Quote Originally Posted by Krashport View Post
[..] then why are you within this thread, one can't help to wonder.
Why are you here? What constructive thoughts did you have to add, except for the OP which was redundant? Do you think you own the thread because you posted the OP?

Quote Originally Posted by Krashport View Post
About your feelings on the sweet number (12), Gear swaps are considered Head, Body, Hands, Legs, Feet, Waist, Back, Neck, Ear1/2, Ring1/2 for the most part reason why I chose the number (12). Question at Arcon, Why do you feel it's odd? Do you think their should be more or less lines within a macro?
Unless they add some version of the previously mentioned /equipset command, or some form of conditional gear engine like SpellCast, I say more. 12 is an arbitrary number you chose, which leaves no room for ammo changes (which you should swap too, as it will not wipe your TP), and staves/instruments for mages and bards. Not to mention lack of a macro line for the actual comment, which you'd have to waste an entire macro for just to activate it, which you could otherwise place on one line. Also it would prevent putting other commands on there, like switching back to another macro set/book.

Quote Originally Posted by Krashport View Post
See that's the thing out of all those threads you shared with us most of them are assumptions about Playstation 2 limitations. but where is the facts I checked everywhere and can not find anything not even a rep said anything about this, not even in those Threads you shared with us where is the Facts. If you have a link enlighten us.
I don't, nor did I ever state that that was the case. I just said that it "may" be related to it, as we all know that the PS2 is short on memory. And to our current knowledge that is a fact, as it was stated by several community reps and SE staff, in response to inventory limitations, blinking issues and auto-translate options. So the theory is that it may extend to macro storage as well.

Here's the thing, why don't they add more lines? People have theories. Either SE can't, and the only way that would apply is if it was limited by the PS2, as neither the PC nor the Xbox impose any restrictions that the PS2 can handle otherwise. If that's the case, our suggestions are fruitless, because there's nothing to be done about this. That's why some people move on to suggesting other things that would bypass these issues.

The second option would be they don't want to. Sadly, this is a real option, as SE has shown unreasonable paranoia about these things in plenty of other cases. They're so afraid that people will abuse things that aren't worth abusing, that they figure they need to limit the capabilities of their loyal customers to prevent it. If that's the case, all our petitions and suggestions are futile anyway.

However, if neither of those things apply, why limit it to 12? Why not do 20? That should be enough for all gear changes and some miscellaneous stuff (like activating the spell/ability itself and changing back to another set). Why not 32? Do you think someone will abuse it to shout in 32 lines? And hell, even if someone would, there's ways to prevent that, for example just allow only x shout-lines out of the 32. Why do you feel 12 is appropriate? Why are you so scared of an upper limit? It almost reminds me of SE's own paranoia, which I also never figured out.

12 simply doesn't feel logical to me. The 6 we have now are arbitrary. 12 is 2x arbitrary, picked by you because that's what you deemed necessary for efficient gearswapping. However, that's only the case for you and how you play. Others have their macros laid out differently and wanna swap more gear. Some wanna combine macros into one, with a wait command. There's plenty of reasons why 12 would be bad as well. It would only suck half as much as 6, but it would still suck. Unless they gave us an SE approved version of SpellCast, in which case I wouldn't care if they reduced the lines to 2.