But it's not entirely luck. If you go with terrible players, you won't win no matter how lucky you get.
But it's not entirely luck. If you go with terrible players, you won't win no matter how lucky you get.
It would be funny if they switched this event to entirely being based on skill, so I could watch all of the haters still not try to do it and do nothing but complain about it. (´・ω・`)
The simple truth is that if you try doing this event, and youre not terrible at FFXI, and you can find 5 other people who are not terrible at FFXI, you will win, and you will get all the gear.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
The same can be said of killing VWNMs, if you have a VW party and don't suck you can kill the NMs with ease, luck can screw you no matter your skill however with bad procs. Fight Kalasutrax where 5/7 NQ procs are jobs you don't have. 2/3 HQs are procs you don't have. And EV is Ice WHM. You can be skilled, but chances are you are going to die no matter what you do. There is a ratio between luck and skill, with most groups it seems to be 70%Luck/30%Skill how they talk, by my experience, its about 50%/50%. You sound as though it is 20%/80%, very different from everyone here. More skill you have less luck you need, luck will always matter in a way though because there are completely horrid floors, and terrible, terrible jumps.
Luckily you can /fume your EV ice whm away now eh? Also, I don't see how it's relevant to Nyzul.
Blame bad floors all you want. They suck, after all. Hate on gears, hate on pathos. We all hate them. But don't blame bad jumps. Bad jumps even out. One day you get terrible jumps. The next day you get incredible jumps. Have you done the event for any extended period of time? You should judge your run based on how many floors you cleared, not whether you hit 100. The more floors you clear, the more successful you'll be over time.
Luck is still a big factor of course. But one day, the gods will smile on you and it will all come together. You just have to keep at it so you can be there to answer the call when they do.
I was using the VW thing as an example of something else where you can be skilled, but luck can still kill you and leave you with nothing.
I know jumps even out somewhat, point is there are many things luck based in it, not just 1 or 2 but the entire thing from start to finish is influenced by luck at every turn. In my runs I have done of NNI best I have done is floor 97 with my old static, my new static only has done 2 runs so far only person with previous experience being me and we hit 67 on the 2nd go which I think is fairly good seeing as there was 1 person in the group with an Emp and great gear, everyone else being in +1/2 with AH or Abyssea weapons.
I don't plan on giving up the event because if I did would just mean I wasted my time up till then, same thing if I gave up with anything else, stop half way on something and you only wasted your time getting that far, make it to the end and at least you completed it.
What setup are you using?
Old static was DRK, DRK, THF, SAM, SCH, SCH, I think. New one is DRK, WAR, SAM, BLU, SCH, SCH.
NNI is 80/20 for luck / skill. The only "skill" involved is the harsh learning (or relearning) period where you get comfortable with communication and boss / floor types. After that there is absolutely nothing skill will do for you anymore, its down to pure jumps, floor layout and objectives. 5 order lamps will kill your run dead unless your using secret ninja techniques. WS restriction on a boss floor or any floor other then lamps can kill your run. And there is nothing you can do about either of those.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Best set up is 4 2hand DD with 99 relics(Not DRG), or Emp/Mythic, and 2 SCH.
I'm breaking with my policy of not replying to blatant trolls. Seeing as this post wasn't a troll attempt then it's fair to reply.
What you said it horribly wrong, damage isn't nearly as big an issue as people make it out to be. It's communication and quick decision making skills that will win you (or secret ninja techniques) the run.
Our setup originally was
Rag DRK (me)
Rag DRK
Ukon WAR
DRG (level 99 AH lance)
SCH (good gear, not 500 enhancing though)
SCH (not that great gear, sat at the runic lamp to go up)
And we would struggle, not from lack of damage but from the stupid stuff SE would throw at you. Running around floors looking for lamps or singleing out the the monsters on special family floors gets you tons of adds that leech time, or with a random NM or two can actually kill your DD's. So we reformulated our strategy a bit, now our group is
Rag DRK
Almace BLU/WAR (me)
DRG (same as earlier)
Ukkon WAR
SCH
SCH
And our runs suddenly got much smoother. Myself having access to a good sang blade build along with my CDC set, physical spells and the occasional dream flower (pesky adds) actually sped up our event and raised our clear rate. BLU spells are not subject to WS restriction and having multiple sources of damage is a god send for flan, jelly and NM floors.
NNI is not a zerg event, throwing more damage will not get you more wins. Most of the monsters are trash EP-DC's, not IT+ juggernauts. Even the floor 80/100 boss's die ridiculously fast. Now don't bring a party of gimps or weak players, if they aren't at an above average gear level then their not going to be contributing much. You can't carry people through NNI, but you don't need relic DRG/WAR/SAM x 4 onry!! to win either. The only jobs I would think are absolutely restricted are PUP, SMN and the various support mages (sorry this event is SCH x 2 or bust, embrava is absolutely required). Otherwise SAM/WAR/NIN/BLU/DRG/NIN/DRK should all work ... and possibly a well geared BST who isn't pissing around. Obviously they can't be pink NIN's or pearl BST's, need better then average gear but otherwise they'll be fine. Thought at least two purely heavy DD at a minimum.
Communication and coordination is worth more then any amount of gear, calling out the location of lamps and having people rapidly move to them, being able to quickly MGS your way past mobs to get to a lamp in the back corner, or to get to a specified family monster (while avoiding unnecessary time sinks) is essential. You'll spend more time moving around then you do fighting.
Last edited by saevel; 07-11-2012 at 07:52 PM.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
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