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Thread: NEO Nyzul 2.0

  1. #511
    Player FrankReynolds's Avatar
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    Quote Originally Posted by detlef View Post
    Getting one multiple job best-in slot piece of gear for every member of the group once a week is really good.
    Which should lead to the obvious conclusion: This gear won't be best in slot for very long and spending all this time on it because of lame ass luck factor is a waste of time.

    I'll reiterate my previous prediction: When all is said and done, this gear will be about as good as the old nyzul gear was at 75. The hassle and luck crap that goes into getting it is too much.

    The gear will only stay best in slot for a very short time and as such should only take a very short time to get.
    (2)

  2. #512
    Player MarkovChain's Avatar
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    Nyzul is not best in slot gear, it's situationnal gear.
    (2)

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  3. #513
    Player Aisu's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    Which should lead to the obvious conclusion: This gear won't be best in slot for very long and spending all this time on it because of lame ass luck factor is a waste of time.

    I'll reiterate my previous prediction: When all is said and done, this gear will be about as good as the old nyzul gear was at 75. The hassle and luck crap that goes into getting it is too much.

    The gear will only stay best in slot for a very short time and as such should only take a very short time to get.
    If you think of it lets say you average at 1 piece a week on a 30min a day event. That is 3 hours and 30 mins a week to get 7+ gear (including drops + the KI for 1 peice for each person) Thats 1 peice of very good gear every 30 mins and is alot quicker and better then aot of other peices of gear.

    If thats also your attitude why bother with any gear cause chances are that most gear will be outdone by something. All gear takes effort to get also so why even bother playing this game if you think spending 30mins a day for currently the best gear for different situations then really what else you going to do in that time? I've seen people take alot longer for 1 peice of emp+2 gear.
    (2)
    Last edited by Aisu; 06-21-2012 at 06:40 AM.

  4. #514
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Aisu View Post
    If you think of it lets say you average at 1 piece a week on a 30min a day event. That is 3 hours and 30 mins a week to get 7+ gear (including drops + the KI for 1 peice for each person) Thats 1 peice of very good gear every 30 mins and is alot quicker and better then aot of other peices of gear.

    If thats also your attitude why bother with any gear cause chances are that most gear will be outdone by something. All gear takes effort to get also so why even bother playing this game if you think spending 30mins a day for currently the best gear for different situations then really what else you going to do in that time? I've seen people take alot longer for 1 peice of emp+2 gear.
    This would make sense if a significant number of (non cheating) players could get 1 piece every week, but the majority of players are not getting anywhere near that. The current event will take most players a long time to finish even 1 set. The sets will be overshadowed by other gear before most people finish getting it.

    Any event where the rewards are outclassed before you even get them is a waste. That's why events die. It's also why it's dumb to make this event this hard (read luck based).

    If the gear was OMFG good to the point where everyone knew that it wasn't going to be replaced in 6 weeks, then it might make sense to spend massive time getting it. But that is not the case at all. If you can cheat and get a full set of gear in a couple of weeks, then this event is worth doing. Otherwise, you are better off working on something that will last. Hence the distaste for the event.

    Why spend hard earned money and time pulling a slot machine that dispenses coupons that expire before you can use them?
    (1)
    Last edited by FrankReynolds; 06-21-2012 at 07:00 AM.

  5. #515
    Player Aisu's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    This would make sense if a significant number of (non cheating) players could get 1 piece every week, but the majority of players are not getting anywhere near that. The current event will take most players a long time to finish even 1 set. The sets will be overshadowed by other gear before most people finish getting it.

    Any event where the rewards are outclassed before you even get them is a waste. That's why events die. It's also why it's dumb to make this event this hard (read luck based).

    If the gear was OMFG good to the point where everyone knew that it wasn't going to be replaced in 6 weeks, then it might make sense to spend massive time getting it. But that is not the case at all. If you can cheat and get a full set of gear in a couple of weeks, then this event is worth doing. Otherwise, you are better off working on something that will last. Hence the distaste for the event.

    Why spend hard earned money and time pulling a slot machine that dispenses coupons that expire before you can use them?
    for starters its not about getting the full set, of course its nice to have but each piece of gear is good in its own way and i find it hard to beleive how you can easily outclass a phorcys Korazin for any STR based Weapon skill especially. 16STR 50atk and 7% WS dmg, I could see it if our level was to rise further like alot of gear we got from abyssea was outclassed everytime the level cap increase. We are lvl 99 its not getting higher so i find it very hard to beleive anything you say.

    It is very well possible to do this without cheating you just have to know what your doing and be well geared to begin with then you just have to keep trying. SE put other gear for those that are not able to do that at other floor levels they did not want the 100 peices to be easy to obtain since it is such amazing situational gear. Like they said if they made it easier they would have to nerf the gear. Just because some people can't do this event they believe everyone who is succeeding is cheating.
    (0)
    Last edited by Aisu; 06-21-2012 at 08:02 AM.

  6. #516
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    Quote Originally Posted by Llana_Virren View Post
    The thing is, if proper changes are made to it, Embrava will not make it any easier that it is now. You guys need to understand that no one here is suggesting it be easier. We are saying the difficulty should be in the skill employed by players, not in the luck used in behind-the-scenes scripting.

    You also need to understand that, unless SCH 2hr is adjusted, or Embrava is adjusted, any change made will obviously affect a SCHx2 setup as well. However, it is more important to fix a broken event, than it is to keep it broken for the sake of making it easier for those players who always do a hack+mod+schx2 setup.

    The only reason to not fix NI is so that e-peens don't go flaccid. An honest, impartial assessment of the event can loan you no other perspective than that the event is broken as is, and needs to be adjusted.
    I'm on your side of this incase you didn't know, all I was saying is in your idea of removing the necessity of 2 SCHs is not going to fix this event. It will fix a single problem and create another. Due to SEs creation of both Perfect Defense & Embrava along with their current mentality of luck being a great factor when determining if someone gets items, all events will in some way be broken.

