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  1. #51
    Player
    Join Date
    May 2011
    Posts
    462
    Darwena casts roundhousekickga, roundhousekickga casts roundhouse kickga: the population of all adjacent servers had their hp reduced to zero five times over.
    (0)

  2. #52
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Sanjuro_Asura View Post
    Instead of "New jobs" why not Mastery jobs of what we have now White Mage->White Wizard, Blue Mage->Blue Wizard, etc etc etc
    and at 99 we get the three gold stars listed in Job list ;p
    best idea ever.
    (2)

  3. #53
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Sanjuro_Asura View Post
    Instead of "New jobs" why not Mastery jobs of what we have now White Mage->White Wizard, Blue Mage->Blue Wizard, etc etc etc
    and at 99 we get the three gold stars listed in Job list ;p
    Then people would chime in and say, "You should only be able to Master 1/2/3 jobs!"

    OR

    "In order to Master a job you have to have had the job at 75 with capped skills and fully merited at least 2 years before the level 80 cap increase along with a relic or mythic weapon and full relic+1 and Salvage gear for that job. You have to be Rank 10 in all nations and have all missions and quests completed everywhere with full clears in every event ever released and an Empyrean weapon to 99..."

    And after all that people would still complain it's too easy to Master a job and too many people have done it for it to feel like a special accomplishment.
    (2)

  4. #54
    Player Aeri-cat's Avatar
    Join Date
    May 2012
    Posts
    7
    Character
    Aerianas
    World
    Bismarck
    Main Class
    NIN Lv 99
    Quote Originally Posted by Ophannus View Post
    Even adding 1 new job means they have to go back and add:
    New AF Quests
    Allow porter moogle to store it
    Implement new AF+1 materials including graphics, name, flavor text.
    Add AF2 to old Dynamises/CoP Dynamis
    Add AF2+2 at Magian Moogles
    Make new Empyrean Armor in Abyssea including either adding seals to old NMs or making new NMs.
    Adding seals to various quests/Dom Ops.
    Adding dialogue to every quest in the game that references [Your Character's Job]
    Various quests which give rewards based on the current job
    Adding the new job to old gear while maintaining balance
    New JA animations.
    New emote quest at Green Magian Moogle.
    New COR roll for the job.
    New Ballista title for the job specific Chevron.
    Revamping and resizing the job change menu in the mog house
    Resizing the 'Job Level' menu to accommodate new jobs.
    Adding new Testimonies and G5 quests.


    These are just a few of the things it takes to create a new job, and this isn't even accounting for all the time spent balancing its abilities and spells and seeing if it fills an unfilled niche that doesn't detract much from current jobs.

    God forbid, the dev team has to actually "develop" something, instead of just breaking things with petty updates, and then fixing them 2 days later.
    (5)

  5. #55
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    personally I still want the glorified creepiness of Necromancer....if they do this they must add the sound of bones crunching as you resurrect something, otherwise it just wont have the same effect XD
    (1)
    Try to have fun or it isn't worth playing

  6. #56
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Couple thoughts regarding this:

    There is no law that says if a new job is added they "must" make old AF1 quests/gear, relic gear, empyrean armor etc. Sure it would break traditional rules, but if SE wanted to add a new job or jobs, they could do so without these things (and hopefully have a desirable alternative).

    I LOVE Sanjuro_Asura's idea of job "mastery", it's a throwback to Final Fantasy 1, and a nod to what is going on in FFXIV. I would expect job mastery to be limited to 1 to 3 jobs, similar to the meritable weapon skills. I would also think we'd see a boost in job related stats, and perhaps group 3 merits.

    We can speculate and suggest all we want, but I too would love an official community representative response on the subject.
    (1)

  7. #57
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Alhanelem View Post
    I suppose it might be fun to play the job-making game, but I hope i don't have to tell you what a colossal amount of time you wasted coming up with all that.
    playing....

    he might have enjoyed it more than waiting /shouting for a VW group (and can have done both at same time)
    (1)
    Last edited by hiko; 05-24-2012 at 11:16 PM.

  8. #58
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Oh... my.... god.... I HAVE THE AWNSER GUYS!!!!!!

    Job Specific merits Tier3 would be a 30 merit item, that you can place 1 merit into, there would be 3 merit options,
    the merit would greatly augment certian aspects of the existing abilities, spells and weaponskills, and allow for even more customiziablity!

    imagine a PLD that could DD even better, or a DRK that could tank, or a Nin whos shurikens didnt suck! >_>

    id totaly expand on this and give like in depth explinations for each job, but im far to hot and tired to do this tonight >_>
    (0)

  9. #59
    Player Alerith's Avatar
    Join Date
    Aug 2011
    Posts
    282
    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    Paladin > Valor Knight
    Dark Knight > Chaos Knight
    Red Mage > Red Warlock
    White Mage > White Orison
    Black Mage > Black Wizard
    Monk > Tantra Brawler
    Dragoon > Lance Diver
    Ninja > Shadow
    Ranger > Sylvan Archer
    Samurai > Unkai Blade
    Warrior > Ravager
    Bard > Maestro
    Beastmaster > Ferine Tamer
    Thief > Assassin
    Summoner > Evoker
    Puppetmaster > Ventriloquist
    Blue Mage > Azure Swordsman
    Corsair > Privateer
    Dancer > Ravemaster (Ravemistress)
    Scholar > Philosopher
    (1)

  10. #60
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by hideka View Post
    Oh... my.... god.... I HAVE THE AWNSER GUYS!!!!!!

    Job Specific merits Tier3 would be a 30 merit item, that you can place 1 merit into, there would be 3 merit options,
    the merit would greatly augment certian aspects of the existing abilities, spells and weaponskills, and allow for even more customiziablity!

    imagine a PLD that could DD even better, or a DRK that could tank, or a Nin whos shurikens didnt suck! >_>

    id totaly expand on this and give like in depth explinations for each job, but im far to hot and tired to do this tonight >_>
    This sounds similar to a thread from a while ago I really liked. I can't find it now and it wasn't my idea, but the concept was for tier 3 merits to be divided into "Specializations". Each job would have two or more upgraded job specializations, each with multiple merit abilities in it. You'd be able to unlock and enhance every one of the abilities from all specializations. But the restriction is that you'd have to set a specialization in your mog house, much like setting a sub job. Once you set it, you'd have access to all the bonuses and abilities from that specialization, but you could change in your MH at any time.

    So RDM could be a RDM: Magic Fencer, with merit abilities that supported a melee heavy concentration with abilities like Runic, accuracy bonus, more WSs, more potent enspells, etc. Or you could set your specialization to RDM: Oracle, which gave you access to additional enfeebling magic spells and bonuses to enfeebling magic accuracy/potency.

    This adds the fun factor of having more job categories and specific skills without having to go through all the steps of adding a new job. SE could do some limited "new job" type stuff by adding an unlock quest for each specialization. It also helps us OCD people who hate not being able to unlock all merit abilities to their fullest, but still gives some balance by not letting you use all the abilities at the same time.

    As much as I love this concept for tier 3 merits, there's nothing that would excite me more than a new job. New jobs were the biggest reason I looked forward to each expansion. I honestly don't think SE would go through the whole process again at this point, but if they did I'd love it. I make no claim that new jobs are "needed", but I've always liked new jobs for adding interesting visual, gameplay and lore variety, not necessarily utility.
    (2)

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