First off, understand that I'm not just picking at you. But the whole "level this, level that" is just bullshit mentality. Other mmos manage to involve a variety of jobs (or specs) in creating successful strategies to take down mobs and conduct raids. There's no reason whatsoever that FF can't do the same thing. It's utterly ridiculous that someone with whm, rdm, and blm (like I do) would have to level sch to do one frigging event. It's not my fault that SE decided to create an altogether redundant job and to compensate for it's overall uselessness (aside from being a subjob, which was SE's stated purpose for both dnc and sch) gave it a totally unbalanced and overpowered revamped 2 hour ability. Success in one event shouldn't hinge on abuse of such an ability, let alone two of the very same. That's just utter nonsense. I understand that some jobs are better at certain events than others but when the playerbase comes onto the official forums and says repeatedly that a very specific combination of jobs is absolutely necessary to come close to remotely succeeding, the event should be reassessed and adjusted.
I don't expect gear to be handed to me but I do expect developed content, which part of my monthly fees go towards, be accessible (especially when I have 7 jobs at 99) and have a reasonable chance of success without having a "chosen one" setup. Coming here and saying that not only do you need to abuse the embrava of not only one sch, but two, shows just how flawed the event really is.
And I don't care how easy it is to level a job. Boring is still boring. And after leveling, there's skilling up and gearing it. That time adds up, especially when you have family and a career and you play 2-3 hours every 2-3 days (and most of that is logging on for ls events). Needing specific setups to beat certain missions (like CoP) and events was bad design then, and it's still bad design now.


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