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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    For Seekers of Adoulin, we didn’t create a map for an ocean route, so we’re planning to make the main mode of transportation a teleport-like warp. We are planning to make this extremely convenient, and as players progress further with pioneering, the number of areas that they’ll be able to warp to will increase. We can’t say too much, but yes, there will be a quest requirement similar to the one to use the boat to travel to Aht Urhgan.
    I think this answer upsets me a very miniscule amount, I understand "Main Streaming" THe process, But... Going to Adoulin is going to be as exciting as Warping into Abyssea.

    Warp > Loading > WELCOME...

    I guess i'm the only one who felt the excitement of boarding the boat to Aht Urghan, Seeing the sights... actually feeling like i was traveling to a far off new land... Not just.. Warp > Done. That 10-20 Minute boat ride to aht urghan gave you excitement, build up, anticipation.. You knew you were going to a far off and new land... Warpin > Done is going to kill and or/eliminate almost all the excitement for most players, as it will be as mundane and routine as warping to a VW Battlefield, or an Abyssea zone.

    Boat ride doesn't need to be mandatory every single time, BUt having that first venture, knowing you're going really far, seeing the terrain changes, the structures in the horizon... I guess I'm getting old, I loved the build up.

    Whatever though, very minor complaint, Can't say I'm disappointed overall
    (12)
    Last edited by Karbuncle; 07-27-2012 at 02:37 PM.

  2. #2
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    the last thing this game needs is ANOTHER set of job-specific gear.
    (3)

  3. #3
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Here's an idea: there's this thing called the Test Server? Why not do a field test that allows restricted jobs on the weapons access to those items? Then the players can provide testing, feedback and SE can look at the parse list to see if the weapons are overpowered for the job or not. Even make it a series of BCNMs where they can only be used. That way you have your control data and the BCNM acts as your "Laboratory controlled conditions" for testing. Probably won't happen, but it could be done on the test server.

    They can design a fight with the Heroines but can't do something like this?
    (10)

  4. #4
    Player Finuve's Avatar
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    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    you just got BALANCED!
    (2)

  5. #5
    Player Winrie's Avatar
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    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    So much cry
    (0)

  6. #6
    Player Kitkat's Avatar
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    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    I'll admit that some of the mythic weapons are "decent" in that they enhance certain aspects of the job, but at the same time they aren't anything more than decent. WS are generally "meh" aside from a small few even with the 40% boost in damage. The aftermaths aren't generally desired aside from AM3 because it acts like Double/triple attack instead of normal occasionally attacks twice/thrice (by this I mean it procs in WS) making them the best choice for Merited WS in some cases.

    I'm just questioning how they expect RUN to keep hate over current DD's. If it has access to use Resolution that is helpful, but it also seems that currently the job will not be a heavy armor wearing job (looks more like medium grade armor so possibly limitation of gear similar to drg/rdm/blu). Guess what I'm trying to say is by stating this before releasing more info about the actual build of the job you have people worried RUN will suffer in the VE department against DD that already pull out 2~4k dmg on current endgame content. What little we have been told is this:

    Rune fencer, as stated in vana-fest, is meant to be a 2nd tank option
    They will use Runes, in the form of abilities, to enhance Defense and offense (namely magical defense and offense also)
    They will have MP and access to Enhancing magic
    They are not meant to have similar damage output as standard DD as it is meant to be a tank.
    They will not have access to any currently existing relic, mythic, emp weapon.
    You do not plan to give them a relic or emp type weapon, but do plan on a mythic weapon
    They will use Great sword and Sword as primary weapons.

    Geo is meant to be a new type of enfeebler/buffer for enfeebles/buffs that currently do not exist or are not very long lasting/potent.
    Geo is not meant to be overly powerful, but instead serve as secondary support by enhancing other types of effects/enfeeble options.
    Will utilize bells?

    And that is the extent of what I know about Geo...I'm sure more info was said but I wasn't all the interested in a mage type so much as new tank type.

    Other reasons I don't understand the weapon limitation is that pld is also a tank, but has access to DD oriented weapons/gear that can help it with VE in situations where a pld is needed/wanted. Currently Runic Fencer sounds like the bastard child of a pld and rdm union. One dictates it is a tank by use of Runes to enhance survivability and create enmity (I'm assuming), the other states it will melee while using supplemental means to fill otherwise lack luster melee output. I would hope you plan to at least give it temper if some of the assumptions of the job turn out to be correct.
    (1)
    Last edited by Kitkat; 07-29-2012 at 12:58 AM.

  7. #7
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    why wouldn't they just add that to Dynamis/Abyssea as it is?
    Sorry for the late reply to this.

    But probably for the exact same reasons SCH, DNC, BLU, PUP, COR all have Relic Armor, and no Relic weapons.

    Or, If you're asking "Why would they not just add their Relic and Empyrean Armor to Those areas" - They probably will... Just like they did with COR, PUP, BLU, DNC, and SCH!

    I'm just guessing at this point, But so far the pattern shows they'll add the armor to be obtained the same way everyone else obtains theirs.
    (0)

  8. #8
    Player
    Join Date
    Jul 2011
    Posts
    597
    If we're not going to have a dedicated transportation boat/airship to Adoulin, I'd at least appreciate an intro cutscene showing us taking a traditional means there, even if it means repurposing the existing airship/boat zone data for the cutscene to take place in.
    (5)

  9. #9
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    So ... basically SE wants to create more time sinks. Remember "balance" isn't about jobs being powerful / overpowered, it's about how long it takes you to completely content.

    If they allow the new jobs on the older legendary weapons then players who already have those weapons won't need to make another one. If SE creates new "legendary weapons" with different requirements and added time sinks then players who want to play those new jobs will waste more time.

    Not to bad for geo as it's going to be in the "mage" category, absolutely devastating for RNF. Without access to the OaT GSWD RNG is going to fall way behind everyone else in damage output. It will be a GS using WAR without a Rag.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #10
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by saevel View Post
    Not to bad for geo as it's going to be in the "mage" category, absolutely devastating for RNF.
    The Development Bros could always play the "we are less sane than a mouse trapped in a 6x6x6 drawer with nothing to eat but psychotropic mushrooms and nothing to drink but Four Loko" card and not add Geomancer to the affinity line of staves.

    I was a happier man before I knew such a card existed. Now I'm just happier than that poor mouse.
    (7)

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