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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    Request: More Information in the Equipment Window

    With the Removal of the 999 Visual Cap, Its good to know SE is taking it in the right direction.

    Is it possible to add Ranged Attack to the Window? Accuracy, Evasion, and Ranged Accuracy would be nice, But I'd settle with just seeing Ranged Attack Values.

    Hell, Remove Elemental Resists and put Racc, Acc, and Ranged Attack in its place

    Thanks!
    (18)

  2. #2
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Hell, Remove Elemental Resists and put Racc, Acc, and Ranged Attack in its place
    As someone who takes barspells very seriously, please consider the horrors that one deserves for making such a statement.

    Adding accuracy and ranged values does not mean we should remove an important part of the UI.

    -

    In addition to adding Accuracy, Evasion, Ranged Accuracy, and Ranged Attack, we could also get total Haste (including all effects not just gear; the value would cap out at the current 80% cap but could also turn blue if total relay reduction caps it out), Subtle Blow (would show if it caps), Magic Defense Bonus, base Magic Attack Bonus, and Enmity modifiers (from gear and merits anyways).

    These could all be on a separate page (if need be, as a Status submenu probably) that has all the information on the equip screen alongside the attributes view.
    (10)
    Last edited by Economizer; 03-04-2012 at 09:30 AM.

  3. #3
    Player Karbuncle's Avatar
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    As someone who takes barspells very seriously, please consider the horrors that one deserves for making such a statement.
    Well, I think you're the only one i know :P. Theres Known mathematical formulas for determining how much Resistance you get for Barspell based on your enhancing magic.

    For Racc, Atk, and Evasion... Those formulas are a bit harder as they involve a lot of Unknowns. But Mr.Econ I think you're kinda reading too much into that statement... I Don't really want the removal of anything.



    I always liked the look on that guys face
    (3)
    Last edited by Karbuncle; 03-04-2012 at 09:37 AM.

  4. #4
    Player Economizer's Avatar
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Some things shouldn't be said even in jest.

    Quote Originally Posted by Karbuncle View Post
    Theres Known mathematical formulas for determining how much Resistance you get for Barspell based on your enhancing magic.
    When there is more then one person in a party capable of casting a barspell a well equipped White Mage gets very tired very quickly of other people casting their inferior barspells when you worked very hard to get a good set for it. Not everything is Perfect Fantasy XI either and formulas have changed at certain values before - something we wouldn't know without the all important display.
    (5)

  5. #5
    Player Karbuncle's Avatar
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    Quote Originally Posted by Economizer View Post
    Some things shouldn't be said even in jest.
    Respectfully disagree.

    When there is more then one person in a party capable of casting a barspell a well equipped White Mage gets very tired very quickly of other people casting their inferior barspells when you worked very hard to get a good set for it.
    /p Hey guys, I'm putting up Barspells, I got a set for it, Please don't recast over mine

    If they fail to listen to this, Remove them, Because they cannot function at even a third grade level. (Psst: You'd be doing yourself a favor).

    Besides, this, Increasingly Idiotic person who would repeatedly overwrite a WHMs barspells with his inferior BS should be put in his place. No excuse for that level of incompetency.

    Not everything is Perfect Fantasy XI either and formulas have changed at certain values before - something we wouldn't know without the all important display.
    Yeah, But we know them now :3
    (0)
    Last edited by Karbuncle; 03-04-2012 at 02:47 PM.

  6. #6
    Community Rep Camate's Avatar
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    Greetings!

    We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.

    Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.

    The same reason holds true for some other requests we have seen, such as displaying party member’s status ailments and other information.

    Again, we realize the necessity for these things, but please understand that at the moment it is very difficult to do.
    (13)
    Devin "Camate" Casadey - Community Team

  7. #7
    Player Juilan's Avatar
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    Mar 2011
    Location
    Windurst
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    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.

    Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.

    The same reason holds true for some other requests we have seen, such as displaying party member’s status ailments and other information.

