PTs like that don't exist here.
PTs like that don't exist here.
You fight, your dragon assists. Pet jobs are defined by the exact opposite.
If we want to argue semantics, it is possible to have the wyvern attacking, while you are not, by engaging then running around and casting spells/kiting.
What defines a pet job? I have a combative pet, you don't. I think that defines it solid enough.
"I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
- Linkin Park (Dedicated to all the trolls and flamers out there)
Each job is different in its function, including each pet job functions differently. The only thing needed to define a job as a pet job is the ability to have a pet without a subjob that brings a pet out for you. No matter what the pet is, you're allowed only one, whether it's a wyvern that acts based on what you do, automaton that acts based on what strings you pull, beast that acts based on what you tell it to do, or avatar/spirit that acts based on what blood pact you use.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
the difference I think they are trying to make is a wyvern behaves more like an NPC. You don't have any direct control over it--it only responds to battle conditions based on it's independant AI, where as with all the other pet classes you can directly command them to act. The only control you have on a wyvern is if your subjob is set so that it's AI picks up your spell casts as a cue to use healing breaths.
So technically by it's base definition it is indeed a pet job, but as for play style it really does not function like a pet job but behaves more like an NPC. But the game does indeed see it as a pet--you can use your moogle specs with wyvern out, but can't with your NPC out.
Raist
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You said Raist twice.
no thats how u define it
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