I suppose it might be fun to play the job-making game, but I hope i don't have to tell you what a colossal amount of time you wasted coming up with all that.My thoughts... on jobs...(link) Yeah, I had to throw this in here, since I want more jobs like... (and for quick reference, links to each section to follow)
6 New Jobs (5 full job concept documents, but I didn't make a full post for Geomancer yet, and a seventh one is an old job given a new twist)
Chemist (Concept / JA pt1 / JA pt2, Traits, Merits & gear / Ingredients / Mix List pt1, pt2)
Engineer (Concept / JA pt1 / JA pt2 / JA pt3 / JA pt4 / Traits, Merits & gear)
Judgemaster (Concept / Job Abilities / Judgments / Penalties / Approvals / Prohibitions / Traits, Merits & gear)
Mimic (Concept / Job Abilities / Traits, Merits & gear)
Jikuu Sage (Concept / Spells pt1 / Spells pt2 / Job Abilities / Traits, Merits, gear, joke)
Yeah, they have a hard enough keeping the current jobs working, but some of you have to admit at least one of these ideas would be fun if added to the game. They're not just re-hashes of existing jobs and could have significant impacts on the strategies employed by groups.
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