I'm sorry all Hardcore players SE finally understood that Casual player pays the game, go hardcore bitch bored!
everyone that have a real job is that one who really pays the game, if you can play 24 hours, who is paying is ur father/mom...
I'm sorry all Hardcore players SE finally understood that Casual player pays the game, go hardcore bitch bored!
everyone that have a real job is that one who really pays the game, if you can play 24 hours, who is paying is ur father/mom...
I define casual as people who don't run out and try to gear themselves the best way possible.
http://www.ffxiah.com/player/Phoenix/Demonjustin
Looking at your FFXI AH profile, I see an 85 Almace, and BLU AF3+1 head/hands/feet. I consider you casual because I find this gear to be bad and I would not wear it. I would get the Almace to 90 and +2 the other stuff, then look at the gear as being 'average.' A hardcore player would have their 1 empyrean at 99, or have 2-3 90s at least IMO. They would also have full AF3+2 for any job they played since abyssea has been out for a long time. Leveling lots of stuff does not make you hardcore IMO.
But seriously, like I said in the other thread, 21+ hour repop NMs do NOT give hardcore players stuff to do or items other people cannot get. It gives those things to bots, and only to bots. You can stand in 1 spot waiting for a mob all day, but when it pops if you do not have the means to claim it, it doesn't matter how much you play. A grinding system like obtaining a relic by farming dynamis everyday would work to give hardcore players stuff casuals couldnt get (as long as you couldnt buy currency) So would a system like neo nyzul where you have to be able to clear X number of floors to even have a chance at getting the gear, and then you have to spam the event every possible chance in order to get the stuff. These are the types of systems I support. Being required to bot camp a 21+ hour repop mob for a drop is retarded and a step backward at this point in time.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
cant bot di or sw
Theres a few programs that were used to bot DI and SW, and you used them all in conjuction with each. First thing you did was sit 1 mule/player in every zone they can pop in. Then you turn on programs 1 2 3 and 4. The first displayed a message in LS chat the moment DI or SW poped and said which zone, the second told you which direction the mob was from where you currently were, the third let you run at 800% movement speed, and the fourth would recast invisible whenever it wore off or would cast it/use prism powder if it poped in your zone, so other players couldnt see you moving at 800% movement speed.
Using this combination of things made it 100% impossible to lose claim on DI or SW unless it just happened to spawn on top of one of your opponents, which would happen maybe once every 3 months, or if they were also doing these things you could lose claim.
Want to try again?
EDIT: I would tell you the programs names and very specifically how they worked, but last time I did that my post got deleted by a mod for saying their names. So you dont get to know that information, sorry.
Also, the fact that you would even suggest those mobs were not botted shows how very little information on the subject of botting you actually have. Perhaps you should leave this discussion alone as you apparently dont know anything about it. The truth is there were very, very good bots for every single NM in the game that was worth anything.
Last edited by wish12oz; 07-08-2012 at 04:55 AM.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
ok let me help you understand something i can play 20 hours 7 days a week. from 7am-12am or longer. the typical hnm pop with in 21-24 hours since last kill. WHICH on garuda and lakshmi was typically around 3am-4am for the windows. which is about the time i go to bed. I hope this clears that up. It was rare to see an hnm in the day US time. If it did it was when i was leveling a low level job. I also had a friend try to help me get monk items free of charge. but most of the pop items was again 12am-5am. when i try to sleep. I also did dynamis, sky as well which took most of my time at night. Plus i did have a job in the early days.
also gear is subjective... labling ppl a casual based on gear that u see via a website is kinda well rude.
So after all of the maintenances that happened that reset HNM timers you still only saw one? LIke I said if you play from the times you do it's mathematically impossible to have only seen Behemoth, if you actually went out when windows were open. I guess you were just too busy leveling low level jobs to worry about a crucial piece for MNK.
Gear is only subjective past a certain point, a point that player hasn't crossed yet.
Here's some math for you 7am-12am =/= 20hours.
A pro pos ! !! !
...or so the legend says.
It's true, nobody is making anyone do any event. And it's also true that I do put the game down when life gets too hectic -- I've taken many breaks, each consisting of at least a month.Two breaks ago was a six month break, actually. It happens.
What I'm saying is that my enjoyment of a game shouldn't be compromised because of other people. Sounds ironic, I know, because in a sense I'm imposing on your entertainment. But what I'm trying to say is that I really enjoy obtaining the best gear , spells, and skill that I can. To have something unobtainable is very frustrating and in the end ruins my desire to play the game. I've already played six or seven years of this pre-Abyssea. To finally have a chance at having the best of gear while also having fun has truly excited me and rejuvenated my spirits. To have that return to the old way would more than likely be the final nail.
Now, if you want a monster that actually takes skill, concentration, and team work, I'm all for that! I'd love to have a skill challenging monster. Some kind of monster that challenges a person to think of new ways to play their job to the max while consistently changing, never staying too static to let cookie cutter parties take it down, would be the most exciting thing to enter this game. But I can assure you, timed monsters are not this challenge. They're a time sink, and they're cumbersome for people who don't have the time. It's not as if people who do have the time are more skilled... they're just fortunate to have the time.
Snipped this quote short just so nobody would have to scroll through it. I agree Rosina. It's much better to play a video game than get high (but I'm sure you already know how many players actually do both at the same time). I'm not saying anyone should "have a life"; as long as a human is breathing, they're living. Preferably they're enjoying their environment and situation, but they are living regardless.
What I'm saying is that not everyone has the time to play the game. Time does not equate to life. Things in my life prevent me from being on the game often, yes, but that's because of time restraints.
Oh God Camiie I love you. ;w;
It'd be interesting if Square Enix charged a player based on their play time rather than a static fee. If that was the case then I'd be all for more hours equating to more activities.
Exactly. At the end of the day, none of the activities in the game actually matter.
No, I think it's because all those bodies got banned for botting.![]()
Also if I recall correctly, didn't the first server merge happen before Abyssea came out? I'm pretty sure I was on Bismarck before I set foot in Abyssea. Wouldn't have had to server merge if all those HNMs kept the players playing, hmmm?
I'm down with the OP. Make all new NMs force pop.
As to the morons who think that means you can't have world NMs... what are you smoking and where can i find some to sell because I know alot of "wake 'n bakes" who'd love some of it. All you do is make the pop item have an insanely stupid drop rate so that a full HNMLS trying full-time for a week will only get 1 on average. The only difference is you can make an appointment to use it instead of waiting on a random call at 4:30 am to say "___ is up".
Besides, I used to beat those old HNMs at the 75 cap with PUGs, so how good did you really have to be? Following a cookie-cutter strat to the letter doesn't make you good, it just proves you can follow a map from Point A to Point B. Going in without having ever seen it in action and figuring out how to beat it on the fly with a less than ideal job mix, well that points in the direction of good, but we're still talking about a video game. Getting away with playing it on your RL job for 9+ years without ever coughing up a fee or getting caught, THAT means you're good. Alas, my poor checking account sacrificed to grind-killing bunnies...
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