Blood pact timer should be re-evaluated and whether or not it should remain capped at -15 recast. Don't know why this cap exists in the first place and in my opinion it's just detrimental to smn at this stage in the game. Should at least be lowered.
I would like to see better gear for pup. It is crazy that pup gear is the same as mages gear.
Guess it was to constrict the damage output...but considering I can spam WS on some jobs every 35 seconds now even when not tanking, it's kind of lost it's merit. Barring the haters that are just gonna hate, down to 30 or 40 seconds should be agreeable at this point in the game.
Raist
Last edited by RAIST; 03-18-2011 at 01:19 PM. Reason: forgot quote
{DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.
I would have to agree that DRG is definitely a pet job, just in a different way. Although DRG is a very capable DD, by simply changing your subjob you can completely change the way you play the job. I remember back when the level cap was 75 (before abyssea and endless mp via atma ect..) using DRG as a supportive and sometimes main healer. One example that I distinctly remember was main healing PLD's while fighting Faust in Sky. With Ares's Cuirass or any other form off Refresh and a decent Healing Breath build DRG is imo one of the most mp and enmity efficient healers bar none. Another example that we often used DRGs for was Dynamis. I recall many times after a bad pull in Dynamis seeing the party with the DRG as the last standing. Of course, like all pet jobs (just ask PUPs pre- Dues Ex Automata) AOE spamming mobs can ruin your day in a hurry.
Just my 2 cents here but although a DRG without a pet can do quite well in the DD department, it couldn't do any of the above listed things without it.
So you're a DRG and you have never heard of DRG soloing? Well I imagine this might contribute to your belief that DRG isn't a pet job. We are completely reliant on our Wyverns to solo anything beyond the most basic of monsters.
That statement leaves alot of room for question. Is DRG capable of being a top-tier DD? Yes, however again, without our Wyverns our parsed damage is dramatically decreased.
RIP Shadowix 75 DRG-WAR-DRK
I'm glad I got alot of people talking. I'll agree PUP needs to step out from under the shadow of mage gear. I wish I could say whether or not I agree with SMN blood pact limits. I've not yet gotten the job past a level to get gear to drop blood pact recast.
Thanks for clarifying this.Harmless wrote:
I would have to agree that DRG is definitely a pet job, just in a different way. Although DRG is a very capable DD, by simply changing your subjob you can completely change the way you play the job. I remember back when the level cap was 75 (before abyssea and endless mp via atma ect..) using DRG as a supportive and sometimes main healer. One example that I distinctly remember was main healing PLD's while fighting Faust in Sky. With Ares's Cuirass or any other form off Refresh and a decent Healing Breath build DRG is imo one of the most mp and enmity efficient healers bar none. Another example that we often used DRGs for was Dynamis. I recall many times after a bad pull in Dynamis seeing the party with the DRG as the last standing. Of course, like all pet jobs (just ask PUPs pre- Dues Ex Automata) AOE spamming mobs can ruin your day in a hurry.
Just my 2 cents here but although a DRG without a pet can do quite well in the DD department, it couldn't do any of the above listed things without it.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |