Rosina I don't think he has taken this topic seriously at all. He's yet to come up with a good reason why a company would want to make content for a small minority of players.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
Play the game 3 days a week, 4 hours a day, and make a relic, then play all day every day, and make a relic, I can assure you, if you are trying to make it, you will make the 2nd one in about a 4th of the time or faster. You can do things in less time if you play more because you will be playing more often, meaning more getting done in this larger amount of time. Its not that hard to figure out. The only problem with it is that if you go to fast with it you will run out of content to do, one problem the game is having due to DoA content.
You probably don't understand why people who work harder than you get paid more either. It's impossible to win an argument with an insane person, so I'll just laugh at you from here on out.
Because they already have HNM that drop stuff that you can get through other means and you don't do them. Why would they add more stuff that you won't do?
Please tell me what I was taking to the most extreme. For your benefit, I'll amend "faster" to "sooner." When you play more per day you get things done sooner. You'll be done with new content in a month where a more casual player would take several months to a year to make the same progress. You're the first kid on the block with the cool new toy. That's your reward for playing more per day.
You understand they have rather limited manpower and resources these days don't you? The time they spend working on new HNM for the relative few people who want to do it is time they could spend working on content a larger number of people could enjoy.
Last edited by Camiie; 07-08-2012 at 09:01 PM.
If they add HNM there is a 99% chance they will drop unique gear, this is the problem. SE has a tendency to add other methods of obtaining popular items such as BCNMs once RMTing or monopolizing of these HNMs starts to happen. This means there is a delay, yet another of my problems. Content should not be made that few people get to experience, it is a foolish investment. People already complain about how fast content we have been getting dies, isn't rewarding, or is just plain boring, this is why I think all content should be available to everyone, better longevity for the game, and more for people to do in the game. When you focus an entire piece of content on a small group of people wanting it, only 500 people will enjoy it, when if they spent them same time on something else but for everyone, 5000 people could have enjoyed it.
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