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  1. #1
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Cream_Soda View Post
    Actually no, considering it was moved here, I guess this is where they want it, lol.
    It's was a part of why it was moved here. This was under SITE FEEDBACK. lol
    (0)

  2. #2
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    It's was a part of why it was moved here. This was under SITE FEEDBACK. lol
    Damn, lol was half asleep. Was about to make this same post in a thread in that forum earlier today and I opened the sticky lol and i saw ffxi and didn't see forums.

    Well on the bright side, I can go back and correct that other thread if it hasn't already been moved, lol
    (0)

  3. #3
    Player Tummie's Avatar
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    Mar 2011
    Posts
    17
    Character
    Tummie
    World
    Lakshmi
    Main Class
    BLU Lv 99
    The thing is, SE designed these weapons to have a different focus. What makes the relics special is that not only do the weapons have an enhancement/additional effect on the weapon, but the weaponskill gave an aftermath unique to each weapon.

    With the Mythics, instead of each weapon enhancing, they focused on augmenting job abilities while making all of the aftermaths the same. The reason for was more than likely was due to the fact that the weaponskill wasn't specifically bound to the weapon and you could obtain the weaponskill without having the mythic. So they gave the mythic weapons Att/Acc/OAT aftermaths which really turned out to be a disappointment to most players.

    Empyreans followed the same path as Mythics but instead of augmenting, they are more related to stat boosts and all of the aftermaths are alike. In the case of the mythics, it becomes pretty easy to change the aftermath because each weapon is specific to one job. The weaponskills when used on the level 99 version could have additional effects to the aftermath that suits the job. For instance, Atonement could provide an enmity boost, Tizona could provide Blue Magic Cast time -X%, Ascetics Fury could increase kick attack rate, etc.

    For Empyreans, it's a bit difficult because some Empyreans have more than one job on it (Almace). Also, when you start adding special enhancements after the weaponskill is used, then the Empyreans start to become overly strong especially with the Occ Double Damage.
    (0)

  4. #4
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Cream_Soda View Post
    DMG wise, they're in the middle of relics and mythics
    They are much better. They don't need buff either. Mythic are a fail attempt to do a weapon.
    (0)
    Last edited by MarkovChain; 03-19-2011 at 08:38 AM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  5. #5
    Player Vivik's Avatar
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    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by MarkovChain View Post
    Mythic are a fail attempt to do a weapon.
    To do what weapon?
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  6. #6
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by MarkovChain View Post
    They are much better. They don't need buff either. Mythic are a fail attempt to do a weapon.
    Read my quote again. You commented on something that the quote had nothing to do with
    (0)

  7. #7
    Player Kam's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Kinas
    World
    Leviathan
    Main Class
    NIN Lv 90
    I agree they definitely need a buff in comparison to relics, which are overpowered, but on your point of the added effects -Rudra's Storm makes your WS able to crit without SA.
    (0)

  8. #8
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kam View Post
    I agree they definitely need a buff in comparison to relics, which are overpowered, but on your point of the added effects -Rudra's Storm makes your WS able to crit without SA.
    As someone with a level 90 Twashtar, I feel inclined to correct you here. It does not~!

    You're probably confused because Dancers can use Striking Flourish with AF3+1/2 body and make Rudra's Storm crit even though it doesn't normally. That's a property of the JA and gear, not the weapon, and it works equally well with Dancing Edge or Shark Bite (though it matters much less with them).

    The only Aftermath or special effect from Rudra's Storm is the typical 1H AM1/2/3 and Gravity (fairly long-lasting and accurate, fortunately). The WS and Gravity effect are both available with the Daka +1/2, so really it's just the AM1/2/3, which only applies to the main hand.


    Boooo ODD aftermath setup! Let it proc on both hands! It would still be less powerful than 2H Empyrean aftermath:
    (1H Empyrean DPS * ODD rate + Offhand DPS * ODD rate)/2 < 2H Empyrean DPS*ODD rate
    as long as Empyrean DPS > Offhand DPS (always true unless you're offhanding a level 90 relic or something).
    (0)

  9. #9
    Player Kam's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Kinas
    World
    Leviathan
    Main Class
    NIN Lv 90
    Quote Originally Posted by Byrth View Post
    As someone with a level 90 Twashtar, I feel inclined to correct you here. It does not~!

    You're probably confused because Dancers can use Striking Flourish with AF3+1/2 body and make Rudra's Storm crit even though it doesn't normally. That's a property of the JA and gear, not the weapon, and it works equally well with Dancing Edge or Shark Bite (though it matters much less with them).

    The only Aftermath or special effect from Rudra's Storm is the typical 1H AM1/2/3 and Gravity (fairly long-lasting and accurate, fortunately). The WS and Gravity effect are both available with the Daka +1/2, so really it's just the AM1/2/3, which only applies to the main hand.


    Boooo ODD aftermath setup! Let it proc on both hands! It would still be less powerful than 2H Empyrean aftermath:
    (1H Empyrean DPS * ODD rate + Offhand DPS * ODD rate)/2 < 2H Empyrean DPS*ODD rate
    as long as Empyrean DPS > Offhand DPS (always true unless you're offhanding a level 90 relic or something).
    no ur wrong
    (0)
    Last edited by Kam; 03-19-2011 at 10:23 PM.

  10. #10
    Player Michaeluk's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Lol @empyreans needing a buff of any kind. Relics and mythics do need buffing however to actually compere with the much easier to obtain overpowered empyreans.
    (0)
    Last edited by Michaeluk; 03-21-2011 at 02:05 AM.
    Mandau

    Twashtar

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