Avatars suck when compared to anything remotely resembling a player. Players wear gear, eat food and can receive buffs and merits. Avatars just look cool and have the stats of a BLM, so when you see an avatar melee (other then Fenrir) imagine a naked BLM with a staff meleeing.
It's just the way SE made it, and it sucks. Avatars need their stats juiced big time to the approximate tune of what an average melee would have.
The number of walks as well as the distance between them has increased significantly over the last updates, so it can be quite a task to figure out where to go. Before the recent changes, active walks would generally be swamped with people just before and after the ingame day change, but with the once-a-game-day limit gone, the only way left is to check each individual walk. And if you overshoot the correct menu option, you are checking a walk from the inside... (it happened to me a few times).
To be fair, most of the walks aren't touched much. Either they offer little in rewards, or they are too difficult to attempt with just a ragtag group of stray players. But with the time limit gone, people might be tempted to vary walks more, while their favourite is cooling down. And then it would be convenient to know which one actually has players in it without checking every one.
Perhaps a zone-wide status update of each walk could be given every few minutes and/or when a walk is started, as well as a message when you enter the zone.
These messages would only appear while in the 'lobby', not when in any walks.
Conflux #7 is shimmering. (Noone entered, and free to enter.)
Conflux #7 has started to pulse. (People entered, but did not initiate combat. Can enter.)
Conflux #7 is pulsating at an increased pace. (People are fighting enemies, <50% completion. Can enter.)
Conflux #7 is pulsating erratically. (People are fighting enemies, >50% completion. Cannot enter.)
Conflux #7 is lying dormant. (Time-out occured or boss was defeated. Cannot enter until walk is reset.)
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
Can't the proposed messages just be straightforward and tell us what's actually going on? They already don't tell us what mob levels actually are, anything about food effects, or the real reason we can't enter the battlefield/MMM. Let's not encourage more pointlessly secretive nonsense.
Summoning Magic does absolutely nothing for Melee Potency for Avatars, It just increases their Accuracy, Why is that even a factor?
Regardless, Avatar Melee Formula sucks ass, Theres no way to get around that. They have the Damage/Delay of a like, D:60 Staff. Its pure terrible. It needs to be seriously reconsidered/adjusted. But SE will likely pull something like "BST pets have high Damage in TP Phase because their Weaponskills lack a punch, While Avatars, the BPs are the bulk of their damage, so their Melee Phase damage is less".
Which, Is good in theory, But still bullcrap :|, They should up the damage on Avatars a Small amount, Or just cut their delay in half.
But yah, Melee RDM can out-DD a Avatar hit for hit, Avatars are only really good for BP Damage, but its not to say they're doing "nothing". They're just doing poorly.
As I don't play Smn in WoE. Can someone please explain why you Summoners do not Earthen Armor ?
That move adds a Migawari like effect that means it negates dmg if the attack takes a huge % of your HP.
Stoneskinga is nice but Earthen Armor seems more use in WoE....
Odin Server
lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
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Bandwagon Summoners are dumb? Seems like the best answer.
But also because theres not a lot of things in Walk of Echoes that should out-right blow 85% or more of a persons HP. At least not anything a SMN should be in range of...
IDK, If I'm in Walk of Echoes, I put up Stoneskin first, and if i remember, Earthern Armor. And its not really migawari, migawari completely nullifies, Earthen Armor just reduces.
Meleeing on Shiva means my Heavenly Strikes will do considerably more damage every 45 seconds. Saying that Avatars shouldn't melee is just like saying melees should stay out of range meditating until they have TP, or just running in for an attack round or 2 after the mob uses a TP move then GTFO again until after the next move is used. Not to mention that my avatar isn't an MP sync because it doesn't need curing, and when it dies, I resummon it at full strength. Even if I die, my avatar returns at full strength.
The real question is why WOULDN'T you go as SMN to WoE?
We go a couple of times a week to WoE with a bunch of SMN or BST and a RDM. If we get too many adds, the RDM drops pt and agas the adds to sac them. If the adds are just babies, he can usually just hold them without death anyway.
PLD is good, but you really need a dedicated WHM with you to keep you alive in the higher level fluxes.
Tell me Eri how would you handle Flux 15 with a rag tag group other than with (lol45sec) SMNs? Considering Mingyi's arsenal not many things other than Diabolos can tank him certainly not anything that relies on JAs for heals due to Malign Invocation; not to mention anything that requires a normal HP maintenance from a healer since MP isn't exactly infinite and healers will most likely pull hate at some point.
Of course maybe one could just spam enter and exit for a brew but then you run into Mingyi's Malign Invocation or his lolmagicnull shield rendering the more popular brew weaponskills useless while the train you pulled involving almost every mob in the flux (at the very least all of the lesser Catuares) huddled around you just waiting for the second the brew wears off.
Last edited by Alpheus; 04-06-2012 at 08:42 PM.
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