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  1. #1
    Player Llana_Virren's Avatar
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    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Wish12oz needs to stop smoking crack during events if the last post is supposed to be of any merit.

    /sch > /blm in most events.

    /sch provides faster casting time (which means gear does not need to be devoted to casting speeds, and can focus on potency/efficiency).

    /sch increases skills by a helluva lot more than "10 points" with the exception of oh, say Enhancing Magic. But then again, Dark Arts + Drain/Aspir must be behond his understanding. And before you say "why would a WHM need those spells anyway" I say this: do you always have a BLM or RDM/blm around to proc yellow on dark magic?

    /sch is the superior subjob for WHM and it will continue to be for some time. Similar to the "NIN is /war only" fallacy, /sch is not the only decent subjob for WHM, but it is arguably the most beneficial in most circumstances.

    Learn2play before you spew nonsense. Too many good players have been carrying your dead weight around and letting you think you know what you're talking about.

    V/R

    White Mages everywhere

    The argument of "you can do all of that with gear" also applies in this argument: you don't need a WHM to go /blm for Warp... you can get Warp with gear. (*cough* Warp Cudgel *cough*)
    (6)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  2. #2
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Llana_Virren View Post
    The argument of "you can do all of that with gear" also applies in this argument
    Except it doesn't apply. You can't cap out Enhancing Magic with just gear.
    • C+ Enhancing
      +378
    • Light Arts (B+ Enhancing)
      +26 (404)
    • Merits
      +16
    • Main
      Beneficus - +15, +5 MDB
    • Head
      Orison Cap +2 - AF3 Set Bonus
      Zenith Crown +1 - +8
    • Neck
      Colossus's Torque - +7 (10)
    • Ear
      Augmenting Earring - +3
    • Ear
      Aptus Earring - +2
    • Body
      Orison Bliaud +2 - +10 MDB, AF3 Set Bonus
      Anhur Robe - +12
    • Hands
      Orison Mitts +2 - AF3 Set Bonus
      Ayao's Gages - +10
      Augur's Gloves - +5
    • Back
      Merciful Cape - +5
    • Waist
      Olympus Sash - +5
    • Legs
      Cleric's pantaloons +2 - +18, +25 Barspell Resist
      Orison Pantaloons +2 - AF3 Set Bonus
    • Feet
      Orison Duckbills +2 - +20, AF3 set bonus


    The first thing I'd like readers to note is that even with a perfect gear set (which isn't easy to get, btw) you'll still be pulling below that magic 500 even if you don't use 4/5 AF3 set bonus for gear (i.e. gimp WHM) if you don't have Light Arts. Basically, you can't do it with gear.

    The second thing I'd like to point out is that a perfect barspell set also requires /SCH. Considering that magic defense bonus boosts are a White Mage's trump card over other healers, I'd imagine that you'd want to get as close to a perfect set as possible, and that's only possible with /SCH. I'd say good luck making up 26 points of Enhancing Magic without digging into your MDB and AF3 bonuses but it simply isn't possible.

    Not even knowing what is possible while arguing that it is as part of your reasoning certainly lends to the phrase "learn to play" quite well...

    -

    If different play styles weren't right then we probably wouldn't have sub jobs, White Mages would just get Light Arts in the first place and Ninjas would get Sambas in the first place.

    Also, if anyone is even reading this thread for sub job combos for Ninja anymore, here is a fun one to try out: NIN/PLD. Obviously you'll still be Dual Wielding, and you lose a bit of melee strength compared to NIN/DRK (which is probably the most similar sub combo), but you still get access to Sanguine Blade, and other methods to heal yourself like /DRK, but you get Flash, Auto-Refresh, Resist Sleep, Shell II, and Sentinel, making it a more defensive combination in certain situations, particularly for Stun resistant mobs (or if you're willing to drop your TP to macro in a shield momentarily to bash).
    (1)

  3. #3
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Econ, you misunderstood. I was using wish's own "use your gear for recast timer" argument of saying he could use his gear for warp (via cudgel). He seems convinced that nothing but /blm is useful for WHM; WHM should never use anything other than /blm (because /sch and /rdm only provide additional MP, supposedly); and that equipment will do everything /sch can.

    Obviously, for WHMs especially (as I am a devoted WHM), the benefit of /sch reaches beyond what gear alone can provide, and I appreciate that you understand that.

    On topic, I've seen a few NIN go /pld for the reasons you've added. Really, sometimes it's beneficial to chose a subjob that doesn't compliment your primary, just to make certain things harder and thereby test your mettle. Otherwise you'll find yourself in the crowd of DDs crying that they keep dying due to paralyze/stun/amnesia (but couldn't be bothered to use screens) or can't hold hate, get the WHM killed, and then complain that they can't heal themselves (no potions, etc).

    The tragedy is that MMOs allow bad players to syphon off the good ones, and for idiots to survive by the good graces of exceptional support crews, like the BRDs and RDMs that did 99% of the work on ToAU parties.
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  4. #4
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Llana_Virren View Post
    /sch provides faster casting time (which means gear does not need to be devoted to casting speeds, and can focus on potency/efficiency).
    I stopped reading here, you obviously have no idea how to gear swap and it's pointless to continue this discussion.
    (1)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  5. #5
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
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    Okinawa, Japan!!
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    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by wish12oz View Post
    I stopped reading here, you obviously have no idea how to gear swap and it's pointless to continue this discussion.
    Try reading more, even if it hurts your pride. You're only denying yourself an education on how WHM works.

    Here's the problem: you have no idea how gear works. When you can only carry 80 items in your inventory, you cannot fit 93 items into your macros. Melee don't have this problem; mages do.

    /sch saves me inventory space without sacrificing effectiveness. Just like /blm lets a WHM save -you- inventory space. The only difference is that a WHM/sch saves more inventory spaces than WHM/blm does, which was (one of) your original nitpicks... "precious inventory spaces."

    Can mages cap out casting time reductions and recast timers without SCH? Yes. Does /sch allow us to not need the excess equipment required for this to work? Yes.

    Learn2read, Learn2mage, or gtfo of FFXI before you hurt yourself.
    (9)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.