Corrected for accuracy, the Entirety of this mess could be solved with Proc system tweaks or removal.
Also,
More DD you do the more likely you spend time turned around waiting for a proc to happen, personal all time record with 5/5 TE in dreamland was 3 minutes of turned around mob holding action.
*Why does proc cause such a great boost to currency drops over TH?
*Is BST TH nerf ment so they can re-adjust to a non proc system without hurting THF?
*Why do only 3 sets of a dozen mobs have a JA weakness at any given time, and why is all but one "circle" so far apart?
*Why is WS proc not nearly 100% or Magic a higher %?
*Why don't respawn timers adjust based on how fast people are killing things?
*Why does SE enjoy watching people compete over mobs while yelling every slang, insult, swear word they can find? (kings, dynamis, abyssea)
*Is this how they keep currency rates in check, since an unopposed efficient group can easily create 100-200 pieces of currency per person per day?
*Does SE hate all of the players who play this game, and just want to force them onto XIV so they can put us back on the wheel from square one?
The world may never know.


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