The biggest failure about this troll "Alhanelem", is that he makes no effort to play the part of a troll seriously.
Naturally, if you ignore him, he disappears.
Eh forgot Oracle, Onion knight, Sword mage/Mystic Knight, Sage, Cannoneer, Mimic, Princess, Engineer and a myriad of other jobs that have been in other ff's, oh and don't forget the dress sphere jobs from FFX-2, the concept of new jobs is fine and all but not feasible honestly. though i love sch dnc blu cor and pup they already had enough on their plate with 15 classes to balance.
Naturally, if you don't troll, people will call you a troll anyway. Those people are thereby trolling as they bait their targeted victim into posting. I don't make an effort to play the part of a troll seriously because I don't make any effort to be a troll at all. In fact, it's usually me being the one baited into posting, by people like you making aggressive comments towards me.
Yup. The ones I've played either don't have the spell, or the spell does what I described- Cuts an enemy's HP by half of its current value (Demi) or 25% of its current value (Quarter). Either of these things would be too good for an MMO unless every NM was immune to it or its effects were extremely crippled against them (as is Diablos' 2-hour, which has a similar effect). If you're trying to tell me Demi/Quarter aren't time mage, they are. Some games call it Gravity, but that already exists in FFXI with a different effect. In FFT:A2 Gravity was on Arcanist instead of Time Mage.Have you never played a final fnatasy game?
Stop: This spell temporarily prevents an enemy from acting (in every game in which I've seen it)
Stun: "Temporarily prevents an enemy from acting." (taken from FFXI)
Terror (via blue magic or bst ability): "Causes an enemy to become frozen in fear (literally freezes the model's animation- which is what I would see stop doing)
Break: Turns an enemy to stone, preventing it from acting.
ignoring the obvious sleep, that's 4 spells that would all do the same thing.
Extend: SCH basically has this as a job ability
Haste: Multiple jobs already have this. Another tier will happen when hell freezes over
Hastega: Summoner has this. Let's take away more things unique (even though it's not really unique) to summoner!
Slow: RDM already has 2 tiers of this. A third would be silly
Quicken: Effect only makes sense in a turn-based battle system
Undo: Hard to imagine how this would work in a real-time setting. Would be difficult to use in an intense situation if it simply undid the last thing that happened to someone.
Astra: enfeeble immunity- about the only thing worthwhile. Would be okay as long as it didn't guard against dispel.
Time mage is pretty much the most redundant job they could add to the game. What it has that's useful WHM or RDM already offers for the most part, and any time mage would probably be subbing WHM or RDM, making it even more redundant.
Tell me again why we need this job? And where would you see us going "Man, I wish we had a time mage in this party?"
Last edited by Alhanelem; 05-14-2012 at 12:42 PM.
The Morpher could fit well into the game a few examples
Antica (Paladin)
Bugbears (Monk)
Gigas (Beastmaster)
Goblins(White Mage)
Lamiae (Corsair)
Mamool Ja (Blue Mage)
Moblins (Thief)
Orcs (Warrior)
Poroggos (Black Mage)
Qiqirn (Ranger)
Quadav (Red Mage)
Sahagin (Bard)
Tonberries (Ninja)
Trolls (Puppetmaster)
Yagudo (Samurai)
Pixies (Dancer)
Demons (Dark Knight)
Skeletons (Dragoon)
Vampyr(Summoner)
Or it could be an imposible version of Fast Cast. Just as Haste increases attack speed (by reducing delay), Quick could decrease casting time, or decrease recast time, or both.Quicken: Effect only makes sense in a turn-based battle system.
Very few things from previous FFs got ported over to FFXI "intact" and as originally designed.
I really enjoyed the "special combat stance" of Morpher. I was expecting my little floppy-eared bro to just glow red or maybe turn into a dragon if he or she wanted to do something fancy...
Instead, the character lifted hands over head and, as far as I could tell on my GBA screen, made little pretend-claws with those hands. The job's power is apparently based on very intelligent adults pretending to be monsters so hard that it works.
Guys. Guys guys guys.
Gymnast.
Why are you all talking about time mage when you should be talking about making this wonderful job a reality?
Last edited by Shibayama; 05-15-2012 at 02:24 AM.
I can't really see a new job getting added, although it's fun to speculate about the possibilities. I think the morpher concept would be fun, however I would think there would have to be a very large recast timer on shifting because those models are probably not loaded into memory for the zones in which they don't naturally appear. Having said that, perhaps the role could be somewhat linked to the geomancer concept, in where you could turn into a select few mobs already present in the zone. Still seems too similar to beast master though.
I would personally love to see mime (or freelancer, onion knight), and have it sort of become the scholar equivalent of combat based jobs. It could potentially equip all weapons with a C or D rating, but shift disciplines like 'martial arts', 'archer', 'fencer' etc. It would make a great abyssea or void watch job for procs, and be fun for people who already like jobs like warrior monk and samurai.
My thoughts... on jobs...(link) Yeah, I had to throw this in here, since I want more jobs like... (and for quick reference, links to each section to follow)
6 New Jobs (5 full job concept documents, but I didn't make a full post for Geomancer yet, and a seventh one is an old job given a new twist)
Chemist (Concept / JA pt1 / JA pt2, Traits, Merits & gear / Ingredients / Mix List pt1, pt2)
Engineer (Concept / JA pt1 / JA pt2 / JA pt3 / JA pt4 / Traits, Merits & gear)
Judgemaster (Concept / Job Abilities / Judgments / Penalties / Approvals / Prohibitions / Traits, Merits & gear)
Mimic (Concept / Job Abilities / Traits, Merits & gear)
Jikuu Sage (Concept / Spells pt1 / Spells pt2 / Job Abilities / Traits, Merits, gear, joke)
Yeah, they have a hard enough keeping the current jobs working, but some of you have to admit at least one of these ideas would be fun if added to the game. They're not just re-hashes of existing jobs and could have significant impacts on the strategies employed by groups.
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