greetings,

    To answer the question about "why can't these new jobs also use relics?"

    The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.

    However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.

    As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.
    Here goes the question that I'm surprised that other people haven't asked yet. Where are the relic equivalent weapons for all of the five "new" jobs after CoP? That hasn't been addressed, yet the two new classes to be coming out already have those weapons in mind?
    I've had similar thoughts, especially towards Empyrean weapons.

    For example... Rune Fencer can't use Caladbolg? Ok... Let's add a new Empyrean Great Sword then that only Rune Fencer can use. What's that? It'd have similar DMG ratings? It's aftermath would also be Occasionally Deals Double Damage? Similar delay too even? The only difference is that only Rune Fencer can equip it and not Caladbolg itself?

    Seriously, just add the new jobs to Empyreans at the very least. I somewhat understand limiting relics to the older jobs because they have more unique properties, but it really makes no sense for Empyreans.
    (6)

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