    Any event that is short, meaning it is a single fight or many very fast multiple fights, will be done with a SMN, Perfect Defense allows you to fight with mainly an army of DDs, with a few buffers and a SMN for each party, this is easy. Any NM not built to withstand this assault, or group of NMs, will not survive it, and will be labeld as to easy, however anything that requires Perfect Defense to win, will be labeled as to hard because it has to have a certain setup.

    Any event that is long and time taking, meaning Nyzul mainly as there are currently no other real events like it in terms of time, will need a SCH. This is because if it is built without Embrava intended, kills will be much faster when a party uses it, and will have it to easy. However, the way it is currently, where Embrava is required for victory, is to hard, because you must have something specific to win.

    Any event that requires neither SMN or SCH, is bound to have luck involved as a major point, it is SE's only way they have found to balance out the possible use of Embrava/PD to make things to easy. This is the reason behind the argument drop rates would be lowered for NNI if Embrava was no longer required.

    No matter what, these 3 things apply to all events we have been given since abyssea. All of these 3 paths, Perfect Defense, Embrava, and Luck, are broken in their own way. Everything will either be to easy with these 2hours, or nearly impossible without them, and in the end create a broken and flawed system.

    However, it is more important to fix a broken event
    This is the difficult part, there is truly no way to fix this, without breaking it in a different way, to fix 1, is to break the other, and this is the real problem.
    (0)

  7. #517
    Player Llana_Virren's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    This is the difficult part, there is truly no way to fix this, without breaking it in a different way, to fix 1, is to break the other, and this is the real problem.
    Agreed. I simply do not subscribe to the idea that "if it's broke no matter what, don't fix it" philosophy of Dev+Hax.

    Considering not much isn't broken right now, I say to hell with it. They could fix RDM while they're at it, giving them AOE Haste/Refresh/SS/Blink/Bar, and AOE debuffs. Take Embrava down a notch (or two...) and allow any mob that cons as "Impossible to gauge" to be staggered.

    Will that fix everything? No.
    Will it un-stupify some of what they've done? Well, not like it can get any worse... <___<
    (4)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  8. #518
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    Quote Originally Posted by Llana_Virren View Post
    They could fix RDM while they're at it, giving them AOE Haste/Refresh/SS/Blink/Bar, and AOE debuffs.
    This actually wouldn't do much at all, AoE buffs might but SCH/RDM gets that just the same other than Haste. Debuffs would be pointless as most events are currently 1 NM fights, (Neo-Limbus, Neo-Odin, VW) and the ones with alot of enemys are to fast paced for RDM to be acceptable.

    Other than that I agree with you on the rest, fixing it would be great, I was only saying that fixing is still breaking which is why I kinda see peoples point on not doing it. Like I said before, its either make some people mad everyone can enjoy the game in good gear, or make alot more people mad by rejecting them because of BS reasons.

    Staggering all NMs could be nice but myself I am tired of procing in general. Being said job to said event so said NM can drop said item at a higher rate or is terrored so it can be zerged while drops are slightly better. Just an excuse to get everything active basically so it seems like the half the job list that is unused can get some use again.

    As for Embrava, while I think it is overpowered to all hell, I'm not sure how to nerf it without pissing off the entire playerbase that plays SCH. The spell gave SCH a real role to play rather than it being how RDM is but a lil better off, and many have went to the trouble of making Enhancing Magic sets for this reason, if it were nerfed you can only imagine the /rage from the people who spent hours/days going after that gear.
    (1)

  9. #519
    Player Llana_Virren's Avatar
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    What I hope for is more "Dynamis-like" events (multi-party, multi-mob) so that AOE debuffs/buffs become useful, as well as a new dynamic strategy that really hasn't been used in FFXI. You could say beseiged was like this... but really the NPCs carried players, and the monsters were unrealistically strong, and that was a zone-borking event. I could talk at-end for this idea, but I'll save that for another time

    Nevertheless, to hell with pissing off the community, lol! They gimped RNG way-back-when for being so overpowered a RNG party could kill anything, and that had people up in arms for months. Now, looking back, everyone had to admit that the nerf was necessary, but that didn't keep from pissing every RNG off....

    Sometimes the cure isn't painless, but when the cancer of mediocrity and "one-job-onry" starts to spread, you gotta bring the chemo.

    That's to say, let the gear still have its use, but not as potent a use. Let the job still have a use, but not to be a pocket Embrava. Let's not confuse the job with it's spell... RDM was necessary until other forms of killga came about. And with the lack of need for Refresh/Haste cycling, there was nothing left for the job. SCH is a borked job which offers nothing but chaos to FFXI, and without Embrava, what would it be but a slot-taker for RDM, WHM or BLM? Yeah, that's balanced... <_<
    (2)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  10. #520
    Player Aldersyde's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    As for Embrava, while I think it is overpowered to all hell, I'm not sure how to nerf it without pissing off the entire playerbase that plays SCH. The spell gave SCH a real role to play rather than it being how RDM is but a lil better off, and many have went to the trouble of making Enhancing Magic sets for this reason, if it were nerfed you can only imagine the /rage from the people who spent hours/days going after that gear.
    1. This should be the only criteria in assessing whether an ability or spell should be adjusted. If the devs have purposely designed events to center around sch's 2 hour, it's pretty crappy design.

    2. Maybe SE shouldn't have introduced an altogether redundant mage job then, aside from it's utility as a sub job (which was the stated purpose of sch and dnc when they were introduced).

    3. I can't tell if you're being sarcastic here or not.
    (1)

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