    Again, we realize the necessity for these things, but please understand that at the moment it is very difficult to do.
    If it is stored as a variable server side... IT CAN EASILY BE DISPLAYED CLIENT SIDE. if you are really concerned about the amount of data being sent to the client, try to remember that 99.9% of the player base use broadband connections and stream things like hulu and nextflix without lagging their connection. based on the computer set up they may do it on the same device. So there is NO ISSUE with more data being sent to the clients. I'm sure if someone was bored enough they'd find a way to bipass the information void on the equipment screen by scanning the incoming packets to figure out the percentage on the acc and everything else we want, the "it is very difficult to do" is just "we don't feel like putting in the effect of rearranging the gui"
    (8)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  8. #8
    Player Unleashhell's Avatar
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    Quote Originally Posted by Camate View Post
    Greetings!

    We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.

    Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.

    The same reason holds true for some other requests we have seen, such as displaying party member’s status ailments and other information.

    Again, we realize the necessity for these things, but please understand that at the moment it is very difficult to do.

    Even with everyone having high speed internet these days? I think it is just easier to say it will add more lag to the game to get out of having to change the interface and do more programming. Not for nothing but this information should have been implemented in the first place.
    (1)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  9. #9
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.
    Even if for some odd reason you never manage to make it work would it be possible to at least have a display menu for this data on the test server?

    Or for the game itself maybe a Moogle could tell you, or perhaps the Moogle's Almanack could tell players.
    (4)
    Last edited by Economizer; 03-09-2012 at 12:25 PM.

  10. #10
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    I'm tired of people playing the bandwidth card. How much bandwidth would that actually cost? Let's calculate.

    To bring the point across I'll choose a common battle scenario, a VW battle with 18 participants. The following data is transmitted constantly, often several times within a few seconds, from the server:
    • The entire alliance's HP, MP and TP. That's 18x3 numerical values.
    • Every characters position within a ~50' radius around you. In crowded areas that can include over 100 characters. The x, y and z coordinates are transmitted, so 25x3 numerical values (assuming 18 people in the alliance, 1 VW mob and 6 random objects around, NQ mobs or clickable targets or whatever).
    • Every character's percentual HP, as a numerical value. 25x1 values.
    • Every character's movement speed, as a a floating point value. 25x1 values.
    • Every character's current target, as a numerical ID. 25x1 value.
    • Every status effect a character receives and loses, as a numerical ID. Depends on how many status effects change, which can be pretty variable. But considering VW, where buffs and debuffs happen all the time, including buffs that give or remove several status effects, we can reasonably assume it's always more than one, in the same time as the other events described here. Hence, 19x1 values (one for the mob).
    • Every action performed and attack landed. This is probably the largest portion of all of the information, but as with status effects this is also very variable and hard to approximate. So let's floor this as well to 19x1 values.

    That's 242 values that have to be sent to the client. Not once, but periodically, in a hectic battle several times within only a few seconds. I don't even think once a second is an exaggeration, but it's hard to say accurately and it is also highly variable. And note that this is still quite a conservative estimate, I could easily see this number doubled.

    So you're telling me adding ten more values that are sent occasionally is costing too much bandwidth? Note that we don't wanna see them at all times, how about just sending them when we open the equipment screen? Hell, even now there's several things that are re-sent every time the equipment screen is opened, HP/MP/TP values plus max HP/MP values, attribute base and bonus values, gil amount, attack and defense values, 8 elemental resistances and up to 16 equipment items, that are all being sent whenever we open the equipment screen. That's already 46 numerical values sent every time we open the screen. Are you so desperate for bandwidth that you can't increase that to 56 values, barely a 20% increase of something that already takes up a very minor portion of the total bandwidth in the first place and in contrast to a vastly major part of it is only displayed sporadically, whenever a person checks their equipment screen, so rarely in fact, that the actual increase would be negligible to a degree that it would be indistinguishable from bandwidth noise during a battle?

    Quote Originally Posted by Camate View Post
    Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.
    Given what I just said, could you explain just how this would strain the bandwidth? I generally tend to believe that the devs know what they're talking about, but this does not make sense no matter which way I look at it.

    Quote Originally Posted by Camate View Post
    The same reason holds true for some other requests we have seen, such as displaying party member’s status ailments and other information.
    Those are often already transmitted to people in a different form, namely when it says in the chatlog who got paralyzed, petrified, etc. Why not rework it so that this isn't transfered, but instead the status effects themselves? The client could do all the translating work. That way, more sophisticated filter options would also become possible.
    (9)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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