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  1. #11
    Player Unleashhell's Avatar
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    Mar 2011
    Posts
    302
    Quote Originally Posted by Camate View Post
    Greetings!

    We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.

    Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.

    The same reason holds true for some other requests we have seen, such as displaying party member’s status ailments and other information.

    Again, we realize the necessity for these things, but please understand that at the moment it is very difficult to do.

    Even with everyone having high speed internet these days? I think it is just easier to say it will add more lag to the game to get out of having to change the interface and do more programming. Not for nothing but this information should have been implemented in the first place.
    (1)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  2. #12
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    I think they're more worried about sending out more data, not so much about us receiving more data.
    (8)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #13
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Raksha View Post
    I think they're more worried about sending out more data, not so much about us receiving more data.
    Thats what I'm thinking. I think their servers are still as crappy as they were when the game was released. They need to update those.

    That said, What byrth Said. Party member MP/TP is already sent to us, Can we get that displayed?
    (5)

  4. #14
    Player
    Join Date
    Jul 2011
    Posts
    597
    Why not just have a separate menu that explicitly requests an update on the desired information from the server so it's not something being added to the routine data being sent every second?

    The game already does a similar thing when you check your Status information, or waiting on player markers on your map to appear.
    (2)

  5. #15
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Have you all considered only sending elemental resistance data client-side if it differs from 0?
    (0)

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    274
    There is no reason why "attack" should be displayed, and not "ranged attack." If it's really that much of an issue (in terms of lag), make a button in the config to display one or the other.
    (2)

  7. #17
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,176
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ophannus View Post
    There's like 70-80% less server traffic in FFXI than there was 8 years due to the ffxi population dropping from like 2mil to 300k, with that extra bandwidth couldn't they use it to display these?
    It's increasing bandwidth required to play the game, meaning anything that increases data that it sent to the client has to be considered carefully, because technically, FFXI still supports dialup.
    (4)

  8. #18
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ophannus View Post
    There's like 70-80% less server traffic in FFXI than there was 8 years due to the ffxi population dropping from like 2mil to 300k, with that extra bandwidth couldn't they use it to display these?
    Hi, my name is Ophannus, I pull random percentages and numbers out of my behind then state them as fact.

    Quote Originally Posted by Alhanelem View Post
    It's increasing bandwidth required to play the game, meaning anything that increases data that it sent to the client has to be considered carefully, because technically, FFXI still supports dialup.
    The data can be tagged onto existing packets which aren't already full, and are padded with null characters (aka wasted space). Not to mention the protocol the game uses could be compressed and cleaned up a hell of a lot.

    In addition to that, the data only needs to be sent when someone opens the window to display such information. Such as when pressing CTRL+E. The data required to display such information would amount to less than 1KB (it's a bunch of integers -- or at least, can be sent as such and processed client side to show %ages if so desired.)

    Sounds like a poor excuse not to add them to me.
    (7)
    Last edited by Dazusu; 03-09-2012 at 10:07 AM.

  9. #19
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Cowardlybabooon View Post
    The game ran fine on my old 128k ISDN line. I can't imagine there are a lot of 56ks around. Just make the enhanced GUI optional. I imagine you can select which packets are sent to a person based on some criteria.
    This would probably be the best way to do it. I've never been fond of the amount of guesswork needed to measure accuracy and such, so any way the game can actually show us these values as part of the UI would be greatly appreciated.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  10. #20
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    You guys need to learn to speak DEV-ese. What they're saying is they can't just flip a switch and implement it. It's something they realize that they need to implement, but the actual implementation is going to involve dealing with some low-level coding structures, so it's going to be a while before they can find a working solution.

    I do agree however that having a moogle capable of telling you things like your Accuracy, Evasion, Magic Evasion, Magic Accuracy, Magic Defense, Ranged Accuracy, and Ranged Attack would be a great temporary solution.
    (3)

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