Yes, because DDs never die, or you will never, ever fight physcial resistant mobs or mobs who temporarly are immune to DDs period.
once again, just because you don't play these jobs, dosn't make them "useless" it is your opinion after all, it's a dumb one, but it''s still yours.
it is easy to call something for jobs you don't use useless.
I'd really like for them to come out and say what sort of player they designed recent events like Legion around. What does SE expect us to have in order to be productive in Legion? Are all DD expected to have 99 R/M/E with Afterglow? Should everyone be sporting level 100 Neo-Nyzul gear? Is it supposed to be doable by a group of players whose gear comes from Abyssea and the AH? Seriously... Tell us what you want from us...
I rarely agree with Pchan and co. but in this situation he is actually in the right.
What event at this point warrants a 6man meteor? Further, what event will allow you to take six BLMs without losing crucial procs (or other jobs) in the process? Sure, the sight of a huge damage splooge on an NM is great and all but where would this be practical? Given the rarity of the spell, finding 6 Meteor capable BLMs would be a quest in itself.
Arise is a nifty spell but its a luxury for any group that isnt expecting massive casualties and the entire reraise effect can be replicated through temp items or AHables readily available by most. While I'd love to have it in my WHM arsenal, it's nothing spectacularly gamechanging.
When the two scrolls SE keeps waving around as worth braving the hells of Legion for aren't even head and shoulders above everything else (like Empyrean WS or merit WS were) then we have an issue and that's not even taking into account that those two spells only offer incentive to WHMs and BLMs.
Last edited by Sparthos; 06-03-2012 at 10:45 AM.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Why is this even an issue? Obviously, both Arise and Meteor are luxury items. I could say the same thing about most 99 R/M/E's which have minor stat increases from their 95 counterparts. So really, in the end, what's the point? People want their luxury items.
Does casting Arise change the way I WHM? Of course not. But it's nice to give someone a free RR3. The shortened weakness timer is only truly useful if every WHM you are playing with has it, otherwise you will always be waiting on someone to unweak the full 5 minutes.
Does casting Meteor change the way someone would BLM? Of course not. But it could speed up some older events and some newer events.
If people are are going to outright declare things useless, they might want to focus that lens on some of the stuff they go after that people might deem luxury items.
Its an issue because SE keeps pointing to those two items as if they are capable of defining the event, even though Provanence Watcher drops them and takes far less trouble to do battle with. If you aren't a WHM or BLM the primary motivator is completely worthless to you yet this is somehow going to drive interest? How?
Dynamis doesn't solely revolve around getting 99 Relic items, Voidwatch doesn't revolve around solely getting HMPs (sadly) and Mythics are tucked away in level 75 content that isnt bothering anyone yet SE thinks two luxury items that already exist on easier content qualifies as proper motivation worthy of revolving content on? Yeah, the base has spoken volumes on what they think of that.
Saying Legion has a higher drop rate is even more amusing given the scrolls likely drop off the final wave in the final wing of Legion against what one could only speculate is a Provanence Watcher clone. Even if the Paramount Avatar isn't the Crystal Dragon, you've still got a Botulus and a Gallu (Ig-Alima) to deal with which could only mean... more Perfect Defense and Embravas than you can shake a stick at.
Last edited by Sparthos; 06-03-2012 at 02:52 PM.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Oki, it is my opinion that Legion rewards are insufficient for the level of challenge posed by the content. Someone summarized it nicely when they said that the devs have essentially put Voidwatch/Walk of Echoes-level rewards into an event requiring Neo-Nyzul amounts of effort. While a small percentage of these drops would be attractive if they came from other venues, currently Legion is too unbalanced because the level of challenge instituted here should result in rewards on par with those of Neo-Nyzul. If the Legion drops are not going to be changed, I would recommend lowering the difficulty to at least something like Walk of Echoes and increasing the time limit.
Regarding "forming good strategies", currently the only viable strategy due to the extreme time limit is PD/Embrava zergs. Even the lower 4 chambers required a group to beat 7 NM's in 30 minutes, which can only realistically be achieved via PD/Embrava zerg. The final chamber appears to have something like 11 NM's that must be beaten in the same time limit, including a Botulus Rex and Ig-Alima clone. This would not be fair in Voidwatch and so it should not be fair here.
While some have argued that events requiring large groups are not viable, the relative success of Voidwatch does not really do much to serve that argument. Reading between the lines, I think people want more incentive to do Legion in PUGs, as the loot system currently only serves LS play. Certain tweaks could make the event more amenable to pickup group play, such as (i) decreasing the difficulty such that not all the monsters require ideal alliance setups for PD/Embrava zergs, (ii) making many more drops purchasable by Legion points, and (iii) putting in additional common items of value like Heavy Metal, Riftxxx items, and Alexandrite.
Last edited by Mahoro; 06-03-2012 at 03:40 PM.
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