I think its possible it could be a Mime job because It's Holding a sword and casting a spell showing the overall ability of the class.
Mystic Knight's spell blade did in fact fully modify damage dealt to elemental, if you used the wrong element you could end up healing mobs or doing less damage (going from the ff5 version here) while on the subject am i the only one who always thought the way that spell tiers scaled was kind of silly?
In most other FF's thunder 3 would be as strong as fire 3 (same base spell damage) but if you cast the right spell it would be twice as effective, however if you cast the wrong spell it could be half as effective or even end up healing a mob all together, would give great incentive to actually change up elements though would make meriting mage jobs more perilous.
Anyways just random musings of mine it always irked me how the tier spell system worked by comparison to every other FF. (hell it could give libra an actual use by revealing mob elemental weakness/strength in any case i do not forsee them ever bothering with this)
Runic would be an awesome JA.
Nightshade is my final guess, yet I do doubt due to the rune under the character in the silhouette.
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
Hell yeah, it's been on my wishlist since '04 along with Blue Mage, Geomancer and Calculator jobs. There's actually be quite a bit of discussion about Runic on the RDM forums.
The JA could be interesting in a lot of ways. From a simple stun/absorption move for mob spells, to channeling that absorbed spell into large enspell-type damage or higher returns on WSs with matching elements of the absorbed spell. If they allowed XI Runic to work like VI's, you could even absorb player spells through your sword, with a new result of unleashing the energy to create a better combined teamwork effect. They'd have to make the result potent though, so people had a reason to go through the coordination, as we are even loath to do with SCs and MBs now.
Also, I don't think Runic Knight or whatever this is will compete with RDM, not that I would care if it did. Geomancer already looks to do that, and I've never described such as competition or "screwing", just a boon to people like me who like mage variety. When I laugh about the fact that a Runic ability was asked for by RDMs it's just because the cycle of "Give RDM this >>> new job" has happened so often.
Last, please don't let the job be called "Spellblade". Ugh, that just sounds too much like a move, not a job name. I'd be happy with Mystic Knight, Runic Knight or Templar, and would prefer it be meant as a tank class designed to absorb, mitigate, magnify redirect and repurpose magic from all casters.
And the job is: Rune Fencer (shame on them: Their normal term is: Rune/ic Knight.)
Buh bye RDM.
Good job being wrong
Yep, I will probably end up quiting the game soon. Thank you SE, gave a great reason for me to stop finally!
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |