Damn, lol was half asleep. Was about to make this same post in a thread in that forum earlier today and I opened the sticky lol and i saw ffxi and didn't see forums.
Well on the bright side, I can go back and correct that other thread if it hasn't already been moved, lol
The thing is, SE designed these weapons to have a different focus. What makes the relics special is that not only do the weapons have an enhancement/additional effect on the weapon, but the weaponskill gave an aftermath unique to each weapon.
With the Mythics, instead of each weapon enhancing, they focused on augmenting job abilities while making all of the aftermaths the same. The reason for was more than likely was due to the fact that the weaponskill wasn't specifically bound to the weapon and you could obtain the weaponskill without having the mythic. So they gave the mythic weapons Att/Acc/OAT aftermaths which really turned out to be a disappointment to most players.
Empyreans followed the same path as Mythics but instead of augmenting, they are more related to stat boosts and all of the aftermaths are alike. In the case of the mythics, it becomes pretty easy to change the aftermath because each weapon is specific to one job. The weaponskills when used on the level 99 version could have additional effects to the aftermath that suits the job. For instance, Atonement could provide an enmity boost, Tizona could provide Blue Magic Cast time -X%, Ascetics Fury could increase kick attack rate, etc.
For Empyreans, it's a bit difficult because some Empyreans have more than one job on it (Almace). Also, when you start adding special enhancements after the weaponskill is used, then the Empyreans start to become overly strong especially with the Occ Double Damage.
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