Every event has it's strong suits for setups. Otherwise everyone would be sam.
Every event has it's strong suits for setups. Otherwise everyone would be sam.
First off, understand that I'm not just picking at you. But the whole "level this, level that" is just bullshit mentality. Other mmos manage to involve a variety of jobs (or specs) in creating successful strategies to take down mobs and conduct raids. There's no reason whatsoever that FF can't do the same thing. It's utterly ridiculous that someone with whm, rdm, and blm (like I do) would have to level sch to do one frigging event. It's not my fault that SE decided to create an altogether redundant job and to compensate for it's overall uselessness (aside from being a subjob, which was SE's stated purpose for both dnc and sch) gave it a totally unbalanced and overpowered revamped 2 hour ability. Success in one event shouldn't hinge on abuse of such an ability, let alone two of the very same. That's just utter nonsense. I understand that some jobs are better at certain events than others but when the playerbase comes onto the official forums and says repeatedly that a very specific combination of jobs is absolutely necessary to come close to remotely succeeding, the event should be reassessed and adjusted.
I don't expect gear to be handed to me but I do expect developed content, which part of my monthly fees go towards, be accessible (especially when I have 7 jobs at 99) and have a reasonable chance of success without having a "chosen one" setup. Coming here and saying that not only do you need to abuse the embrava of not only one sch, but two, shows just how flawed the event really is.
And I don't care how easy it is to level a job. Boring is still boring. And after leveling, there's skilling up and gearing it. That time adds up, especially when you have family and a career and you play 2-3 hours every 2-3 days (and most of that is logging on for ls events). Needing specific setups to beat certain missions (like CoP) and events was bad design then, and it's still bad design now.
Last edited by Aldersyde; 06-09-2012 at 07:10 PM.
1. If you have whm rdm and blm, you should seriously have most of the gear for enhancing magic, and sch should already be level 49. 2. If you don't have the enhancing magic or the gear, go get it? That's already telling me you shouldn't be in the event with low uncapped skills. Noone is forcing you to do this event.
Last edited by Fupafighter; 06-10-2012 at 12:14 AM.
And thus we reach what's perhaps the most fundamental flaw of FFXI and perhaps MMORPGs in general. In order to truly succeed, fun must be sacrificed.
Of course I see Fupa is one of those, like many I used to see in ye olde HNM days, who'd tell others to level a certain job when they themselves would never do so. His SCH? Level 0.
I will agree you are correct about not having to lv certain jobs to do well or do certain events, however... SE made the mistake of adding powers like Perfect Defense and Embrava/Kaustra, these powers mean SE must now base every event in a way these will not make it to easy, however due to their power they can make no event doable without them. NNI for instance, you have to have Embrava, if they made it doable without Embrava then Embrava would make it to easy. An example of this failure is the lv95~99 limit break, the fight could have been fun & hard, however they didn't anticipate the Perfect Defense zergs, and so the challenge was lost because of this oversight.
These 2hour are great but they have also caused substantial damage to how events must be made and played, Legion is so far as I know still basically unbeaten or done by very few, in either case its difficulty is another branch of that I think, because with Perfect Defense & Embrava fueling 18~36 people you will have a massively over powered group, as such you need a massively over powered event to compensate. People would rage and "balance" would need done of either of these ability's were removed however so not alot can be done, I'm hoping the new 2hours will balance it some, not SE balance, but real balance. I hope they will give jobs with lack luster 2hours a chance to participate in events and 2hours arnt your only reason for existance...
As for the uselessness comment about SCH, SCH can nuke as hard or harder than a BLM if geared correctly, with weather manipulation it has the highest magic acc so far as I know so debuffs are no problem, it has regen and new enhanced Cure IVs, all in all I dare to say SCH was overpowered BEFORE Embrava came to pass, it just furthered the power of SCH to a godly amount, the reason SCH is used for little and BLM wins is because of procs, plain and simple, BLM is only used in procing events so far as I have seen...
He has a heavy DD as a main though, which means he can get into every single type of event, everything else gets 1~3 events they can go to out of Abyssea/Legion/VW/NNI/Everything old... About the only thing Heavy DD cant do actually is Dyna, everything party related they can do though, so no need to level other jobs. As for fun being sacrificed, thats universal, there are always 2 ways to go about things that stand out, the efficient way, and the entertaining way, we know the advantage to both and draw back to both, and so we make that choice. The main thing to remember is if you can be efficient now, you can get things to have more fun later, however if you have fun now, you may never have that chance to get what you want.
Last edited by Demon6324236; 06-10-2012 at 02:54 AM.
The problem is there rarely is any fun to be had later. You're not sacrificing fun now for fun later. You're sacrificing fun for gear that only helps you do the stuff that you were just doing a little bit faster.
The problem with MMORPG developers, and SE in particular, is they tend to forget the G on the end and what it is supposed to mean. Nyzul 2.0 is a ridiculously glaring example of that, and they refuse to comprehend it.
The problem with the event is that it goes against SE intend to balance reward/effort. They wanted 100% drop rate with super hard goal to achive and they totally skipped the part where everyone uses third party that tremendously helps you. We could have had a moderate difficulty to reach last floor with 1% droprate but got 100% droprate for cheater and anger for non cheaters.
Even though salvage droprate sucked balls the event on itself was the best ever done, way to learn from the past.
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#1 you don't need 500+ enhancing magic to win nyzul.
#2 not hard to cap enhancing magic if you really wanted to. The "work," as you say, is minimal.
#3 the actual function of SCH in nyzul is menial. I would know because I use my mule as one of the SCHs... He just stands there.
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