So you're a DRG and you have never heard of DRG soloing? Well I imagine this might contribute to your belief that DRG isn't a pet job. We are completely reliant on our Wyverns to solo anything beyond the most basic of monsters.
That statement leaves alot of room for question. Is DRG capable of being a top-tier DD? Yes, however again, without our Wyverns our parsed damage is dramatically decreased.
RIP Shadowix 75 DRG-WAR-DRK
I would have to agree that DRG is definitely a pet job, just in a different way. Although DRG is a very capable DD, by simply changing your subjob you can completely change the way you play the job. I remember back when the level cap was 75 (before abyssea and endless mp via atma ect..) using DRG as a supportive and sometimes main healer. One example that I distinctly remember was main healing PLD's while fighting Faust in Sky. With Ares's Cuirass or any other form off Refresh and a decent Healing Breath build DRG is imo one of the most mp and enmity efficient healers bar none. Another example that we often used DRGs for was Dynamis. I recall many times after a bad pull in Dynamis seeing the party with the DRG as the last standing. Of course, like all pet jobs (just ask PUPs pre- Dues Ex Automata) AOE spamming mobs can ruin your day in a hurry.
Just my 2 cents here but although a DRG without a pet can do quite well in the DD department, it couldn't do any of the above listed things without it.
Blood pact timer should be re-evaluated and whether or not it should remain capped at -15 recast. Don't know why this cap exists in the first place and in my opinion it's just detrimental to smn at this stage in the game. Should at least be lowered.
Are you just making stuff up while you post?
When they made 2 separate blood pacts, there was no gear combinations to get past -15, so you have no idea to know this unless a developer told you. It wasn't until augments came around that you could get enough -BP timer to notice the cap.
And if SE cared about smn burns to set a 45 sec cap, they would have set a haste cap when melee began to haste up and zerg NMs. (Unless you want to claim SE developers hate Summoners and favor melee, which I could easily accept)
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